
Aliens: Fireteam Elite is a cooperative third-person survival game set in the iconic Alien Universe. Battle through hordes of different types of Xenomorph, customize your character and gear, and level-up as you try to contain this ever-growing threat.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Sep 4 → 5.71/day in the week after.
About
Play with up to two players or AI as you battle through four campaigns to explore the mystery of a new planet, LV-895. Discover what hides in the ruins and caves beneath in this third-person survival shooter set in the Aliens universe.
Build your fireteam focusing on class composition, consumables, and weapons to take down Xenomorphs, beat Challenge Card runs, or play various game modes with friends.
Blast through hordes of Xenomorphs, evade deadly Prowlers and Spitters, and set up defensive positions to stay alive long enough to get your fireteam to safety.
Build your Marine the way you want. Level up in each of 7 unique classes or be a master of one. Choose your weapon – everything from magnums and SMGs to rocket launchers – and use over 130 unique perks to create the build of your choice.
Level your character through 7 Class Kits, each with two unique abilities to use in combat and unlockable perks. Max out a variety of weapons, powering them up in stats the more you use them.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 27.1Kreviews | 80% | — | $15.4M |
| $7.49−75% | 8.8Kratings | 66% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1028 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
new players not welcome
Play lancer. Activate ability. DAKKA DAKKA DAKKA.
tf is this ending??
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.4M | 20.3K | 78% | $24.99 | |
| $15.3M | 38K | 95% | $19.99 | |
| $15.5M | 68.2K | 96% | $9.99 | |
| $15.3M | 21.5K | 80% | $29.99 | |
| $15.5M | 31.4K | 96% | $19.99 | |
| $15.5M | 12.5K | 87% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 29.9K | 94% | $3.99 | |
| $2.6M | 3.9K | 63% | $24.99 | |
| $2.1M | 18.5K | 81% | $4.99 | |
| $60.3M | 68.7K | 82% | $49.99 | |
| $13.2M | 100.1K | 88% | $9.99 | |
| $9.1M | 12.2K | 62% | $29.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 1087.4/day in the week to Jul 16 → 4.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Portuguese - Brazil, Russian, Czech, Polish, Simplified Chinese, Traditional Chinese, Spanish - Latin America, Korean*languages with full audio support
| $29.99 |
| 5.9Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've spent more time on the multitude of loading screens in this game than I have actually played the game. Everything is a loading screen when you're in party co-op. There are loading screens into loading screens, it's unbelievable. And the best part is when you wait minutes for a loading screen until you inevitably get booted out of the lobby, or better yet, your game crashes (this can happen mid-mission, by the way. It's fascinating how this multiplayer shooter has no option to re-join a mission in-progress). If you are in a friend's lobby and they decide to accept the request to join another friend's lobby (instead of inviting them into ours), you are non-consensually placed into another loading screen where you cannot do anything. For context, a level takes ~30 minutes to beat if we're being generous. As of the current playtime, I have 22 hours in-game. Our team has cleared 8 levels so far. If you do the math (assuming a singular playthrough per level, given that Standard Difficulty is Spray-to-Win without any Challenge Cards), that's ~18% of the time spent in gameplay. If you want to be nice and double the playtime to account for re-runs (out of the kindness of your soul), that's a magnanimous 8 hours out of 22 that have been spent in gameplay, about ~36%. Wow. Forget attempting cross-play (which I understand was a post-launch bonus addition), we figure that if two players play this game on their PCs on Steam, but one's installed the game to their HDD and another to their SSD, we will almost never load into a mission together. It also appears that certain missions are more bugged when it comes to co-op connectivity compared to others: it might be tricky to play Campaign 1 with your friends at times but it's do-able. Campaign 3? Unplayable. We tried to load into Mission 3 of Campaign 3 for over two hours, until we eventually gave up and decided to play it solo (try not to get downed in that final horde by the way, where your bot companions are unable to heal you because they're too busy getting tickled by little bugs). It almost feels deceptive the way this connectivity bug-testing was frontloaded for the early missions. Now we've got a case of Sunk Cost Fallacy where we're reluctant to drop the game and still trying to play it together out of obligation because we've just got one campaign left, we've come so far. It's a shame because there's genuinely good material in here. I don't normally play shooters but I've enjoyed whatever I could play here. It's good enough that it makes me want to re-watch Prometheus, which is saying something. I understand that this is not a AAA team, but at the same time if you want me to respect your effort, I would ask for you to respect my time.
Очередная игра по чужому. 4 миссии и 5ая в виде DLC. Скучные и однообразные враги NPC. Почти нет анимаций при взаимодействии с окружением и анимации рта при диалогах с персонажами. Всё это я пишу потому что на подходе уже 2ая часть этой игры и я хочу чтобы всё это исправили в следующей части. А так игра норм и я не особо разочарован потому что купил игру не по полной стоимости а по скидке на распродаже
Very good game 7/10
trash, have to verify game files just to be able to launch the game, then it freezes on the main screen. Unplayable 0/10
Ey bro, ganz ehrlich: Das Spiel ist grafisch absoluter Peak und die Atmo kickt richtig böse... aber der Schwierigkeitsgrad? Kompletter Witz, 4/10 Challenge.
Left for dead 2 con aliens. 9/10. Graficamente esta muy bien hecho el juego , sin necesidad de tecnologias como el FSR, DLSS, sin problemas de caidas ni nada de eso. El juego se puede jugar tanto solo como en coperativo (aque los servidores pueden llegar a demorar un poco en emparejarte, lo mejor es jugarlo con amigos) El Gameplay es increiblemente frenetico, y ademas conserva pequeños mometos de terror. En sonido en general es bueno en ambientacion y enemigos, pero algunas armas se pudo mejorar un poco mas. Las interfaces del juego, son muy buenas y conserva esa estetica de las peliculas de la saga de Alien.
порм
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.