
"Alice's Gaze" is a dark fairy-tale clicker and idle game. Accompany Alice as she awakens in a strange mansion, gaze upon the cat god's altar, delve into the abyss of terror, revive the slumbering rooms one by one, and search for a way to escape.
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About
You open your eyes in the darkness. Your mind is a blur—even your name has been erased. By the faint glow of the fireplace, you vaguely make out a girl in the mirror with golden hair and a blue dress:
“Alice.”
The name is reclaimed.
The stale air mingles with the dust of bygone days. The shadows around you are bottomless, and the writhing unknown in the darkness seems capable of devouring even a sliver of light.
The dead silence is broken by the intrusion of a cat. It lounges lazily on the altar, purring in expectation of your touch. With the crisp clink of a falling gold coin, a sealed will begins to stir...
Your keen eyes discover a hidden door. From the staircase leading into the depths, a faint shriek echoes from afar—is it the wind? Or something else? You know there is no escape. The closer you get to danger, the closer you come to the truth!
You brush the dust off the tea table, revealing several crystal balls. Each represents an independent world, holding both fortune and challenge…
Solve the puzzles within the mansion, battle the enemies in the dungeon, hoard resources, and amass wealth. In the end, will you escape this nightmarish realm—or become a part of it?
Idle gameplay + Horror atmosphere — Experience the deepest chills in the laziest way.
Retro pixel art + Dark fairy tale — A uniquely styled perspective.
Collect diverse materials, achieve automation, and watch your wealth grow as you sit back.
Unique idle mechanic — Industries only operate when you activate the "Gaze" upon them.
Repair various furniture to unlock new rooms and industries.
Descend hundreds of dungeon floors and defeat terrifying monsters.
Upgrade equipment to enhance combat prowess.
Explore rooms, obtain items, solve puzzles, and uncover the secrets hidden deep within the mansion.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 563 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一款不错的挂机游戏,我玩了大概1个半小时,系统很丰富,开篇带有一点点恐怖感,给了我一些开发挂机游戏的灵感
really cool concept and fun incrementing, but some segments feel too fast and some feel waaaay too slow (half the game is spent waiting for Alice to get deeper into Abyss for souls, the starlight collecting is saved entirely by the "overflow recovery" thing from being excruciating, and half the areas are waaaay too dependent on casting spells to progress sometimes), I really love the vibes but also maybe wish there was more story, still got to floor 1000 and bought every single upgrade though good game
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Languages: English*, Simplified Chinese*, Japanese*, French*, German*, Russian*, Traditional Chinese*, Korean*, Spanish - Spain*, Portuguese - Portugal*, Portuguese - Brazil**languages with full audio support
Hours played at review time, across 565 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
虽然确实玩起来还算有意思,但是体量真的挺小的,挂机游戏竟然能做到几个小时就通关
abys needs complete rework all i do is wait for it to reach high flor so i could get more souls to buy last painting.....
好玩!
还凑合吧,中规中矩,没什么太多的内容和有趣玩法,一款简简单单的看数值膨胀的挂机游戏而已。 优点,其实没什么足够称道的优点,缺点倒是有不少。 前期节奏较紧凑,太多东西要点,否则会很拖累进度和效率,而后期内容又相对重复,不同点只在于膨胀的数值而已,好吧,增量游戏大多都这样,可是那又怎么吸引更多人来玩呢,若想走的更好就得脱离都这样的水准啊。 引导稍微有点糟糕,某几个地方只能靠猜,虽然也是稍微两下就猜出来了,但完全可以写一个说明吧。 深渊,就是战斗的部分,好吧,甚至难以称之为是战斗的部分,毫无任何战斗的意义,只是个获取资源的方式而已,和别的没什么大区别,机制0,且角色数值极为膨胀,远远强于怪物不知道多少倍,而这方面有关资源的获取又极为依赖地牢层数,导致他的进展基本是最慢的,再加上全图鉴的要求,一般他会是最后才完成的,而且没有操作空间只能单纯的等。 另外的几个机制里,第一种资源,钱币的获取存在极为明显的质变点,或者说是膨胀点,觉醒。可以说别的几种提升在他面前就是没什么意义的东西,我认为这不能算是个很合理的设计,一个升级能让其有关的方式的资源产出量暴涨几位数,并且完全盖过另外的几个甚至比他高级的资源点,闹麻了啊. 另一种资源,星光,数值设计稍微有点问题,中期以及中后期,资源的产出完全压制了获取,导致基本就靠那5%的溢出获取撑着,而就算到了大后期,也就只有某一小会二者堪堪持平,再后面又是只靠溢出获取了,这里的不太好吧,也难说是个很合理的设计。 再有一个,各种货币的用处单一,基本只有升级解锁一个用处,而甚至,凑够你要推主线的资源,完全用不到那么多的货币,连升级都不用升满,后面一堆的用于提升资源获取量的升级都是无用升级,这也是由于内容少和数值设计的不当导致的,倒是不至于让人有什么挫败感,但也没什么动力可言,我给他升满完全就是因为我个人的坚持而已,设计了这么多的花架子,真的,数值太糟糕了。 还有最后的结局,都不能说是好和糟了,是更严重的问题,空,或者说是无,我搞了这么多东西后抵达的终点居然10秒不到就结束了,只有那么几句话和两张图,这就没了,我的天呐,这是最让我绷不住的地方,说真的稍微加点东西吧,哪怕就多写几段文本也行,这和那些太监的小说随便编个理由强行结尾简直也没太大区别了。 说真的,作为一款增量游戏,数值居然是个完全烂完的情况,最前面还行,稍微往后走两步,就完全崩溃,毫无严谨性了。 啊说到最后吧,不足的点是真的多,但毕竟一款挂机增量游戏,他本身的类型摆在这,这些都不太至于成为完全将游戏体验压成反面的点,就是有意思不起来而已,凑合着打发时间还可以吧,可以稍微一玩吧
个人评分:4/5 画风不错,爱丽丝很可爱,偏向日式微恐的风格是我好球区……不过数值设定不太平衡,前期太忙了一直点,很后期才开始挂机。总的来说优大于过!推荐!
хорошая
中评吧,战斗硬拖时间了
就一般吧,缺點就是怪物打太慢。都已經end了還缺少怪物圖鑑。
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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