
Alan's Automaton Workshop is an open-ended programming puzzle game. Start a new business with Alan Turing and his groundbreaking innovation: the Turing Machine. Build unique automatons, and solve all kinds of problems from clients.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It is a lovely little game i got it on sale but here is a few things I think it should be improved. 1. Why does a programming game punishes player's code that has fewer, leaner nodes than standard ??!? This does not makes sense. The way score calculated is quantity of node x weighted score, it means more nodes you have , more score your have, rather than reward you got punished ???? This is somewhat de-motivates me to have fun with the game honestly as I will stand corrected at my leaner code even though it rewarded me with less score. 2. The character design could use a bit more work tbh, the guy actually looks the same ; copy-pasted like old school flash games. At least have different hair or face? Anyway, this is not a major issue 3. The Art Style is great. I like it. IMO, get it on sale and just enjoy the gameplay, ignore the scoring system and you are all good for a little casual fun.
自虐!上头!计算理论与浪漫的故事! 缺点也很明显,操作太不便了——无法随时下断点,拖框图拖的很累,写转移条件神烦,主要影响第四章和第五章的大型项目,调试地狱。优化也很费事,空节点、合并转移条件,以及把功能做成函数调用,都利于阅读与编码的正确性,但是会浪费额外的空间与时间(不存在零成本抽象了)。 对序列操作的支持不太行,所以在操作字符串和棋盘的时候边移边改会写的挺累。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Russian, Simplified Chinese
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its a decent programming game. This shouldn't be the first programming game that you play though, there are better ones. Some of the later problems are really going to leave you stuck if you don't have a strong inclination to this sort of thing.
good
Very unique programming game. Every component of the computer clicks and whirrs nicely.
操作雖有點繁瑣 能比較清晰的理解機器是如何用二進制 進行數字的運算和比較 解題還是蠻有趣的 天生就是雙面刃 並注定成為武器的
I love Alan.
Good take on flowchart programming.
超級好玩,非常殺時間,鍛鍊腦力的好遊戲 美術風格跟音效很療育,推薦玩
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 5.7K | 96% | $19.99 | |
| $2.3M | 4.5K | 95% | $14.99 | |
| $3.5M | 6K | 97% | $19.99 | |
| $535.6K | 720 | 92% | $19.99 | |
| $330K | 469 | 89% | $19.99 | |
| $199.5K | 321 | 92% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $109.2K | 460 | 95% | $9.99 | |
| $109.2K | 158 | 93% | $12.59 | |
| $109.1K | 1.7K | 79% | $2.99 | |
| $109.2K | 230 | 74% | $19.99 | |
| $109.1K | 486 | 88% | $9.99 | |
| $109.3K | 565 | 90% | $9.99 |