
AI Spellcraft is a battle game where you create original spells using kanji, and an AI evaluates their damage and effects. Use your word sense to craft the ultimate spell!
Modeled estimate, not a reported figure. How we estimate →
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About
This game challenges you to create original four-kanji spells using randomly distributed kanji characters.
The AI will analyze and describe the damage, element, and effect of your spell.
The thrill lies in how creatively you can combine the given kanji to craft a spell that feels powerful—your word sense is the key to victory.
In this game, you won’t always win by making the strongest-looking spell.
There are moments when crafting a deliberately weak spell is part of the strategy.
Your tactical flexibility will be tested.
A local versus mode where two players compete for kanji characters to create their own original spells and fight.
Two players can play together on a single PC, and since it also supports Steam Remote Play Together, you can enjoy online battles with friends from afar.
Yes, the AI might even describe your spell in dramatic, over-the-top style—straight out of a teenage fantasy.
This game uses the conversational AI "ChatGPT" provided by OpenAI. Depending on server load, the game may take extra time to process spell evaluations.
If OpenAI makes any changes to the ChatGPT service, this game may be suspended or discontinued without prior notice. We appreciate your understanding.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
最初は楽しいしアイデアもよいが使用できる漢字が少なく、一時間もすれば前にも見た漢字がかなり出てくるようになりすぐに飽きてしまう。そしてやることは常に同じことの繰り返しのためこれもまたすぐに飽きてしまう原因になっている。もっと漢字とモードを増やせばかなり楽しくなると思う。
興味本位で触ってみる分には良いが、ゲームとしてはあまりおすすめはしない。 面白い試みだとは思う。
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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