
Drop into the gripping journey of Aliens: Dark Descent, a squad-based, single-player action game in the iconic Alien franchise. Lead your soldiers in real-time to stop a new and terrifying kind of Xenomorph outbreak on Planet Lethe.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.86/day in the week to Sep 3 → 9.71/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 15.3Kreviews | 88% | — | $17.6M |
| $13.99−65% | 9.1Kratings | 73% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1075 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ожидал атмосферную тактическую игру с глубоким погружением в игровой мир. Но погружение произошло только мне в рот. За один пролог вопросов накопилась масса. Начиная от неприятной главной героини и заканчивая нелепыми способностями отряда. Как можно в один ряд поставить ограниченное использование дробовика и тактику "подавление"? У дробовика может быть малый боезапас, это понятно. Но подавление не имеет никаких логических ограничений. Это поведение отряда в бою, но его можно использовать только ограниченное число раз. Почему? И таких вопросов масса. Полное выбивание из погружения. Очень обидно.
I have never played any strategy games before this one. I had seen revies on YouTube before I bought it and got exited, and it still blew me away even with the high expectations.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 695.8/day in the week to Jul 16 → 7.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Japanese*languages with full audio support
| $11.99−70% |
| 3.5Kratings |
| 80% |
| — |
| not modelled |
| $39.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Багованый кусок кода. 10я миссия непроходима из за бага которому как минимум 2 года. 2 раза перепроходил и оба багуются. 2 часа из жизни выкинь. Печально... Про мелкие баги молчу, кое как дошел же до 10 миссии.
Even though the game is really fun and interesting, but ♥♥♥♥♥♥♥♥ what kind of crappy optimization that is??? My PC specs are way higher than recommended, and still I'm experiencing huge FPS drops from time to time, AND constant audio stuttering through the whole mission and cutscenes making my ears bleed. Switching to lowest settings doesn't help a bit. The game seems abandoned... One of the worst optimizations I ever experienced.
Game is good. Though there are some problems. Really like how they handle the IP. Feels good and small squad stuff in maps you revisit is pretty neato with the plot pressure to try to progress and whatnot. Really feels like a good Alien game and story. There are some things that are kind of bad. Sudden spike in difficulty missions 6-8. I understand I am playing on hard but it still feels bad. You really have to grind the game and do things in one deployment or so. And everything will just be repeat spawning on you and endless patrols of aliens. You have kind of cheese it which also does not feel good. AI has a habit of being on top of you all the time and it knows when you search or activate abilities so it knows to attack, run, or avoid you until the animation or cooldown which is cheap. Bugs are quite bad in this game. Many times the game did not register an objective and it makes you waste a deployment for certain things to trigger. One example is one of the harder late game maps and it was frustrating to see the cutscene at the end play but not have the actual mission complete and I had to rekill a certain boss side quest for that mission. I've also had a save game on one of the ending missions crap out on me and therefore I am currently replaying it out of a bit of frustration. If the game were bug free with a smoother progression it'd be an easy 8-9/10. With all those frustrations I'd say it's a 7-8/10. Almost there.
great game
Полные штаны впечатлений от игры после почти 70 часов. Для фаната вселенной это просто шедевр. Полнейшее погружение! Игра до самого конца не дает расслабить булки. Здесь прекрасно всё. Музыка, звуки, все по канону. Концовка конечно не свосем современная, в духе фильмов 80ых и 90ых. В игру вживаешься и погружаешься на 100%, даже не смотря на вид сверху. Dark Descent доказала: когда ты управляешь отрядом сверху, ты чувствуешь себя тем самым командиром (вроде Гормана из второго фильма), который сидит перед мониторами в БТР иа морпехи кричат в рацию: «Они на стенах! Они повсюду!». Атмосфера беспомощности и ответственности за своих ребят тут колоссальная. А музыка и звуки — это вообще отдельная магия. Тот самый аутентичный, глуховатый писк трекера движения и металлический скрежет импульсной винтовки сразу бьют по нужной ностальгической струне. Что касается концовки «в духе 80-х и 90-х». Без лишнего пафоса, без попыток заигрывать с современными трендами ради галочки, а просто хорошая, вязкая и мрачная фантастика, которая оставляет правильное послевкусие. Показывает, что космос по-прежнему холодный, Weyland-Yutani — по-прежнему сволочи, а Ксеноморф — идеальный кошмар.
