
When the harshness of the sea meets the cruelties of war, a challenge for perseverance makes itself known. Welcome to Aircraft Carrier Survival, a strategy game set in the Pacific Theater of World War II, where your prowess as a commander decides the fate of a naval behemoth.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Simplified Chinese, Portuguese - Portugal, Russian, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I think the game play is very solid. Everything works well. I have a lot of fun managing the carrier, aircraft, and strike group. It's not 100% realistic but I find that doesn't make the game any less fun. It's not the most polished game I have ever played. There is a lot of stuff that looks visually off and some of the animations glitch out sometimes. But nothing is broken from a gameplay standpoint.
This game is terrible. It was an effort and I can see the vision, but this is just a spreadsheet simulator. There is no automation and the command structure doesn't make any sense.
南云宗一模拟器,企业号模拟器 游戏挺不错,就是画质差了点,三流的战斗动画,以及生草的机翻
教程稀烂,要么卡死,要么点不动,挫败感极强,玩不了
Its a no from me I am afraid. Promising idea but lacking in execution. The flight ops is a boring chore. Your actual attacks are very unsatisfying. A generic and poorly done cut scene. Shame.
Good game, but landing planes and excuting attack is waasting like 10 of my life with no real good graphics. i give it one i would never played it again.
Positiv: - Gute Grafiken, Animationen passen ganz gut, Atmosphäre ist auch ok - Interessante Spielweise, Management ist ok Negativ: - Man kann gewisse Aktionen nicht mehr abbrechen - die Zeiteinteilung ist viel zu langwierig, manche Aktionen dauern viel zu lange man kann in der Zeit nicht reagieren - der Schwierigkeitsgrad ist viel zu hoch, auf "Leicht" wird man völlig vom Gegner überfordert - Man kann in den ersten Missionen nachts keine Missionen durchführen, der Gegner scheinbar schon - zu wenig Realismus bei der Verwaltung des Startdecks, Flugzeuge werden nur einzeln bewegt und teils viel zu weit entfernt geparkt usw. - es gibt keinen Automatismus, jede eingehende Aktion erfordert sofortiges manuelles eingreifen Persönliches Fazit: Das Spiel hat Potenzial allerdings hat man kaum Möglichkeiten rechtzeitig auf Aktionen zu reagieren. Die Ablaufzeit der laufenden Aktionen lässt einen ständig warten, während der Gegner einen Angreift oder zurückkehrende Staffeln landen müssen. Man kann nicht vorbereiten oder Aktionen abbrechen um auf die aktuelle Situation reagieren zu können. Ich hätte mir mehr freie Verwaltung des Flugzeugträgers gewünscht. Nach kurzer Zeit beschäftigt man sich fast ausschließlich mit dem gegenreagieren auf einkommende Aktionen und hat dabei aufgrund fehlender automatischer Fähigkeiten kaum Möglichkeiten alle laufenden Ereignisse Zeitnah zu erledigen. Der Schwierigkeitsgrad ist selbst auf leicht so hoch, dass Mission fast unmöglich zu 100% zu absolvieren sind. Ich hoffe das die vorgenannten Kritiken noch ausbalanciert werden, denn an sich macht es schon Spaß einen Flugzeugträger zu Managen. Sollte das Spiel besser ausbalanciert werden, werde ich nach einem weiteren Spieltest eine neue Positive Rezession überdenken.
There are some gimmicks but it is usually fun. You command a carrier. II would recommend. buy it in a discount
2026.0405 第208篇评论 只能说想法是好的 做出来的东西是不行的 且bug一堆 无法交互
Great potential for a game, but it's excecution is just straight lacking. Information is sometimes not clear for the player (I am detected, by what?) Bugs are littered everywhere My largest problem is that the air waves feel off. I played Task Force admiral, and there it was very clear and understandable why 20.000 planes where underway. They didn't just appear. There was a scout that has spotted you, you take it down and HAVE to change direction, because they probebly already launched. In this game? Yeah they kinda just appear. And (unconfirmed) changing course doesn't seem to effect it at all. Fine then. I prepare defenses and CAP. Only for my cap to get mauled, fine, aa to have a cooldown (why?) and the other 3 waves of 10 strength to sink my carrier or all my escorts (+ my mission ship). This does not feel like I could fight, nor does it feel difficult. It just feels unfair, and without explaination. TL;DR: Great idea with large potential, just lacking with excecution, and some features need to be refined/changed.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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