
The player connects to a girl in distress in space thousands of years later? How will they resolve the crisis and discover the truth? Through the mechanism of real-time synchronization, the game breaks through the dimensional wall and creates an immersive dialogue across time and space.
Modeled estimate, not a reported figure. How we estimate →
Media

About
【Game Developer】TDGame Studio

Game Producer: wuli
Game Designer: VK
Game Programmer: YangBan, Yuze, MZ
Game Artist: PicPicky, Anjiujiu, Sirick, 470
Game Musician: Azure_Lag, Ganjuwei
Game Operator: Steve, Qutaibai, Luosu, Kaidaku
【Game Publisher】Another Indie

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Engagement
Hours played at review time, across 95 reviews with recorded playtime.
Reviews
Themes across 95 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
💔
究竟是谁?为什么要让这么多人感到悲伤? aliya…
剧情挺感人的,一周目确实感动到我了,因为最近时间充足,所以玩的比较沉浸,除了第一天晚上睡觉无意间摸索到了shift以外都没有跳过,很棒的体验,我不怎么玩gal,Aliya的剧情确实触动到我了。 原本还算正常,直到alia说出自己真正的身世开始就有点没绷住了,一个遗憾又美好的愿景破碎在眼前确实有点难受,给我暗号这一点又充满希望,能让我尝试拯救更多aliya,只是第一个那个独特的Aliya没法拯救确实很可惜了。 后面几周目稍微重复了,我没有像一周目体验那样,只是把新的内容原速看过去。 总的来说体验很不错,虽然流程较短,不过剧情触动到我了,好评
"好了好了,我们换个话题,时间也不多了,说点什么呢··…” “来玩个小游戏吧,一直说自己喜欢什么吧,直到另一方说不出来。” “我先来,额…兔子狗。” ——“少女。” "我想想,风信子。” ——“海獭。” "那就…Ryoko。” ——“Aliya。” “笨蛋” “现在说这个会不会太晚了” “哈哈哈” “不过” “我很高兴哦” “啊” “这边的舷窗似乎能看到太阳系的方向” “而且…” “我们之间相隔的距离好像刚好是1000光年” “所以我看到的是1000年前的地球” “这意味着” “太阳的光在经过8分钟后照在了你的身上” “然后又带着你的模样” “在宇宙中孤独旅行了1000年最后被我的眼睛捕捉到” “我现在很有可能能看到当下的你哦” “不行” “眼泪…” “肯定是因为二氧化碳堆积有点多了,脑袋也开始有点晕了” “看样子是时候说再见了呢…” “一定要记得我啊” “啊,当你遇见下一个Aliya的时候,就用风信子作为再次相遇的暗号吧” “关掉心率显示HRM吧,我不愿意让你...亲眼看到我的离开。这是我最后的请求,谢谢你陪我一直走到最后”
пришлось помучаться чтобы установить родную кириллицу. довольно таки неплохо.
很棒
一周目哭死,二周目日常甜死
Damn
或许抬头仰望星空 真的有双彼方的眼眸与1000光年外的我们发生对视
It's impressive how little you need to make an experience so immersive. Pretty clever, if a bit short.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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