
A SINGLEPLAYER score attack game for quick sessions of focused adrenaline where you complete various goals and beat difficult score challenges. Only pure combat where precision and technique is rewarded
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Çeşitli hedefleri tamamladığınız ve zorlu puan zorluklarını aştığınız hızlı odaklanmış adrenalin seansları için TEK OYUNCU puanlı atak oyunu. Yalnızca hassasiyet ve tekniğin ödüllendirildiği saf dövüş.
很爽,但好像没那么爽。 满分的枪械手感和移动手感,滑行和二段跳身轻如燕,即使没有太多地形有用武之地,而且你总是要停下来认认真真瞄准。 背景色调单一,但光影下功夫了,建模也用玻璃机器人来扬长避短。随便一翻最近英文评论还有人说当年也过时,我寻思19年还是独立游戏也没多先进啊? 关卡复杂度挺高,敌人数量不少。往好说是充实,往坏了说就是overwhelming。没有训练模式的话,正常玩就要反复死亡重生背板,开场训练摸清地形位置又太过无聊,而且无论哪种都是跟流畅、爽快没关系的。 私以为难度分级是一种比较垃圾的或者说仍然niche的设计理念。你分级是因为你无法设计出所有人都能玩的愉快的游戏内容,只能去调线性数值,最偷懒的难度梯度。中等难度是老登我最后的倔强,但依然不能令人满意。 每次打开游戏,你都会有沉重感,回忆起上次如何死了10+次才通关,又20+才满积分满收集,或者30+最终决定放弃完美通关。 不该是这样的。 [spoiler] 评测越写越多带来的一点思考 我在很早发现到自己对于批评总是侃侃而谈,表扬却很空洞,差不多仅停留在真正出彩脱颖而出之处。这总归是少数,但又不想没词硬夸。由此带来的心理变化就是越来越喜欢挑刺,毕竟批评可太好写了。 差评总比好评有价值,但也许有失公平,丧失客观性。自省 [/spoiler] [spoiler] 顺便在树洞喊点近况 刷到一些相亲直播切片,对于明码标价等价交换的社会性恋爱有了新认识。承认他好像丧失初心,反对他又太幼稚学生气理想主义。当然也有幸存者偏差,走到相亲这一步的都这样。还有不过是根据大样本统计瞎猜,猜错的也不少见。不评价,只学习。 好友结婚,以后千万不能不带plus one去参加没人认识的婚礼。表姐出游,以后千万不能跟带孩子的夫妇独处。 gakki, 两边共同显现,消费习惯一定跟收入成正比,好像也不尽然,scarcity mindset。但?好像这不是重点,也因果倒置。 gakki,算了,这个埋在心里。其实想说也不知道能说些什么。真好啊,真可惜啊,真有饥饿感啊。 以上就是我的黄金周 [/spoiler]
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jogo muito bom, frenético e que lembra bastante superhot, fiz um vídeo no meu canal sobre pra quem quiser saber mais da gameplay ta ai . link do vídeo: https://youtu.be/V5q1q1wRnHg?si=9ymHbeUvtZJp9Gnz
super hot mas laranja
YEAH x2
no controller support, comeon ridiculous
First of all, a word of warning: don't play on the top 2 difficulties unless you want to spend a lot of time looking at the "Retry level" animation, you'll get screwed over by enemy pathing to inconvenient places pretty much every run. Thankfully, you can change difficulty without restrictions and replay levels as you wish, so even if you ignore my advice it's easy to change your mind later. With that said, this is a fantastic fast-paced shooter: the levels are as numerous as they're creative and distinct, the enemies are varied and threatening enough to require different tactics but there's still plenty of room to experiment (no predefined hard counters a la Doom Eternal), your arsenal isn't enormous (4 main weapons + 3 options for the superweapon slot) but each weapon is quite flexible, the level challenges are pretty varied and encourage you to try new tactics and routes, and the soundtrack is great. Worth its full price, and a steal on sale.
this game is PEAK
普通
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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