
When the harshness of the sea meets the cruelties of war, a challenge for perseverance makes itself known. Welcome to Aircraft Carrier Survival, a strategy game set in the Pacific Theater of World War II, where your prowess as a commander decides the fate of a naval behemoth.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Simplified Chinese, Portuguese - Portugal, Russian, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
玩法有新意但是内容少bug多,每种飞机只有两架升级款,战役做到瓜岛就直接结束了,中文机翻反而是最小的问题,和后面题材类似的《Uboat》完成度不能比,有兴趣打骨折可以尝试入手。有以下bug需要注意: 1.这游戏很多机制以持续buff的形式运作,已知有各种2小时临时隐蔽和潜艇技能的2小时击沉一艘货船,这些buff在你持续时间内存档再读档后会直接消失,也就是说读档后隐蔽直接消失,而潜艇直接无功而返还要进冷却。 2.部分非常规任务目标比如收回舰载机编队或者消灭基地军事目标在未全部完成时存读档会直接消失或者增加任务量,总之就是存读档一堆bug,尽量少读档。 3.瓜岛拖船任务:首先建议航母原地瘫痪等待拖船时间还有10分钟时存个档,因为有可能无法触发动画导致刷不出任务目标,其次在进入拖曳模式后不要存读档,会导致任务目标消失而无法结束任务,最后拖曳模式下从机库放上来的第一架飞机要选战斗机,否则会卡住。[spoiler] 这关告诉了我们代码水平不行做出来的强制剧情杀会导致怎么样的屎山灾难[/spoiler] 4.协同空袭“避开民用目标”只是数值调整实际并不能生效,而且空袭有时完美避开了选中目标砸死其他[spoiler]民用[/spoiler]目标,原因未知。 简单总结其他问题: 1.游戏做的甲板下舱室截面图非常详细,作者肯定做了不少功课,但是这在游戏中并没有什么存在感,而且这游戏也不像《Uboat》或者《Faster than light》那样根据舱室安排队员职责,它唯一的亮相机会就是在你安排损管时,显得鸡肋。[spoiler]请注意游戏名是《航母生存》,所以以修修修为主玩法其实非常合理,对吧 [/spoiler] 2.根据战术卡组策划空袭的玩法有一定趣味性,但对不少偏爱硬核写实的玩家来说可能不是好选择,而且空袭缺乏正反馈。
玩时间长偶尔就会出现卡指令的现象,比如最近一次就是下达飞机回仓的指令但卡住动不了,之后就没法玩了只能退
Игра все еще достаточно сыровата, чтобы тратить в ней тонну часов, не стоит оно того
goated
i absolutly love this game! I really like how this game is really realistic and the campaign is based off real events! You can use your carrier to do lots of missions like airstrikes, scouting, recon, and more!
Très complet et immersif. Bien optimisé avec une bonne prise de contrôle.
tiene muchos problemas .. en mi caso nunca eh podido jugarlo la pantalla se queda pegada en 1 imagen y de ahi no pasa !!!! y eso que compre el juego y llevo esperando mas de 1 añoi a ver si solucionan ese problema
相当失败的一款游戏,尤其是我在第二次尝试着通关以后仍然没有改变我的想法。非常不合理得到强度设计以及一眼望到头的简单机制使得你在打完每一关以后只会感到疲惫没有任何喜悦而言。在游戏里你的舰队只要被点亮就会陷入无穷尽的空袭之中,无论是从空袭强度和空袭次数来讲远远超出了你的航母舰队所能提供的防御,这让你的舰队不得不花费大量的时间来防御和维护而不能对目标单位发动一次有效反击。而关于点亮机制则是做的十分简陋,这给玩家造成了很多麻烦,你的舰队会在发动空袭,每两小时莫名其妙的敌军侦查以及敌方目标侦查范围中被点亮,总之你的舰队总是很容易被点亮===然后铺天盖地的空袭====防御维护====失去反击机会。游戏给予玩家的奖励也是非常有限,在很早的时间段里我已经解锁了所有上限奖励,但是随着关卡的推进,敌人的强度却在无限提升,这使得游玩这款游戏成了一种负担,有鉴于开发组已经放弃这款游戏的情况下,我只能对这个游戏打出差评。
Хз ворлд оф воршипс
Recommended, but: the game is way more complicated than a demo I played ages ago. Don't expect to be up and running in a few minutes, even the tutorials are confusing. You command/micro-manage an aircraft carrier in WW2, plotting courses, send planes on mission, prepare defenses, and fix problems in a detailed ship (platformer perspective, no 3D walking around). A 3D version with options to fly yourself in missions would be great. And a less steep learning curve.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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