
Once a mad scientist's lab, now an abandoned manor haunted by miscreations. Work as a 1-4 player team in this online co-op, psychological horror game and discover what lurks within. Find a cure before it's too late...
Modeled estimate, not a reported figure. How we estimate →
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About

Agonize, set in the 1950s, follows the story of a mad scientist named Charle's Dwyer. After the passing of his wife and children, he began to perform unusual experiments in an effort to bring life back to his home. But not all went as planned for Charles. He instead created uncontrollable beasts, beyond anything he could have ever imagined.
The surrounding neighbors began to report demonic screams coming from the direction of Charles's home, nobody had seen or been in contact with him for weeks...
As a curious group of teenagers, it's up to you to find out what happened to Charles and to take down what lurks within...
Discover Charles's left behind information for clues on his miscreation. Make sure to use this to your advantage...
Split up or work as a team to search the house on a quest to locate his serums, you'll need these if you want to get out alive...
Make sure to locate any tools in the house that will keep you safe and out of danger while you craft the correct concoction for the beast you're against.
Becareful not to make any mistakes with Charles's potions. Providing the monster with the incorrect serums could be fatal to you and your team's survival.
1-4 Player online co-op
Play with friends or join an online lobby for horrifying 1-4 player co-op gameplay.
Replayability & Challenging gameplay
New game, new problems to face. With randomized spawns and interactions, Agonize keeps you constantly on your toes for unpredictable and extremely challenging gameplay.
Immersive visuals
Realistic graphics, eerie environment and a minimalistic HUD create the most immersive experience for you and your friends.
Radio and proximity voice chat
Local voice chat takes working as a team to a whole new level. It's time to mute your private chat and immerse yourself in the horror that Agonize has to offer.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
还蛮好玩的吧,就是玩法有点单一了,也是全成就了,怎么说呢,挺期待能出下一部的,看结尾动画感觉可能会出,地图不算很大,用心跑基本一两个小时就完全熟了,熟悉程度就跟自己家差不多,单人通关难度太高了 ,感觉三阶段鬼的速度可以再削一下,实在是太快了,单人通关那一次真的是运气太好了,鬼有时会卡bug在同一个地方来回逛,这点挺烦的,卡了就基本要寄,单人模式如果可以让手里的道具重复拿取感觉会简单点,总体来说不是很难,唯一难的点应该就是四楼拿药,地下室拿线圈,三楼放线圈,地下室启动,再回三楼等扎针,慢慢玩总是会通关的,感觉还挺不错的,我挺喜欢的
The game imo looks horrible, even when the graphics are set to epic, some items are also glitching through walls but the main reason i am refunding is that makes me just wanna puke from playing it, i have only experienced that in phas while playing vr, how this game causes that is beyond my understanding. But i highly suggest Devour over this.
This is a game that is Like to Lethal Company but IMO WAY WAY WAY WAY better more things to do more to upgrade. It is silly and loads of fun.
Если у тебя запор, тебе сюда, помогает опорожниться за две минуты.
Agonize: - Spielspaß (5/10) - Atmosphäre (9/10) - Story (3/10) - Grafik (8/10) - Steuerung (10/10) - Musik (7/10) - Sounds (9/10) - Performance (8/10) - Länge (10/10) - Wiederspielwert (0/10) Bewertung: 6.9/10 (Einzelspieler: Kampagne) (Mehrspieler: Kampagne (max. 4))
Had fun playing with friends, we got lost on the second floor not finding a key to further progress. This game has good scares just need some work
0/5 but 1/5 cause boobas
esta
Jogo dificil da desgraça
吓人
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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