
A challenging and engaging puzzle game that will require you to move colored objects and place them on their respective platforms to explore through a series of increasingly complex levels.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About



Genres
Stats
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⠀
Это помойка.
Giderek karmaşıklaşan bir dizi seviyeyi keşfetmek için renkli nesneleri hareket ettirmenizi ve ilgili platformlara yerleştirmenizi gerektirecek zorlu ve ilgi çekici bir bulmaca oyunu.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
目前没看到有简中评测所以自告奋勇写一篇梗概 什么类型的游戏?→分支路线型解谜,一共有5个结局,其中一个的触发条件需要玩家在一次打开游戏的时间内undo1000回(重新启动会清空进度) 怎么玩?→把方块拖到浅棕色的触发格子上进行颜色转化/数量转化/开启通往下一个地图的锁 好难!找不到攻略!→去油管搜Alignment All Endings!这个标题的视频,如果搜索过于模糊就去搜发这个视频的用户Damo54(至少我写这条评测的时候他叫这个名字) 还有什么吐槽→作为免费解密挺有想法,但这undo需求触发量作者是喝多了多打了个0吗,以及方块的物理总感觉没做好,屏幕里东西一多就很容易乱飞 嘛,暂时就先写到这里,希望我的评测能对你有所帮助
Here I will leave this cat, Friends who pass by can pet it and give it a thumbs up (i need steam points) /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
I'm fully prepared to admit I'm simply too stupid for this kind of game, however not only do I fail to understand how I was supposed to figure it out on my own, I fail to understand how anyone was supposed to figure it out on their own, except by sheer trial and error which I imagine could easily take hours to get one ending (out of five). These endings are also relatively similar, with the player needing to make some small changes at specific points to alter the outcome. Besides those endings, there are two more achievements for hitting the undo button 500 and 1500 times, with one of the endings being locked behind 1000 undo button presses. An undo is only valid once one does something, so grinding for these involves clicking on one block then clicking undo, over and over again. Thankfully autoclickers work, but even with one you have three out of seven achievements that are very tedious to get by design, and one could argue the other achievements are as well. So ultimately you have an intentionally obtuse puzzle game that even when you know exactly what to do is still incredibly time consuming, repetitive, boring, and multiple other words, none of them flattering, presumably to frustrate and annoy all but the absolute best puzzle solvers and most stubborn individuals. Honestly, I respect it. This game is also free, so it will cost nothing but your time and sanity. I can't in good conscious recommend this game as it wasn't even close to worth the time for me, but if you've read through this review and aren't put off by my opinions then go for it.
The first playthrough made me feel like an idiot. The third playthrough made me feel like a genius. The fifth playthrough made me feel like a caveman repeatedly bashing his head against a rock. decentfreegame/10
"Alignment" is a simple minimalist pixel mobile/Flash tier puzzle game where you need to align some pixel blobs. Or not. I'm pretty sure gamers aren't buying up 5090RTX GPUs so they can play glorified Flash games. This features really godawful pixelcrap "art" instead of real graphics. It's hard to say if this was because the developer didn't have the skill to do the job of creating 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks much worse than most other games because of that decision, and that's a major deterrent to gamers. Games like Terraria and Stardew Valley succeeded [i]despite[/i] the bad graphics, not because of them. This is "free" enough, at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 15 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
Nice freebie! A figure it out as you go type puzzle game which could have become maddening trial and error if it wasn't for the undo button being so swift. You can occasionally lose track of one of the blocks because it gets stuck to a disappearing platform - would be nice if that could be prevented somehow. There's multiple endings if you care for that sort of thing, but one play through was enough for me.
I had this game in my libarary for quite a few years and im glad to finally have tried it. I really enjoyed the challenge and the way it made my brain think. Thank you devs for the effort
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| House Flipper | $65.8M | 110.8K | 94% | $24.99 |
| Rhythm Doctor | $13.9M | 26.7K | 98% | $19.99 |
| Sub Rosa | $1.8M | 3.4K | 69% | $19.99 |
| Party Club | $540.8K | 3.4K | 72% | $4.99 |
| Zup! 3 | $247.2K | 5.6K | 90% | $1.99 |
| Choppy Cuts | $193.3K | 296 | 76% | $16.99 |