
Control Ableton Live from VR. Ever wanted to use a giant Push or Launchpad from within VR? AliveInVR controls Ableton Live allowing you to trigger clips, play instruments and mix with a giant 3D Controllerist interface in VR.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Genres
Stats
Languages: English**languages with full audio support
Reviews
Imagine an Ableton Push blown up to the size of a wall and you'll know exactly what this is and just how much you can do with it. This is very nicely done indeed. AliveInVR is implemented as a standard Ableton MIDI controller which means you can pretty much grab any of your existing sets, jump right in and know what's going on. A little fiddly to get setup initially but that's the price of working with Ableton & MIDI.
[h1]Сырой, хоть и интересный[/h1] Идея с управлением Ableton в VR звучит круто, и поначалу это впечатляет. Но всё упирается в настройку - без долгих танцев с MIDI и конфигами ничего толком не работает. Даже когда запускается, пользоваться неудобно и быстро надоедает.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
If you own a vr headset and ableton live, this simply is a must have! It's like being in a meditation room with your music. Nothing's gonna distract you. It's you and the sound! Also the company who made this embraces all your suggestions in how to enhance this app... 10/10! Btw it's way too cheap!
Öğretici modunu en azından VR içinde gösterebilirlerdi masaüstündeki görüntüyü arkamızda görüyoruz oradan Youtube'da nasıl olduğunu gösteriyor ama ben bunu VR olarak aldıysam en azından VR şeklinde gösterebilirdiniz. Teleport ile etkileşim sağlayacağımız yere ışınlanabiliyoruz ama nedense bir türlü uygulamayı başlatamadım. Baştan ayar falan yapmak gerekiyor ama ilgimi çekmediği için öneremiyorum. VR olmadan yapsaydınız daha etkili olurdu bence.
What a fantastic idea. I'll be using this to do spacial mixing on my tracks. Thank you for making this.
Way too awkward to set up. Make a batch file and help consumers out? Wish I could get a refund as never got it working
AliveInVR is not a game. Games contain meaningful gamelike interaction and game loops, which are absent in this software. Instead of being a game, AliveInVR is a software application that allows you to control Ableton Live using a giant 3D interface in VR. You trigger clips, play instruments, and mix using a 3D controller. This won't work unless you buy Ableton Live itself, and that'll cost you at least $100... so don't consider this free. While making music may indeed be an enjoyable pastime, it is not a game. Nobody goes to a Hanson concert and says "wow, those guys are really great video game players, that was a great game they just played." For those unfamiliar with what actually makes something a game, a "game loop" describes the interaction and feedback a gamer has when playing a game. Tetris, for example, has a game loop where a random block appears, the gamer interacts with the block to position it, and then the game decides if that finishes a row or not, increases the players score if any rows were completed, then gives the gamer another block to position. Counter-Strike has a game loop where a player seeks another player, tests their skill against that player by shooting them or being shot, the computer rewards the player if they win, and then if the player survives, they repeat that loop. There's no loop here, no true interactive feedback. It simply is not a game, it cannot be "played". This has misleadingly been launched in the "Games" section of Steam instead of the "Software" section. This is a common mistake for developers who are new to Steam, or don't understand the difference between games and software which isn't a game. It seems this software published incorrectly as a game is simply lack of experience/knowledge of the correct process. Here's a link for the process to publish non-game software on Steam: [url=https://help.steampowered.com/en/wizard/HelpWithPublishing?issueid=925]Steam Developer Help With Software Publishing[/url] It's unfortunate this process was not known about/followed, resulting in a software application being published in the wrong place. Publishing things which aren't games on Steam in the Games section as games is misleading to gamers and somewhat harmful, because it pollutes the Steam marketplace and takes away visibility and market exposure for genuine game developers who do the right thing and make games for gamers. There are no gameplay loops in this software, no "gameplay", no meaningful game like interaction. It's a software application and as such has no merits as a video game for gamers. Because of this, I cannot recommend this non-game software as a game to gamers.
Игра *AliveInVR* — увлекательный опыт для любителей VR. Погружение в виртуальный мир с живыми персонажами и динамичным геймплеем. Отличная графика, реалистичные звуки и интуитивное управление. Однако, сложности с оптимизацией на некоторых устройствах. Рекомендую для ценителей новаторских решений.
Love at first sight with the game.
Controls don't seem to work on virtual desktop. Unless I'm mistaken and this is an experience that requires more space than I have. Would be nice to be able to walk using the stick. I'm using virtual desktop.