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Introducing AI Roguelite 2D, the world's first fully AI-generated 2D Action RPG!
Input any theme, such as "Star Wars with vampires", and an AI will generate all the lore, items, mobs, crafting recipes, animations, and game mechanics of the universe.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Due Disclosure: I was approached by the developer asking for feedback in an attempt to improve the game, so far, I've seen a major improvement, with lots of room for more improvement. While AI Roguelite 2D isn't a free-form Diablo as of yet, it's a genuinely funny experiment. While in my previous review it took about 40 minutes to generate a world due to a bug, the world generation takes about 20 minutes per act right now, which is a major improvement. From what I've played so far, I'm impressed by the text generation's responsiveness - character respond within 5 seconds of your prompt being sent - which is incredible in AI terms. While some aspects, like the automatic assignment of assets, and the speed of their generation, are impressive, the gameplay loop is... lacking. - The game lacks in particle effects for responsiveness of attacks. - The 2D animation is wonky and odd, and both the player and NPCs seem more like 2D blobs waltzing around creepily. - The stats are possibly broken, as starting a new game will inherit stats from a previous character (For example, my military character inherited my food campaign's meatling stats, which allowed me to immediately complete stat challenges). - The gameplay loop of talk to NPC -> Do quest -> talk again is unsurprisingly bland, but also odd, as a quest had me "look for a chocolate fountain to deep my golden honeycomb in", and although I was surrounded by Chocolate Fountain assets, I could dip my quest item in none, not to mention I didn't even have the said honeycomb until I asked an NPC to provide it. - Pressing "I" does not bring up the inventory. - I found no vendors to sell my access items to. - Some abilities did not seem to work, at all. It's... an interesting experience, even if a broken one for now. I'll keep testing, and I hope soon it will reach a better phase. Below is my now outdated original review: After spending approximately 40 minutes in anticipation, I managed to generate a single, modest setting in “AI Roguelite 2D”. This begs the question: Why endure such a wait for a game that’s marketed as a casual, AI-driven, meme-centric experience? My optimism led me to believe that Max Loh, the game’s creator, had taken the lessons from the original “AI Roguelite” to heart. Indeed, Max ambitiously attempts to pioneer a future where games are crafted instantaneously to suit our whims. However, it appears that future is not as imminent as we hoped. Forty minutes later, I find myself in limbo, debating whether to commit to this game or to process a refund if it fails to meet my expectations. Currently, I’m fixated on a screen that reads “Please wait… Reloading images…”, clinging to the hope that my creative prompt “Vegetables vs Meats”—enhanced by Copilot—will soon translate into a delightful gaming experience where I can vanquish anthropomorphic steaks with corn weaponry, as vividly imagined. I’m now confronted with a dilemma: Is it worth investing 40 minutes to generate a playable iteration of a whimsical concept? Does the entertainment value justify the cost? Will the game operationalize soon, or should I return to the familiar terrains of “Last Epoch” and “Helldivers 2”? Ultimately, the answer seems clear. My 40-minute encounter with “AI Roguelite 2D” yielded no actual gameplay, leaving me to ponder the value of time and entertainment. To even further the irony of this review, I passed it through Copilot just for fun. Honestly, I think Copilot did a better job describing my anguish.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 27 reviews with recorded playtime.
Tried to generate the world in small preset for one and a half hours but still couldn't generate the world. can't recommend this game yet.
