
Drop into the gripping journey of Aliens: Dark Descent, a squad-based, single-player action game in the iconic Alien franchise. Lead your soldiers in real-time to stop a new and terrifying kind of Xenomorph outbreak on Planet Lethe.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.86/day in the week to Sep 3 → 9.71/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 15.3Kreviews | 88% | — | $17.6M |
| $13.99−65% | 9.1Kratings | 73% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1093 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Лучшее с 1986 года, что есть про Чужих и USCM. Авторы - гении, такую же атмосферу как в фильме, снова создать и передать - нужно прям быть тру фанатом, вырасти на первоисточнике, расширять лор и вложить в проект всю душу и силы. 10 из 10. Don't get too comfy, ok.
while 55CA is a little steep for what's offered here and some of how it's implemented, i found the game to be a wonderful slice of early aliens anxiety on nightmare difficulty (hiding in a room listening to the beeping getting faster just praying they turn left instead of right) ontop of a fairly unique TTS, my main gripe (besides the myriad of bugs which required restarting the game) is to do with a relative lack customization options compared to say X-com
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 695.8/day in the week to Jul 16 → 7.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Japanese*languages with full audio support
| $11.99−70% |
| 3.5Kratings |
| 80% |
| — |
| not modelled |
| $39.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
First of all, I love sci-fi and Alien. I didn't know what to expect, but I'm loving this game. It's more complex than I thought it would be. There are a lot of layers and it's really satisfying when you unlock to fun weapons.
Я кайфанул))))))
A very fun take on the Real Time Tactical genre. Many of your actions can be taken slow and methodical to investigate the best way to deal with any area before you commit to it. Time, stealth, placement, squad makeup are all variables that influence your actions, enemy actions, and how the maps evolve as you take your time in them. Real time but with a slow down button to get highly focused and tactical.
C'est très brouillon, pas très beau. Personnalisation des marines plus ridicule qu'inexistante. Punitif à l'excès. J'avoue que j'ai du mal à comprendre tous ces avis positifs. Mais chacun son truc j'imagine.
If you like the Alien-movies, and the xcom-games, this rocks! But difficult. I fidled alitle with the difficulty-settings, and stranded on mission 6. You have to start way-back, in mission, often, so getting whiped 20x times, was it for me. Will try another run some other time, on lowest difficulty.
IP 的效果有做到, 氣氛與壓力都有到位, 雖然如此, 但通閞成就感很低 己方角色能力很刻意做得很貧弱來提升遊戲難度, 永遠都在趕路的情況下管理團隊狀態 同時需要顧及的事情太多, 反而無法令人舒壓的 電玩媒體, 說不上一款遊戲 * 不適合上班族遊玩
Este juego es difícil como pocos. No es un XCOM, cuidado. En tiempo real llevas a una squad de marines y no tiene nada que ver con XCOM, quizás la cámara isométrica pero ya. Puede ser complicado acostumbrase al combate, luego le pillas el truco. Gestionar la moral de los marines es CLAVE. La trama es la típica de Alien, alguien no puede estarse quieto y el planeta se llena de bichos. Típica, que no mala. Decente o manejable, pero el diseño te engulle y te hace parte de la atmósfera al punto de asustarte a veces. Así se que disfruta bastante. Pequeño resumen de este juego: -Tus marines van a morir. -Los Aliens te la van a liar quieras o no. -Nunca hay una zona de descanso cuando la necesitas. 9.5/10
Honestly, quite a good game for it's genre, although many things did bother me as well. The gameplay loop is nice. Drop into the unknown, try to hide from enemies and set up killzones when you eventually do trigger a horde. The mechanics are good, with a good balance of damage, different options, stress etc. A well prepared defense with flamethrowers and sentries is genuinely a death trap, but if you get taken unprepared your squad will lose members quite easily. The difficulty also scales pretty well, which made my campaign quite stressfull (in a good way) from start to finish. Less good: Class system: all classes are quite viable, although some things are quite overpowered to the point that taking them just makes some areas a cakewalk (looking at the silenced sniper shot) while the medic in my opinion doesnt generally serve a purpose since everyone can heal others anyways. Both research and construction are non-factors, the construction unlocks better weapons (that's it) and research is also very bare-bones, giving minimal benefits. The cinematics are decent, but the faces look extremely bad when they are talking. I personally encountered almost zero bugs during the game. I think maybe once in the entire playthrough I had to restart due to a crash, that's it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $94.6K | 141 | 63% | $34.99 | |
| $59.1K | 166 | 43% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.6M | 16.5K | 47% | $39.99 | |
| $17.5M | 115.1K | 78% | $9.99 | |
| $17.7M | 29.4K | 50% | $19.99 | |
| $17.7M | 19.9K | 98% | $29.99 | |
| $17.7M | 35.8K | 94% | $19.99 | |
| $17.5M | 25.1K | 60% | $24.99 |