
"Alice's Gaze" is a dark fairy-tale clicker and idle game. Accompany Alice as she awakens in a strange mansion, gaze upon the cat god's altar, delve into the abyss of terror, revive the slumbering rooms one by one, and search for a way to escape.
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About
You open your eyes in the darkness. Your mind is a blur—even your name has been erased. By the faint glow of the fireplace, you vaguely make out a girl in the mirror with golden hair and a blue dress:
“Alice.”
The name is reclaimed.
The stale air mingles with the dust of bygone days. The shadows around you are bottomless, and the writhing unknown in the darkness seems capable of devouring even a sliver of light.
The dead silence is broken by the intrusion of a cat. It lounges lazily on the altar, purring in expectation of your touch. With the crisp clink of a falling gold coin, a sealed will begins to stir...
Your keen eyes discover a hidden door. From the staircase leading into the depths, a faint shriek echoes from afar—is it the wind? Or something else? You know there is no escape. The closer you get to danger, the closer you come to the truth!
You brush the dust off the tea table, revealing several crystal balls. Each represents an independent world, holding both fortune and challenge…
Solve the puzzles within the mansion, battle the enemies in the dungeon, hoard resources, and amass wealth. In the end, will you escape this nightmarish realm—or become a part of it?
Idle gameplay + Horror atmosphere — Experience the deepest chills in the laziest way.
Retro pixel art + Dark fairy tale — A uniquely styled perspective.
Collect diverse materials, achieve automation, and watch your wealth grow as you sit back.
Unique idle mechanic — Industries only operate when you activate the "Gaze" upon them.
Repair various furniture to unlock new rooms and industries.
Descend hundreds of dungeon floors and defeat terrifying monsters.
Upgrade equipment to enhance combat prowess.
Explore rooms, obtain items, solve puzzles, and uncover the secrets hidden deep within the mansion.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 563 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
После пробуждения "Правая рука" у тебя деньги x100 сразу же, отчего многие апгрейды теряют смысл особенно "Бездна" - просто бесполезные апгрейды как и "пробуждение" вещей там. а так игра на 4 часа
ぼんやりとした表情の少女が『闇の力!』といきなり叫びだす、ちょっとこの子の将来が心配になる作品 不思議の国のアリスがモチーフの色々な要素のインクリメンタル詰め合わせゲーム 一点集中させることで大きくブーストもかけられるため、順番に開放していけば特に詰まることもなくインフレを楽しむことができる この少女は逃避の果てにここに来たわけではなく……っという内容の投げっぱなしジャーマンで終わるため肩透かし感が凄いがゲーム内容は十分面白いためこのジャンルが好きならお勧めできる
[h1]一款简单轻松的挂机增量小游戏 [/h1] 本来看好友个位数或者十小时就能全成就的,我还以为内容真的特别少。 但是我自己却挂了足足四十多个小时后才全成就hhh 这款游戏如果是想当游戏玩的话,或许就个位数,十几二十小时就能全成就。不过像我真把她当成挂机游戏来游玩的话,可能要持续好几十小时的放置play。 别人都是说后面距离全成就就只欠战斗得死命挂机,而我是战斗早通关了但是还有其他资源成就没有解锁死命挂机((( 简单来说,游戏没有什么深刻的剧情内容,也没有特别复杂的机制。各个新功能出来时只有一点教程,剩下的就是等它产出相应的资金给玩家解锁更多系统功能,或者将某些功能升级到更高等级层次。 同时这个游戏也让我见识到了原来数值后面还有那么多单位,Qi,Qa,Sx等等。 不过这个游戏对强迫症来说可能不是很友好,因为升级某些功能所需要的花费增长会很快,比如你这个功能升级到了10级,25级才满级,但是后面升级需要的花费是你新解锁的功能的几倍。然后你就把资源花在新解锁的功能,新解锁的功能升多了费用也会重新高于你原来升的那个。 就会出现一列的10/25,15/30,15/30。也不是说这个机制不合理,只是对于我这个强迫症来说,这游戏升满级后对应功能框会变成暗黑色并且右上角有个Max标记,然后早期解锁的功能一直挂在那跟新解锁的功能排一列使我强迫症犯犯。 因为我是主打放置play的,所以前面没察觉什么问题。但是打到后面感觉,这个游戏更应该是哪里亮了点哪里,而不是死盯着一个功能先升到满级。因为越是后面解锁的新功能,它数值膨胀后所带来的资源产出效率会越高。 在前面资源产出效率低时硬是按着时间顺序升满的话,效率会很低。所以我虽然主打放置play,但是打了快五十小时才全成就也有这个原因。 总体来说就是一款画风可爱音乐还行的轻松挂机小游戏,能让我在最近没什么心思玩其他游戏的状态中感受到自己依然在“热爱游戏”(虽然没玩互动性强的,但是我还是在玩游戏啊,满足自己hhh) 价格也不贵,适合放松摸鱼时游玩。 [quote] 执笔勾墨色,挥毫著文章;阳春布德泽,璞玉生光辉 欢迎关注[url=https://store.steampowered.com/curator/44174077/]吟遊诗人的手札[/url],书游戏特色,写游戏魅力 [/quote]
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Languages: English*, Simplified Chinese*, Japanese*, French*, German*, Russian*, Traditional Chinese*, Korean*, Spanish - Spain*, Portuguese - Portugal*, Portuguese - Brazil**languages with full audio support
Hours played at review time, across 565 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
(30 minutes in) I'm only getting started in the game but I'm so in. Closest comparison is Horripilant and A Dark Room but using Alice in Wonderland as its setting and thematic anchor. Atmosphere, art, and music are on point thus far, and the multimodal progression is immediately interesting. Also, while it is NOT an RPGMaker game, it uses visual language that you'd find in them in little things which just get me in the headspace of something of old RPGMaker horror: Ib, The Witch's House, etc. I'll update this review if I need to, but this is probably just a strong recommend for anyone who likes horror (particularly RPGMaker horror) or incremental games that break from the oversaturated mechanics bloating the steam store. (Update at 13.9 hours) Previous thoughts hold up, my only amendment is that I wish the game dug more into the story, not so much in explaining things; I like the vagueness and blurry dreamlike qualities. Instead, I think just the ending CG getting more time and space.
