
All Hail The Orb is a short, quirky pixel-art incremental game about powering a mysterious orb, summoning cultists, exploring a dungeon and slowly unlocking automation as devotion builds. The tone is light-hearted and a little silly with no fail states, relaxed pacing, and yes...many, many ducks.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 3 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
All Hail The Orb is a pixel-art incremental clicker about powering a mysterious orb, growing a cult, watching automation slowly take over....and DUCKS!
You start by clicking the Orb to generate power, then recruit cultists to handle the boring work for you.
As your cult grows you’ll unlock new systems, automate progression and steadily expand, all without fail states or over-complicated mechanics.
Designed as a short but enjoyable experience, All Hail The Orb focuses on rewarding progression and light-hearted humour.
Recruit and manage cultists who help power the Orb and automate your progress. What begins as manual clicking gradually transforms into a self-sustaining system with cultists taking over the heavy lifting while you focus on unlocking new features and exploring more rooms.
Automation becomes the core of progression, while clicking remains needed for interacting with specific systems and mechanics.
Progress through an old dungeon that acts as the backbone of the game.
There is no combat or failure, so exploration is entirely about unlocking new rooms, systems, and features.
Each discovery expands what your cult can do and pushes the Orb closer to its true potential.
All Hail The Orb is built to be calm and approachable.
There are no fail states, punishments, or irreversible mistakes.
Progress at your own pace, experiment freely, and enjoy a relaxed incremental experience designed to be completed rather than played endlessly.
The game embraces a fun, silly tone with playful visuals and humour that never takes itself too seriously.
Strange themes, mysterious elements, and recurring visuals help keep things interesting without drifting into dark or serious territory.
And yes....there are ducks.
Sooooooo many ducks.....cute ducks!
Engagement
Reviews
Themes across 251 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
用AI修复了一下卡死的问题,需要的自取 具体元凶是 strings_zh 里的: ui.no_cultists_machine 原中文: 机器这边还没人来干活!想给信徒换个职业………………………………………… 你得先有信徒才行……拜托。 里面那串超长中文省略号很可能触发了 TextMeshPro 或文本动画组件的排版/解析问题,导致点“开始”进游戏时卡死。最后修成了: 机器这边还没人来干活!想给信徒换职业?你得先有信徒才行。拜托。 另外我也顺手修了 strings_zh 里 10 个占位符错误,比如中文把 {chance} 写成了 {effectiveMutationChance * 100f:F0}。这些不一定是本次卡死主因,但属于后续 UI 很容易出问题的翻译错误。 修复办法是直接补丁 Unity 资源文件: All Hail the Orb_Data\resources.assets 保留的备份有: All Hail the Orb_Data\resources.assets.bak_cursor_zhfix All Hail the Orb_Data\resources.assets.bak_cursor_placeholderfix 需要的工具: Python 3 UnityPy,用于读取 Unity 的 TextAsset 一个脚本,用来抽取并修改 resources.assets 里的 strings_zh Unity 日志 Player.log,路径在 AppData\LocalLow\LeGingerDev\All Hail the Orb\Player.log,用来确认卡死阶段 如果以后 Steam 更新把补丁覆盖了,重复做法就是:读取 resources.assets 里的 strings_zh,找到 ui.no_cultists_machine,把那条长省略号中文改短即可。Steam 验证游戏完整性会还原官方原文件,也会撤销这个修复。
Эх...опять посмотрел KerneX'а и купил какую-то хрень))) На деле простенькая кликалка, с упором в утки или упоротостью в утки. Проходится, выбиваются все достижения и...забывается раз и на всегда!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal +6 more
Hours played at review time, across 251 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
機制輕鬆且鴨子收集極具幽默感的增量佳作!《All Hail the Orb》評測:信徒區域轉職與自動化地牢,唯蘑菇種植較為耗時且後期連結存在程式缺陷 這款將神秘球體崇拜、自動化地牢探索與鴨子轉蛋加成相結合的像素風增量點擊遊戲《All Hail the Orb》,以「點擊球體獲取能量、招募信徒調配至奉獻祭壇與採礦區、並透過轉職與鴨子收集強化進程」為核心載體,主打在步步驚心的解鎖進程中享受人力代勞與自動化運作的正向回饋。雖然本作在蘑菇區擴建與生長等待的時間拉長、以及後期生命水晶與奉獻祭壇過快連結時易發生的素材無法收集缺陷上留有較為直白的打磨留白,但其憑藉豐富的信徒轉職洗負面機制、各具稀有度與加成效果的鴨子轉蛋,以及完全無失敗狀態的放鬆氛圍,依舊交出了遊戲性與休閒樂趣皆在水準之上的答卷。綜合評估下,本作是一部機制清晰、適合輕鬆通關的優質小品作品。 一、 出色的信徒轉職、鴨子轉蛋加成與無壓力探索(優點): 1、 多元且具策略性的信徒培養:信徒可針對奉獻祭壇、採礦區與書庫等進行轉職,並能清洗身上的負面效果,提升區域效率。 2、 療癒且實用的鴨子轉蛋:內建稀有度區分的鴨子轉蛋系統,抽出的鴨子能提供跨區域效果加成,大幅增添收集樂趣。 3、 零失敗懲罰的純粹成長:遊戲無戰鬥與失敗機制,玩家可按自己的步調探索地牢房間,享受解鎖自動化的成就感。 二、 【蘑菇區進程步調與後期連結異常】之現狀(遊玩節奏與體驗提示): 1、 蘑菇區培育耗時偏長:【核心短板】蘑菇區除了需要花費素材來擴建可種植面積外,還需等待蘑菇自然生長,整體進度相對繁瑣且拉長了遊玩時間。 2、 後期水晶連結程式缺陷:後期若過早將生命水晶與奉獻祭壇進行連結,有一定機率會出現生命水晶素材無法順利收集的狀況,建議操作時留心節奏。 總結: 自動化回饋良好、鴨子收集趣味十足、玩法輕鬆無負擔。【入手建議:強烈推薦。整體玩法極具包容性,若你尋找的是一款注重休閒解壓、偏好點擊增量與可愛收集要素的玩家,本作非常值得一試】。
Fantastic incremental game, especially for a first game by this developer. It can be finished in a day or two, maybe three depending on how much time you have to put in each day. Wonderful theme and art, great pacing/flow, good music... can't ask for more, honestly.
delivers what it promises.
不是单纯的木棒打小龙虾。游戏要素非常多并且相互制衡促进。很好玩,推荐。
dopamine yaaaaaay!
Too addictive. It's like quack.
Couldn't stop until I finished it and maxed out the dungeon. Hail the Orb
kısa süren keyifli bir deneyimdi
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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