Yeah.... half an hour it hardly generated anything... im not going to leave my pc running all night to try this out. Sorry
Dont support this ai ♥♥♥♥
As someone deeply invested in the original AI Roguelite, I find myself intrigued by its latest iteration. While it retains the core charm of its predecessor, this new entry introduces some experimental features that don't fully hit the mark yet, notably the text-to-speech functionality. However, it compensates with the innovative option to run the AI locally on your own machine, which is a notable plus for tech enthusiasts. The process of creating worlds can be time-consuming, and the end results are often a mixed bag, featuring bizarre graphics and unpredictable gameplay elements. Despite these inconsistencies, my endorsement of this game stems from a profound curiosity about the potential of AI-driven game development. Roguelite 2D, along with its original counterpart, should be viewed as pioneering efforts laying the groundwork for the future of gaming. Reflecting on the evolution from simple, flat games like Pong to the complex 3D environments powered by engines like Unreal Engine 5, it's clear that gaming is in a constant state of advancement. With the rapid progress in AI technology, including text-to-image, text-to-video, text-to-sound, music, 3D models, and animations, I'm optimistic about a future where creating a AAA-quality 3D game could be as simple as issuing a prompt to an AI. We may not be at that point yet, but Roguelite and Roguelite 2D represent significant milestones in this journey. Playing these games feels like participating in the early history of AI gaming, experimenting with different large language models and stable diffusion models to see what the AI can generate. Even if the output after 30 minutes is less than perfect, the process itself is fascinating, offering a glimpse into the procedural creativity of AI. This aspect alone makes the game worth exploring for those interested in the intersection of gaming and technology
probably the best AI game i've ever played. so good, i spent 2 hours making a guide for it.
Edited Below With Added Gameplay Review as marked. Interesting AI Generated Game. I have been spending some time generating epic worlds in part and they all seem interesting, so the AI does a good job generating content if not a little slow. It is nice that if the world gen errors out, of which it has done a couple of times, or you just want to take a break, you can continue generation later. It is also nice that you can see spoilers to eval the world you are creating and imagine what it will be like before you jump in if you want to. I Have yet to jump into any of the worlds I have created, some of which are only partially generated, so I don't know if the gameplay is as interesting as the world gen, but I would get it just for the world gen even if the game is not as interesting as world gen, as I would end up imagining these worlds based on these AI Generations, as the world gen is that good. But I will add to this review after I finish world gen and try out some of my worlds gameplay to give commentary on that later. ***EDIT*** As promised I have jumped into the gameplay of the games/worlds generated and am having lots of fun. The environment is interesting and the game pretty epic. My only problem is that you seem to have to not allocate stats until you need them. You never know what stats you will need to progress as it is not weighted toward your character and it seems like you need all the stats at one point or another - it gives you options but at each point I found that I could not progress until I had a particular stat. It is also really easy to die so you have to be careful with what you are doing. I didn't always know what killed me as, not just a monster seems to be able to kill, but using your stat to make a choice on and item can kill you as well. It also doesn't save for you so you need to save often if you don't want to lose alot of progress. Overall very fun if a little unforgiving. I also don't seem to know how to interact with NPCs as clicking on them only brings up some text so maybe I am missing something. Another place that needs some tutorial info, as well as needing Tutorial info in general across the board, to clear it all up. I found myself confused alot of the time and having to just try things out to see what they did as it is not intuitive. It could use a highlight intractable objects as it was hard to know or see if an object is intractable or pickup-able or to see it on the background. It also seems to be very RNG Heavy. I had runs where seeming RNG Favored me and it was alot easier and runs where seeming RNG weighted against me making it much harder. It would be better if it were more weighted toward the character and character build So, not without flaws, and its not intuitive, and takes alot of trial and error but still tons of fun... ***EDIT*** I do find the UI for world gen a little vague as I don't know how it works, from world gen to starting a game, as I don't know if I can partially gen a world and enter or what happens if I enter a world then finish generation and enter a world again; so it could use a tutorial area to explain how the mechanics of the game work.
its pretty bad
Very fun to create your own worlds, excited to see where this is heading. Edit: Worlds generate a lot faster after the update.
If, like me, you love the original AI Roguelite and have invested over 120 hours, this sequel is a no-brainer. It is structured like a Diablo game with RPG elements, based on user input. I'm already impressed with this world generation tool. This is definitely an Early Access game, It's still fairly rough and missing features like local GPU Stable Diffusion support like in the original, but it's very playable. Give it a shot, well worth 5 bucks to see what the game generates based on your input alone!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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