
Survive endless waves of alien enemies in this fast-paced arcade shooter. Dodge danger, chase high scores, and see how long you can withstand the invasion.
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About
The galaxy has become overrun by relentless alien bastards.
Wave after wave of hostile extra terrestrials attack from every direction, filling the battlefield with danger, chaos, and destruction.
Armed only with your piloting skills, quick reflexes, and determination to survive, you'll need to dodge incoming threats, eliminate alien forces, and stay alive for as long as possible.
How long can you withstand the invasion?
Alien Space Bastards is a fast-paced arcade survival shooter that combines intense action, procedural encounters, endless enemy waves, and addictive high-score chasing into one explosive experience.
Every run is a fight for survival.
Every second alive matters.
Every score is a new record waiting to be broken.
The aliens never stop coming.
Each wave introduces new dangers, increasingly aggressive enemies, and more chaotic encounters that push your skills to the limit.
As the battlefield becomes more crowded and dangerous, survival becomes increasingly difficult.
Stay focused, react quickly, and keep moving.
One mistake could end an otherwise record-breaking run.
Procedurally generated enemy encounters help keep every game fresh.
Different enemy combinations and attack patterns create new challenges each time you play, forcing you to adapt and think on your feet.
No two survival attempts unfold exactly the same way.
Success depends on skill, awareness, and the ability to react under pressure.
Survival is only part of the challenge.
Push yourself to survive longer, destroy more enemies, and achieve ever-higher scores.
Compete against your previous best performances and see how far your skills can take you.
Every run presents a new opportunity to improve.
Alien Space Bastards is designed for players who enjoy:
Fast-paced arcade shooters
Survival-focused gameplay
High-score chasing
Reflex-based challenges
Endless enemy waves
Procedurally generated encounters
Quick sessions with strong replayability
Easy to learn, challenging to master, and always tempting you to try just one more run.
Fast-paced arcade survival shooter gameplay
Endless waves of hostile alien enemies
Procedurally generated encounters
Increasing difficulty as you survive longer
Skill-based score chasing
Reflex-driven arcade action
Online leaderboard competition
Highly replayable gameplay
Quick to learn, difficult to master
Endless opportunities to improve your score
The swarm is growing.
The aliens are closing in.
The battlefield becomes more dangerous with every passing moment.
Jump into the fight, survive for as long as you can, and prove you have what it takes to withstand the endless alien assault.
How long will you survive against the Alien Space Bastards?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
(Deutsch) Dachte für Sale für 60 Cent dachte ich ist ein uninteressantes Game aber ist nicht so. Man spielt ein Raumschiff und bekämpft die verschiedene Alien Schiffe. Man bekommt ab und zu Features von Waffen Upgrade und Extra Leben, Schild und ein Asteroiden Shower. Im Spiel befindet sich eine Bestenliste an Spieler wo man sich messen kann und die wird beim sterben abgespeichert die Gesamtpunktzahl. Macht Spaß das Game die Musik finde ich auch ganz gut und man kann auch mit dem Controller spielen. ___________________________________ (English) Thought for a sale for 60 cents I thought it was an uninteresting game but it's not like that. You play a spaceship and fight the different alien ships. From time to time you get features of weapon upgrade and extra life, shield and an asteroid shower. In the game there is a leaderboard of players where you can compete and the total score is saved when you die. The game is fun, I think the music is quite good and you can also play with the controller.
EDIT: This is a fun game, more than a little addictive and has potential yet to be fulfilled. If you found the endless itch in flappy bird, this may give you another rash. I'm not skilled enough to get into the top of the leaderboard but I'll be back for another attempt, there's a learning curve which isn't simply level/hand-eye coordination based. Here's some advice for future players: Let power-ups de-spawn once you are strong enough but watch the timers, you can get too powerful! The hardest part of this game is trying not to collect more weapons once you already have enough improvements to clear the screen. Killing enemies too fast results in lost power-ups off screen, do this too often and you will find yourself without any extra weapons and a flood of incoming enemies, seeing that cloud of power-ups just off screen adds to the pain of being dragged back down to basic strength. [hr] [/hr] This is for the creator: Thanks for the update! I was surprised with the speed of the update and the majority of the notes made below were addressed in some form. It definitely helps hearing the changes made to the start and level break screens. With this I can see the direction the game is intended to go in, and the half-size does look to be a double edged sword which is a cool take. It would be nice to have the level bonus score screen adding in as a rundown rather than a number slapped into place instantly and held there, with an increasing speed once those multipliers kick in I guess haha. And as a pie in the sky: It would be nice to have something more permanent as a legacy of game-play rather than just the highest score reached ever, it actually feels bad knowing if you don't beat your high-score, you practically wasted your time. (it does for me) [spoiler]Isn't everything meant to be a rogue-lite these days? haha [/spoiler] Like lifetime stats button on the main screen: Killed by enemy type (last play) Shot accuracy main front shot (last play/ever) Shot accuracy per bullet (last play/ever) power-ups collected (last play/ever) (same but by power-up type) Total enemies killed (last play/ever) (same by enemy type) Enemies types killed (last play/ever) doubles as an encyclopedia? It would ease the pain of having your run cancelled. Finally: Have you considered taking this to another layer by including permanent unlocks in the form of ship upgrades? Maybe even new ships with other skills which can also be upgraded separately? they don't have to be much, just something that exists, like: tiny increase in powerup collection range, tiny increase in shot damage, tiny bonus to powerup timers ([i]by type?