
The mercenary robot AIVI is forced out of retirement as the P.A.S.C.A.L. Gigacorporation conquers his planet to squeeze it dry. Combine your FPS and tower defense skills, then send the corporate invaders to the scrapheap, seize the means of production, and take the planet back for the worker bots!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

It's been a nice retirement. Mining batteries in the desert might not be the easiest job, but it's better than being scrapped on the frontline. Then the P.A.S.C.A.L. came, an evil intergalactic corporation out to turn every planet in their path into numbers in their accounts. What they didn’t expect was that one of the docile mining robots isn’t designed to surrender. No, AI.VI is designed for something else: Incredible violence.
Combining tower defense with FPS, AI.VI lets you become a one-bot rebellion, out for oil. Select your weapons, build your defenses, make them pay. Return the mines to the miner bots, scrap corporate minions by the thousand, and corner the galactic used parts market for further retirement.

Send your enemies to the scrapheap using your wits, backed by homemade weapons: Pump-action camera, combination pickaxe-crossbows, or a terrifying Jack-in-the-box filled with adorable (but explosive) plushes. Then set up your defenses and scrap corporate drones on an industrial scale - putting a dent in the P.A.S.C.A.L.'s bottom line!
Make AI.VI the war robot he was in the past, using a flexible loadout system that lets you play the way you want. Destroy armies up close and personal, automate the dismantling with malicious traps, or blend the two for your own playstyle!

As we all know, our world is made of four elements: fire, ice, corrosion and electricity. Take that, Socrates. And today, you can use them for what they’ve always been here for: kick ass! Combine elements to create powerful reactions to harm and weaken your enemies, find the strategy that fits your playstyle. Just keep in mind that not everyone is made of the same steel, some may love a nice ice bath…

Act like it! It might be much for one man, but not for one robot. Don't worry about AI.VI: He comes from the good old days before planned obsolescence, when a little driver update didn’t hurt. This means there's no limit to how powerful AI.VI can get: push the limits, overclock your loadout, combining dozens of weapons and buildings with randomized upgrades to reach truly ridiculous heights of power!
Engagement
Reviews
Really cool game, with a satisfying gameplay and a good mood I expected traps to be the main damage dealers, but weapons are pretty powerful, and it's not just "build and wait" There aren't many different weapons and traps at the start, but the demo had more, so I'll probably unlock more later (and I've already seen some that weren't in the demo, so there should be a lot!) It's a pretty nice find anyway, and I'll probably spend some time trying to improve my strategies and wreck those robots!
Hesitant recommend as of right now - the game is still in a rough state function-wise, but the devs seem responsive about fixing bugs. Plus, despite what's declared, the game runs on Linux! (Possibly courtesy of the Steam Proton stuff.) For context, previously I've enjoyed tower defense games, but mainly traditional ones - 2D maps where you're omnipresent with your towers, and their placements and upgrades form most of the gameplay. Here things are quite different, forming in my opinion a novel concept and more hooking than I'd initially assume. The first-person perspective means you'll always have something to do. This extends to the whole gameplay - there are lots of options to choose and decisions to make, across weapons, traps, modules, where to stand, and what to focus your attacks on. The first level is a well-contained introduction to the world, but from there on I felt the number of choices you have explodes quite fast. Module upgrades are intriguing and I'm excited to see what new ones I'll roll, but they also introduce surprisingly varied concepts and mechanics (for example, enabling stomp damage? I feel busy enough with the core bash-and-shoot of the pickbow...) Strategy-wise, there's also lots to play around with. Enemy paths tend to be wide, so it's pretty hard to only play with traps, even harder to get away with placing and forgetting them like you might in a traditional tower defense. To recycle and reposition traps optimally only across the active paths seems to be an intended strat, especially since recycling is a 100% refund between waves. Between this and the amount of times I question my trap placement choices, I find this to be an above-average hardcore game when viewing it as a tower defense. It's chaotic, it can be overwhelming between the enemy hordes and all the options you can and should combine against them, so perhaps it'll be enticing to more action-oriented players. I'm not such a player, but I still found it fun enough in a short term.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Spanish - Spain*languages with full audio support
Hours played at review time, across 29 reviews with recorded playtime.
Le jeu est fun et original, il me rappelle un peu Orcs must die! Les réactions élémentaires et les modules sont des aspects amusants également. Je recommande !
Une petite pépite parmi les jeux indés ! mixant parfaitement la stratégie d'un tower defense et la possibilité d'agir directement sur le terrain en se mêlant au combat pendant les vagues pour se défouler, il y a de quoi bien s'amuser ^^ L'arsenal propose plein de gameplay différent et les différentes missions de véritable challenge au fur et a mesure de la progression ! Ajoutez à ça des dialogues bien drôle, des design bien sympathique et une super BO, vraiment un super jeu, je recommande !
Avis aux fan de tower defense, AI.VI arrive pour prendre la relève ! Le gameplay est simple, efficace et addictif. On a envie de passer à la mission suivante une fois le niveau terminé ! La rejouabilité est garantie, avec la présence de défis à compléter et tout un arsenal à améliorer. Certains éléments de gameplay, notamment la présence de réactions élémentaires, apportent un vrai plus et un vent de fraîcheur au genre. Bref, je recommande vivement !
https://store.steampowered.com/curator/44794427-Tower-Defense-games-rated/ Very Intense TD starting at Level 4. AI.VI calls itself a FPS/TD combination. I wish there were more guns instead of having to use a hammer on Level 4. Lots of upgrades for towers and weapons. The towers you apply to the walls are nice, as well as the icicles you place on the ground. I haven't finished the game yet as there was a bug on Level 4, but the dev addressed this issue pretty quickly. Looking forward to fully completing, but let's see. There should still be a demo available, but sometimes devs take down the demos after release. It's actually one of the more interesting TD's I've played. I think fans of this genre will be pleasantly surprised.
Petit jeu sympathique, idéal pour jouer 15 min sans trop de prise de tête
Very positive overall impression, even though some adjustments are still needed (which is normal at launch). The game shows a lot of potential with some really strong gameplay ideas. On the technical side, I didn’t encounter any issues, even on Steam Deck. It’s an excellent tower defense with unique weapons and meaningful choices in how you build your defenses. The level-up system also adds a good amount of replayability and helps avoid the boredom of sticking to the same build every time. The humor is also well done, with a clearly defined comic-book style that carries through into the dialogues and their comedic tone. Definitely a game worth trying, and well worth the price considering the amount of content it offers.
Ce jeu fusionne Tower-Defense et FPS pour jouer d'une toute nouvelle manière ! AI.VI est un jeu excellent, mélangeant stratégie et jeu de tir pur avec pleins d'améliorations et de nouvelles armes au fur et à mesure de notre avancée. On peux acquérir des ressources supplémentaires en jouant avec des défis comme ne pas construire, ne pas se soigner etc. Jeu complet avec une belle histoire et des robots à moustache exceptionnelle :D
this game is fantastic, this is a classic tower defense with a twist on it. it quite easy to pickup on. After 15h hours of gameplay, I can confirm this game is really fun. ive had a few issues but the dev team were very helpful in figuring things out. kudos to them.
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