
Aggressor is a stylized air combat shooter with a physics-based damage model. Fly the greatest planes of the cold war and bring down the enemy with an arsenal of unique weaponry in a spectacular lightshow of force.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Я не рекомендую эту игру. + неплохая графика + низкие системные требования - Управление ужасное. Я имею в виду, действительно ужасное. Возможно, если у вас что-то вроде симулятора, вы получите удовольствие от игры, но мышь и клавиатура непригодны для использования, даже в режиме прицеливания мышью. - Самолеты практически не отличаются друг от друга. - Игра была заброшена около 2 лет. - Миссии — это не миссии: вы получаете брифинг перед началом, но больше ничего. Было бы неплохо добавить простые сообщения во время выполнения и штрафы за сильное отхождение от сценария Надеюсь, игра станет лучше, но пока — едва ли стоит своих денег.
This was an amazing and promising game, a lite flight sim with WWII and cold war planes? with a campaign and several game modes? Awesome. However, it's abandonware now. Not only that, but the last update was trash, so even if you wanted to play the game, you can't. Sad
The Steam page has no information, I thought it was a realistic game. Turns out it's an Ace Combat slop type game. Even the Itch.io demo was out-dated. There was no YouTube videos under 4 years old. The game-play was ok, but being the opposite of my expectations wasn't my fault, it's the advertising that's miss-leading awful. The positives: Optimization is amazing, I ran 600-800 fps. Wonderful!
This game has so much potential that I could never in a million years give it a thumbs down. However, I'm refunding it for the time being. I really hope the developers will continue to work on this project.
Ужаснейшее управление!!! Невозможно играть.
屎一样的气动 根本瞄准不了 已经申请退款
Great game, just not for me. I love the art style and I wish more games looked like this, but gameplay style is just not for me
deine mutter
The dev is back! The game is fun again, however it's still in a very crude shape. Still that won't remove the dumb fun that instant dogfighting is. What is this game? A low poly styled dogfighting sandbox where you can have a p-51 chasing down a bunch of peace makers. Need I say more? Yes, becasue there is a huge caveat. The game is pretty unpolished. The graphics while pretty, have so much bloom, post processing, blur, and shaky cam that you must turn almost everything off. As any one dev indie game, there are some things that clearly were a good idea once that didn't really work out and it's left as is, like the encyclopedia at the main menu. The UI overall is pretty wonky, clicking stuff behind other UI boxes (Happens often during loadout customization), some text being placeholder (Every weapon says 200kg bomb once put in place...). The AI tends to crash into each other, but since the name of the game is 3-10 minute encounters with instant loadtimes it is a non issue (And amusing at times) BUT, the game is so much fun. Like, really. Trying to land A4s on top of peace makers, putting 30 P-51 against 20 bombers, stuff like that is what you are in for. Not a progression based system, not a campaign (Despite the dev being certain that that is the main draw). There's a new mode that makes it so that you spawn in a random aircraft with a random loadout against random oponents, and with a click of a button you reroll the dice. It basically a plane shaped gun-game! I can't recommend the game as of now because it's honestly a tad expensive at the moment for what it offers, and we still don't know what the dev will do.
game is abandoned do not buy
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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