[/i]), tiny score multiplier. Other final upgrades/ship types could be: Second shot in another direction (backwards or any angle), charged shot, longer invincibility frames after being hit, rechargeable shield, guardian bullets which generate over time. I do have a personal preference for rogue-lite mechanics so feel free to ignore. I'm sure other players as well as myself will enjoy these new updates, thanks again! [hr][/hr] [spoiler][strike] Pre-EDIT, pre-UPDATE This would be a good offering if it was a free flash game. The fun is there but it lacks polish which translates to lacking depth, and value for money also. I'll give some tips to the creator to bring it closer to the price though. Add sound to the first screen you see, even a tiny low background tinkle, having it only begin at the main menu which is 5 seconds and 2 screens in made me think there was no sound at all or it wasn't playing correctly. Make powerups collectable in a wider range, I circled more powerups than I collected during my gameplay. Make the powerups more visible, they are the most boring thing on screen and easily vanish in the mayhem. Make the powerups move slowly to the centre of the screen because you kill things so fast when you get powerful that you don't see any on screen. Make destruction and damage sounds different, so you know if you should be looking for a powerup while dodging bullet hell. Make powerups flash progressively faster before they vanish so you have to think about which one to go for without it being a guess. The half size powerup is weird, it makes the laser half size also which I wasn't expecting... if that's the choice it's fine, but without the other polish it looks more like a cheap gimmick of a powerup instead of a design choice, and having no sound or transition between them only adds to it. Add some diversity to the sounds, for instance, why doesn't it make any noise when you get an extra life? I didn't know when I was getting a life once I started ignoring the white plain text of scores for kills whilst hunting for the white plain power ups. Where are your lives for that matter? Finally, make the end of level play some short soundbytes while your score increases so there is audio along with watching those numbers increase. It sounds cheap and I guess it is, but silence isn't better, it's worse. And if the highscores are the point, they shouldn't be like looking at a spreadsheet with space in the background. There's a core there of something really addictive, but that juicy gameplay apple hasn't ripened. Play if you want asteroid meets flappy bird, with included 'FLAPPY BLASTER' [/strike][/spoiler]
[h1]向日葵游戏评分【6/10】[/h1] 这是一款复古风格的街机弹幕射击游戏,特别复古的那种,大概在雅达利那个年代。游戏只有一种无尽模式,仅适合怀旧。 [h1]欢迎大家关注我们的鉴赏家:https://store.steampowered.com/curator/28763059[/h1] [h1]和你一起寻找好玩的游戏,快来关注我们吧~微信公众号“向日葵游戏”、头条号“向日葵游戏”、官方微博“向日葵游戏评测”[/h1]
Having just received my long awaited Steamdeck, thought I would give this shooter a go. Whilst it isn't listed as tested yet on the deck, it works out of the box. Perfect game for quick fun on the Streamdeck. Has all the essentials. Catchy repetitive soundtrack, power ups, enemies of increasing fiendishness, total laser blast chaos if you don't keep up with the spawning enemies, end of level bonuses and of course, icing on the cake - live updates on your high score vs the galaxy. good job.
Booted up this morning and had a real blast shooting aliens beat my high score to :-) really enjoyed the game fun space shooter would recommend any space shooter fan to give it a try reminds me of the team 17 game Stardust Well done Paul enjoyable game.
Nice little endless shmup / bullet hell. At a certain point you cannot die anymore, because your score and multiplier bonuses grants you on each level end many extra lives. I've played upto lvl25 to reach the 1M score for all achievements. You will notice most annoying are the time wasting ending + calculation screens on each level. All powerups appea randomly and ar just time limited for 30 sec or so. Sometimes they drop out of the screen and you cannot collect them at all. Please don't pay the 6 EUR full price, but -90% is enough
This game was given to me pre-launch and i've been playing it off and on for a few weeks now. The developer has continued to develop and support the game post release addressing some feedback from another players review which has certainly added value to the overall package. The game starts off casual enough but there is certainly a challenge to be appreciated when you progress further into the game and come up against more varied enemy types and attack patterns. Power ups galore and enough random procedural generation to keep me on my toes with every play session. Loved it early on and still loving it now. Enough random bullet hell madness to sink my 80's space shooter nostalgia teeth into! Still trying to get the Number 1 spot on the leaderboard :-) A great independant game that's certainly worth the cost of a couple of sandwiches.
This game is a great space shooter loads of action 😉👍🎮🎮
Great arcade style shmup with plenty of power ups and replay value Recommended
Great procedural shooter with a decent difficulty curve. Levels don't take too long to blast through and lots of enemy variety. A good purchase at a cheap price.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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