That was awesome, this is maybe my 4th? After getting introduced to this genre with Horripilant, the numbers really got to crazy heights here and all the different varieties of currencies to produce had their own fun curve to figure out speeding them up. Definitely worth the super low asking price.
[h1]爱丽丝狂想曲[/h1] [h2]游戏推荐指数:★★★★★★★★☆☆[/h2] [quote]买肯定是要买的,玩肯定是不玩的 快来关注[url=https://store.steampowered.com/curator/38222893/] G胖受害者鉴赏家[/url] 让选择游戏变得更加简单[/quote] [h2][b]堆量的意义[/b][/h2] 我接触过很多堆量,他们的数值有些遥遥无期,有的需要等待时间非常的夸张,但是直到遇到有一款将数值相联系,靠着某部分的资源来增加这部分的资源,左脚踩右脚达成提携效果。不只是在某一点对资源进行扩大的产出,而是依靠你所拥有的一切。最好是将所有的资源都提升到最大值,那么在下一个项目上能够提升的就非常非常多了。 [h2][b]游戏内容[/b][/h2] 游戏采用了《爱丽丝梦游仙境》为剧情文本,在黑暗风格的地图融入进爱丽丝的元素。按照故事为原型制作了很多新的内容,如兔子以及各种小怪。并且不只是这一本书更有在战斗中使用的各种独特印象的元素,如毒苹果。 当然了游戏的美术或者是场景设计都不是重点,最为重点的是游戏的玩法。 就像是大部分游戏一样,游戏最初都需要靠着点击来获得金币,然后利用金币升级以产出更多的金币,利用产出的金币来开启新的地图并增强自己的战力。不过游戏的资源并非单个场景的用途,我更加推荐提升完前面完成任务后着重对下一页的百分比提升,如对价值进行提升,早点点完就享福了。游戏的培养方向非常多,资源总体来说共有5种,根据镜子开启下一阶段,顺序也是按照镜子的顺序来的。游戏强就强在是用了多种方向提升,这样资源获取效率才是最大。你可以想象,当你看到最终提升需要的资源数量是多么的夸张,但是直到你解锁了关于这个资源新的功能,你获取效率增长快的可怕。 [h2][b]结语[/b][/h2] 我是在白天挂机了10h左右,然后睡觉让它继续挂。等到醒来就差不多点点就全部升级了,整体内容非常的轻松。得益于每种资源至少有3-4种提升的办法,只需要慢慢开启就可以了。不过,游戏到最后是有一个结局的,也是需要点击镜子用资源解锁。时刻注意镜子就好了,如果感觉资源到局限提升感觉到上限那么大可以点开镜子看看有没有新的项目。 [quote] [h2] 优点 [/h2] 1.游戏的提升是非常迅速的,我用了左脚踩右脚,是因为可以依靠其他资源来提升另外的资源,整个游戏的资源都是互相需要的 2.暗黑风风格意外的与爱丽丝搭配,新时代的爱丽丝元素的作品大多是这样,有着独特的美感。 3.作为挂机放置类,有着自主选择是挂机还是主动点击的选项。在每个图都有可以用鼠标加快的,且在左边图标提供了加快效率的魔法与凝视点提升资源获取效率,这两点是非常夸张的,记得要及时用。 4.提供了快捷升级的ctrl+左键来快速升级,这是非常便捷的功能 5.场景部分有互动 [h2] 缺点 [/h2] 1.场景有互动,但互动极少,我们或许需要更多的点击反馈,就像是融入游戏背景一样,在最后的结局呈现内容之类的相似反馈? 2.我并不确定是否为游戏BUG,当你根据要求前置条件解锁了新的内容,而这些内容并不会直接出现,除非你和我一样向下拉,每一次都是这样,觉得没提升内容都向下拉就出现新的了。 加入[url=https://steamcommunity.com/groups/GgamePlayer] G胖受害者鉴赏组[/url] 和鉴赏员一起战斗!爽! [/quote]
有点短 其他还不错
The game is pretty good and has a lot of content; the only issue I find is that progressing becomes quite a struggle toward the end—it would be better if it could be completed in less time.
This is a cute take on incremental games. Compared to most others that I've played, like gnorp, cookie clicker, clicker heroes, etc. Where you basically are just a clicker game through and through with the only idling basically just being offline progression, this game has a whole bunch of currencies that each want you to do something actively, kinda like having 4 different games running all at once. I really like this concept, although some of them you very quickly end up not needing to really look at ever (kid named Abyss). This game also doesnt have offline progression but isn't particularly that long, even if you go for 100%. The art is cute, the music is stock music I think but they do let you pick from a handful of different tracks. It's a very cute little game. For four dollars you could do a lot worse.
还行,个人挺喜欢的
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