I really wanted to like this game but it's the most frustrating and aggravating game I have played. It is riddled with software bugs and glitches. When the game does work, it's still most frustrating and aggravating game to play because you're dealing with stress and resource management. All your marines have some negative trait that makes everything worse then you get stress trauma debuffs which makes it even more worse, even though there is a way to deal with stress it requires 1 tool, basically one room to turn into a shelter by welding a door shut. But doesn't require any tools to break a weld. That doesn't make any sense. I don't think welding should take a tool if breaking a weld doesn't require one. Sentries that get damage require a tool to repair, hacking a door requires a tool, a marine's drone that gets downed requires a tool to repair. The game has this overuse need for tools, and it's excessive and detracts from the game's progression. Marines get stressed out too easily, and if you let it go on too long it starts eating ammo and makes marines perform poorly. The "Hunted" mechanic seems to be broken, when I'm no longer detected but they still come after my squad. If you held off an onslaught, it's not really over and they still keep coming. Sometimes marines don't engage while moving, that's very annoying. The game requires stealth, but then makes it impossible by putting objective items in direct line of sight of hibernating enemies, so you get detected no matter what, You can't stealth it and if you blast them to hell get ready to fight a horde. You waste precious deployment days waiting for your marines to heal and dealing with their trauma. Which is going get you killed in the end, because I stopped in chapter 5 where you got go get a power core from terraforming facility and only had 15 days left before they nuke the planet. I finally gave up when the game glitched out and my squad was no longer able move past door thresholds, literally held captive on the catwalks. The alien units seem imbalanced, I can kill a queen, crusher no problem, but the warrior and drones take a full squad two shotgun blast, a nade and suppressing fire to kill? But the Predatorian on the other hand, a total tank, need three sentries, the arc and the squad spamming nades to kill the bastard. Even the weapons you buy, they don't seem better, pulse rifle and heavy rifle put out the same damage but one has a larger magazine and 0.1 chance increase of dismemberment? The plasma rifle which has increased damage and even a larger magazine I can't buy until I max level a marine? What fun is that? Gotta grind it! Marine class upgrades, gotta grind that too, if you want a marine to have a drone it's going to cost ya, because the first upgrade is just the drone, it's a scouting drone, second one gives it the ability to weld, the third gives it a gun. But you're going to waste three class upgrades to get the battle drone. There's the recon class, you can get the class, but you gotta buy the sniper rifle, or the techker class, but you still need 1 tool to hack a door? sigh. it could be fun, but they made it not fun and very aggravating, and super frustrating to play. I don't even want to finish the game, that's how off putting it is.
The Game prides itself on it being difficult. What it fails to mention is that the difficulty is based on largely unfavorable RNG and unbalanced enemy encounters. Any attempts at stealth just lack the cover you need to succesfully pull it off. And what mechanic did the game decide to add ontop of that? not 1, but 2 deadlines to pressure you into rushing things.
Bugs Bugs every where it randomly unable to run. and yes it is tactical game. I have to find a place to save and reboot a game many time to finish each stage. and it even randomly crash many times and this game do not let you save whenever you want. it have a condition It is a great game if there is no many bugs like this and plasma gun have servaral bugs too. it fire twice and some time it stuck at casting animation and that marine cannot fire weapons anymore. imagine you seriously play at Nightmare difficulty for immersive experience but one of 5 marine cannot fire his weapon and another one will not run and the progress that you have to stealth the shhtt out of it to pass massive amount of alien will be lost because you cannot save and reboot it to solve bugs. this happen too many time. that is why I spend 45+ hr to complete the first round and cannot refund it hahaha
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.6M | 16.5K | 47% | $39.99 | |
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| $17.4M | 26.1K | 88% | $29.99 |