
Everyone familiar with RPGs know that to get better, your hero sometimes need to grind and train. But this time, it will be you. Train in VR to make your hero stronger and maybe you will be able to become a true defender of Akyrikon.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Full disclosure: I'm developing a VR rhythm game and a big fan of the direction VR exercise is going. The orbs will have your shoulders burning quickly, the way they are spaced. Pretty basic game, but I still want to train and continue the missions and progress. This RPG concept is onto something and needs further exploring. Didn't find any bugs and nice to have custom music challenge generator on release (maybe add ability to add music by folder). Rhythm hits have great timing. The orb sounds don't match any type of music I know of and it's a delayed sound, so have the catch sound disabled. Played on Rift S
Playing on an Oculus Quest 2 with virtual desktop. I've played a lot of vr rhythm games and this one is just so unique. I love it. I'm glad there was a demo since my headset isn't listed as one of the ones supported. Try the demo, then buy the game. It's very reasonably priced.
The concept behind this game is brilliant. RPG where you do fitness rhythm game battles. You also play the fitness rhythm game to grind and level up. Feels different from other rhythm games that feel like there's no point besides getting to the end of the song. This one you feel motivated because you need to level up to beat the next battle. Doesn't look like much from the screenshots but it has a lite story that's actually kind of interesting, tbh and some nice character art. Which as a rhythm/fitness game that's enough to make it stand out from the pack.
Great game I posted a brief review and some game play footage. I'm definitely adding this game to my daily routine. The only thing missing is a map editor https://www.youtube.com/watch?v=469d7OPklYM
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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