
Airborne is a game with a series of trials that get progressively harder. The trials contain parkour and puzzles that you must surpass. In these trials you will encounter many platforms that can be friend or foe, or there just kind of there and don't do anything but that usually doesn't happen.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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NIE takich gier jak towja jest milon na steam i sa maksa po 3 zł z chakiem nparwde gra nic nowego nie wnosi do swojeog gatunku tagze kobuinuj bo narize nie jeste wstnaie tego poeliec ✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂--- FOR DEV - READ THIS ! https://steamcommunity.com/groups/agaimyfani/discussions/0/1638662230362126317/ Pisze rónież normlane pełno prawne recnezje więc jeśli Szukasz więcej recnezji lub zastnawiesz się czemu tyle błedów ? Zapraszam do obserowania i przecyztania opisu na mojej grupie kuratora https://store.steampowered.com/curator/7690491-Aga-i-my/
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Concurrent players on Steam, sampled daily since tracking started.
Fajny parkur
Airborne, giderek zorlaşan bir dizi denemeye sahip bir oyundur. Denemeler, geçmeniz gereken parkur ve bulmacalar içerir. Bu denemelerde, dost ya da düşman olabilecek birçok platformla karşılaşacaksınız ya da orada bir şekilde oradalar ve hiçbir şey yapmıyorlar ama bu genellikle olmuyor.
Ben oyunu pek anlamadım ama biraz oynasam yüksek ihtimalle çözerim.
beans
Airborne: Trials cons: same rooms with minor mods. difficult obstacles. gameplay becomes uninteresting after a few minutes. sucks.
[h1]Before I played Airborne: Trials, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
2h Gameplay ,
epic game
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.