
This is a demo-like student artwork, of a three-dimensional, story driven sci-fi fantasy. A free-to-roam, what-if art project made by Ahlman Institute Game Technology and Visual Game Design students, that is set in a time when humanity is scarce.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $2.5M | 4.1K | 97% | $16.99 | |
| approximately $1.6M | 3.3K | 78% | $15.19 | |
| approximately $1.3M | 4.1K | 90% | $14.99 | |
| approximately $1.3M | 5.8K | 98% | $14.99 | |
| approximately $635.4K | 2.6K | 83% | $14.99 | |
| approximately $423.3K | 808 | 76% | $15.99 |