
Please welcome Aiball. Actually, a lot of them. They're from a parallel universe. They are like us. They like to play football, run obstacle courses, compete in wrestling, or even make a mortal battle with the help of different weapons.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
крутой футболл все по рп человечки ♥♥♥♥♥ не бегают, игра ♥♥♥♥♥♥♥♥♥
Aiball is a multiplayer-focused physics sports game developed and published by HFM Games. Rather than aiming for realism, it embraces a playful and chaotic design philosophy built around strange spherical creatures called Aiballs. The game presents itself as a collection of competitive activities where players control these quirky characters in a variety of challenges that blend sports, party-game mechanics, and physics-driven mayhem. Its colorful presentation and unconventional concept immediately make it clear that the experience is intended to be humorous and unpredictable rather than a traditional sports simulation. One of the game's most appealing ideas is the variety of game modes available. Football serves as a central attraction, but the experience extends beyond simple matches. Players can participate in obstacle-based challenges, wrestling contests, and even combat-oriented modes that introduce weapons into the mix. This diversity helps prevent the gameplay from becoming repetitive, as each activity requires slightly different strategies and takes advantage of the physics system in unique ways. The developers clearly wanted to create a sandbox of competitive entertainment where every match could unfold differently depending on player actions and unexpected interactions. The physics mechanics are at the heart of the experience. Movement often feels intentionally exaggerated, creating moments where precision takes a back seat to fun. Characters bounce, collide, and tumble in ways that can generate both laughter and frustration. While this approach may not satisfy players seeking tight competitive controls, it succeeds in delivering the kind of spontaneous situations that are often the highlight of multiplayer party games. The unpredictable nature of the physics engine frequently turns ordinary moments into memorable events, especially when several players are competing simultaneously. Visually, Aiball adopts a bright and cheerful style that complements its lighthearted tone. The environments are colorful and functional, providing suitable arenas for the game's various activities without overwhelming players with unnecessary detail. Character designs are simple but recognizable, fitting the game's whimsical atmosphere. While the graphics are not particularly advanced, they effectively support the overall concept and maintain a friendly appearance that suits players of different ages. The multiplayer emphasis is both the game's greatest strength and its primary limitation. Much of the entertainment comes from competing against friends or other players, where the unpredictable physics and diverse modes can create genuinely amusing moments. However, those looking for a deep single-player experience may find less content to keep them engaged over long periods. The game's design clearly prioritizes social interaction and shared experiences, making it best enjoyed as a group activity rather than a solitary one. Another noteworthy aspect is the game's ambition. Instead of focusing on a single sport or mechanic, it attempts to combine numerous gameplay styles into one package. This gives players plenty of options and allows matches to feel varied. Some modes are naturally more polished and engaging than others, but the willingness to experiment helps the game stand apart from many indie multiplayer titles. The developers aimed to create a broad playground of competitive activities rather than a narrowly focused experience, and that ambition is evident throughout the game. Despite its creativity, Aiball is not without flaws. The physics-based controls can occasionally feel awkward, and some players may struggle with the lack of precision during intense matches. The overall presentation is functional rather than spectacular, and certain gameplay concepts may not reach their full potential. Nevertheless, the game succeeds when approached with the right expectations. It is less about mastering complex mechanics and more about enjoying the unpredictable situations that emerge naturally from player interaction. For players who enjoy casual multiplayer games, party-style competition, and physics-driven humor, Aiball offers a distinctive experience that embraces chaos and creativity. Its combination of football, combat, obstacle challenges, and wrestling creates a varied collection of activities that can generate plenty of laughs when played with friends. While it lacks the refinement and depth of larger sports titles, its charm lies in its willingness to be silly and unpredictable. Rating: 6/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
You're wasting your time
☀️
O jogo em si E divertido , lembra bastante gang beasts , achei divertido , jogue com os amigos
Aslında eğlenceli ama çok kalitesiz bir özen gösterilmiş fikrin üstünde, erken erişimden çıkınca belki daha düzgün bir hale gelir onun dışında okey yani.
After 6 years in Early Access it gets not recommended by default.
skinamarink !
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タイトル画面に書かれた「Public Alpha Version 0.0.4」の表示。つまり未完成品です。 本来の想定としてはAI操作のNPCとボール遊びが出来るゲームなんでしょうが、肝心のAIが未実装。現状では遊べるとか楽しめるとかそういう評価以前の代物としか言えません。 早期アクセスとなってますがリリース日からしても放棄されたようですね。 他言語のレビューからすると以前はペンギンが出てくるもうちょっとマシなゲームだったようですが真相は不明。 買う価値は無いでしょう。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.1K | 73 | 95% | $9.99 | |
| — | 0 | — | — | |
| $21 | 1 | 100% | $0.99 | |
| $9.8M | 16.2K | 90% | $19.99 | |
| $1.3M | 1K | 92% | $29.99 | |
| $42.3K | 59 | 92% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.5K | 70 | 80% | $4.99 | |
| $7.5K | 105 | 76% | $4.99 | |
| $7.5K | 74 | 91% | $4.99 | |
| $7.5K | 70 | 54% | $5.99 | |
| $7.5K | 81 | 80% | $3.99 | |
| $7.5K | 75 | 73% | $3.99 |