
A dark fantasy dungeon crawler/roguelike. Fight one-on-one in turn-based combat. Find gear that improves or completely changes your tactics. Delve procedurally generated dungeons where choices matter. Die, upgrade your characters, unlock new skills and experiment with perks to find the best build.
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About
Album Corvus is a game made by one person.
This game is my variation of a premium PC game based on an astounding Buriedbornes Android game. I adore Buriedbornes and wanted to create something very similar yet not free-to-play.
It’s a roguelike dungeon crawler featuring permadeath, strong progression between runs, decisions that truly matter, perks that change the way you play, and one-on-one turn-based battles.
Album Corvus is set up in a gritty dark fantasy setting.
Your goal is to descent the deadly procedurally generated dungeons filled with traps, ancient labs, treasures, and monsters. Reach the latest floor to defeat the evil that lurks beneath and grab the precious loot it guards.
New experience each run
Each run will play differently thanks to the procedural generation of loot and the dungeon itself. Think carefully about where to go next because dungeon rooms will provide different conditions that can drastically affect the outcome of a battle. Sometimes rooms will appear with closed doors so you won’t be able to see what’s inside until you step there.
Augments
Items you find affect the way you play. Not only they provide numeric bonuses to your HP, Shield, and stats. They also come with Augments that could change your tactics completely or reinforce your current build. For example, a perk could grant you automatic use of another skill when you attack, or add a retaliation, or give you a mostly impenetrable barrier that completely neglects all incoming damage… then disappears. Or give you a Shield boost when you get a Barrier. Possibilities for character building are deep in this game.
Progression between runs
During your adventures in the Dungeon, you’ll find different resources that you can use to tinker with your characters and reinforce them. Add permanent Augments (aka perks), improve the starting skills, unlock and choose a Signature skill - all to be able to delve deeper.
Decisions matter
Album Corvus is a game about making weighted decisions and facing their outcome. You’ll have to think and decide practically anywhere in the game, be it a decision about keeping your current weapon or swapping it with a new one; grabbing an artifact or rerolling it for a possibly better one but with a risk of breaking it completely; stepping into a room with another Adventurer and an Event for great loot or choosing an easier fight with less significant reward.
You’ll be making decisions between runs as well: what Augment to buy; what character to upgrade; what is better for your Fencer - retaliation or more frequent events; what signature skill to use, etc.
Deep character building
Possibilities for build creation are vivid in Album Corvus. Each character plays differently by default, has its strengths and weaknesses. But you’ll be able to tailor it to your taste by choosing proper Signature skills, selecting what skills to level up, what perks to add, what items to use.
Strong replayability
There are 7 character classes to play, about 30 monsters plus other Adventurers delving the Dungeon, 5 bosses with strong skills, dozens of skills and perks, about 15 room modifiers. Procedural generation of the Dungeon and loot, of some enemies, overall progression in this game is built to ensure strong replayability. Don’t expect to be able to win the game during your first runs.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
I am no lawyer but this game is a straight up ripoff of Buriedbornes. Not sure how this is legal but I feel there should at the very least be some kudos by the developer to mention where their inspiration has come from. Buriedbornes is a fantastic game but unfortunately it is only on android. Great roguelike game with tons of character customization and things to grind/unlock. Its free but you will most likely wanna spend a few bucks for some QoL upgrades. All that being said I quite enjoyed Album Corvus (but I loved Buriedbornes). Album Corvus will round into a great game once more classes/skills/augments are introduced to the game.
The game is fun, keeping in mind it was made by a guy with no code experience.
[h1]Before I played Album Corvus, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
Перед нами старый добрый рогалик со всеми признаками жанра. Процедурная генерация данжей делает каждое новое прохождение непредсказуемым и совершенно непохожим на предыдущие. Всегда нужно выбирать одну из двух комнат, без возможности вернуться и осмотреть пропущенные. Сохраняться нельзя. Даже когда вы прокачаете персонажа и покажется, что можно уже расслабиться, игра вас удивит, резко подняв уровень противников, чтобы соответствовал вашему. Мне казалось, что с уровнем 70+, основным атрибутом 1000+ и уроном далеко за миллион я легко доберусь до финала, но только что меня убил на девятом этаже даже не босс, а рядовой моб. Так что скучно не будет. Отдельно стоит отметить приятную, современно выглядящую графику (дело вкуса, конечно, но лично я не люблю пиксели и прочий откровенный закос под олдскул) и удобную, интуитивно понятную боевую систему. Единственный минус - курсор иногда не очень хорошо и быстро отзывается, но его подтормаживание не особо мешает, тем более, что есть хоткеи. Словом, рекомендую всем, кто хочет приятно провести пару вечеров за отлично сбалансированной игрой - не слишком сложной, не слишком простой и затягивающей так, что трудно оторваться.
this game i play on my blood and it is very laggy it should be configured for weak machines
There are a few issues facing this game so far: 1) Enemies damage numbers are not displayed before a turn, so you are forced to go against enemies that are weak, and then enemies that spike in damage. There is no projection of this. Furthermore, the difficulty is too polarized, even from early stages. 2) Second, there needs to be a way to show the % chance an enemy has to dodge a blow a turn before.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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