
Aim Trainer Asylum is a horror aim trainer with stylized black and white visuals. Survive all 4 nights in the asylum with varying difficulty levels and spooky monsters to escape!
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About
Overview
Can you survive four long nights in the Aim Trainer Asylum? Play through visually rich aim training levels while avoiding monsters of the night... or simple figments of your imagination.
Gameplay
Tired? Unwell? Seeing things? Encounter different nightmare creatures in your dreams testing your aim training skills against them. Featuring 6 different difficulty modes, both casual and competitive players can find success in the Asylum. Survive all nights in Aim Trainer Asylum featuring dark fantasy visuals. Like a traditional Aim Trainer, there will be varying familiar aim training scenarios you can play through.
Horror Content- Body parts, blood, fictional gore characters
- Loud noises, scary music, jump scares, mild flashing lights
- Depiction of fictional insanity, asylum setting
Credits
Thank you to... YOU :)
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Fun, short game!
> Sensitivity slider needs a significantly higher max value like 2-3 what its current value is. > GORE! would be epic > Also the voice acting is really cringe, deffo need an option to disable that > Default crosshair sucks and is ugly. Should YOU buy this product? eh, it's got like 5 minutes of content lol and not nearly enough scenarios or cool stuff to warent paying for it. Why a positive review? It's exactly what you expect it to be.
Got a key to play it early - Fun little game made of a few spooky/horror themed aim training levels. Got arthritis from the TenZ level 10/10
THIS IS THE COOLEST AIM TRAINING GAME IVE PLAYED. really love the art,music, and the short story. very talented. its something different and really refreshing. yeahh.. i got jumped scared... beware of that level LMFAO
Overall, this game is a fun way to do some aim training. The art style and atmosphere created by the sound design work really well, it brings your into a world where you feel slightly uneasy, and you feel the need to click to survive. The little notes and details around the asylum room work nicely as well. The creatures are designed in a way where you want to click them to push them back. You feel compelled to keep them away from you. The game is short, but that works for it. Perfect for a different kind of warm up from the typical Aimlabs. It accomplishes an artistic vision in the time it takes, and lets you warm up your aim. The one place I would say it could improve in is difficulty and progress. Currently, the game has no way for you to know how well you are doing on any level. Nor does it seem to punish you for spam clicking randomly or missing your targets. The levels also feel out of order almost, with the first level being a more challenging generally than the following level. At the same time, these creatures do a great job setting the feel of the game up as they creep towards you. Overall I really enjoyed playing this game, and being immersed in the aesthetic of the game. I would recommend everyone give it a shot, the experience is worth it.
I came here from not an aim trainer. I thought i was ready. I was wrong. This isn't just aim training. this is psychological horror. Had fun though. BIG THUMBS UP
TLDR: This is a bad Aim Trainer, but a good game if you are somewhat into Aim Trainers. Worth 3$ imo. I think this is a horrible Aim Trainer, though i don't think it is supposed to be a good one, and that is ok with me. This is why i think, it is fine to not have any customization options for crosshair or scenarios. Speaking of scenarios, it only has like 5 different ones, and they don't vary much, as they are heavily clicking based, and every one has horrific visuals. It's very hard to differentiate between the Background and object. Only having 5 scenarios also means that there is very little content. I really enjoyed reading the little entrys in the dairy or tolling with the Teddy's physics. This Aim trainer is odd, but that is exactly why i bought it. Playing this game is a very different experience, from your regular Kovaak's or Aim Beast Routine. Sure the main goal is to click Objects as fast as possible, but i think the approach and realization are very interesting and eerie but somehow in a good way. It made me think and realize, all the thoughts i have when playing my usual Scenarios, in "normal" Aim Trainers. But unlike other Trainers this tells a story. At the same time i must say tho that the story could be longer, f.e. make it the entire month shown on the calendar.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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