
A retro spy FPS inspired by the N64 era. Go guns-blazing in action-packed shootouts, steal secret plans, and accomplish objectives while foiling evildoers’ schemes as a secret agent in a solo or co-op campaign. Fight friends in both local split-screen multiplayer and online with up to 8 opponents.
Modeled estimate, not a reported figure. How we estimate →
About
Step into an adrenaline-fueled, retro first-person shooter paying homage to the beloved console shooters of the ‘90s.
Engage in pulse-pounding shootouts against cutting-edge enemy AI straight out of the futuristic realm of 1997.
Embark on 14 daring missions as Secret Agent John Walter, an elite operative tasked with saving the world from his arch-nemesis, Dominic Pulp. Protect the future against the phantoms of the past.
Traverse skyscrapers, nightclubs, museums, catacombs, and snow bases in a heart-pumping journey of espionage.
Play the entire campaign as a one-man army or alongside friends via split-screen and online cooperative play!
Each story mission is a self-contained environment where you have to accomplish varied objectives, such as hacking terminals, stealing secret plans, freeing civilian hostages, and much more… all while fighting armed guards in epic shootouts, of course.
3 Difficulty Levels
Every mission can be completed in 3 distinct difficulty modes (Agent, Special Agent, and 64 Agent). With higher difficulty comes more objectives, and more open areas to discover.
(Tip: Start with Agent to familiarize yourself with the missions, then ramp up the difficulty to discover what comes next.)
By beating par times and other trials, you can unlock Paradox Modes, which contain 70+ modifiers and cheats that enable various effects on regular gameplay, including:
Big Heads
Melee Disarms
Slow Bullet Speeds
No Reload
…and many more!
Ready for an unorthodox challenge? Complete Contracts: remixed missions with different objectives and Paradox mode pre-sets for additional Paradox unlocks.
Fight against friends in local split-screen multiplayer combat, or take the gunfight online with up to 8 players and 8 additional bots.
Enjoy full lobby customization including teams, weapon set, rule sets and paradox modifiers, with up to 10 saved pre-sets to your liking.
Deathmatch: Classic deathmatch, score the more frags to win!
Briefcase: Capture the briefcase and hold it for long enough to score a point. But don't get too comfortable, after each point won, the briefcase position is reset to a random point on the map.
Zone: You have to capture the zone on the map to score points. Don't let any enemy contest it as it will stall the countdown!
Challenges: special matches against pre-set bots where players must reach a precise score under a certain amount of time. The faster you win, the better the prizes. Unlock maps, characters, music tracks, and more!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 617 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Agent 64 is a must have for GEPD veterans and retro shooter enthusiasts. Unlike other retro shooters that imitate the visual style, but tweak the gameplay style of older titles, Agent 64 is extremely faithful to the GEPD formula of having containerized levels with the number of missions necessary to complete each level scaling with difficulty. The only change to this formula (as you may have already heard) is that levels are grouped into Acts with Acts 2-4 needing to be unlocked by Cyphers, which are obtained by completing levels and challenges on various difficulties. Agent = 1 Cypher, Special Agent = 2, Agent 64 = 3. I didn't mind this at all because I was planning on doing everything on Special Agent, as any self-respecting GEPD veteran should. The only thing that I wish would change is to have Cyphers from lower difficulties automatically be unlocked whenever a level is completed at a higher difficulty. Although with that being said, it was pretty fun replaying levels and breezing through them on Agent. Agent 64 isn't without some minor areas of improvement (no dual-wielding, crouching, shotgun sfx is kind of wimpy, odd lighting, seeing the Unity logo every time the game loads, etc.), but for a game made by 2 people with one guy (Replicant D6) who did EVERTHING except the music, leniency must be given. And even with leniency withheld, none of these things either by themselves or collectively in any way dampered my gameplay experience, as the game was fun to play, and online coop with my friend and I playing on opposite sides of the world worked pretty well. The only thing I can't comment on is multiplayer because every time I search for a lobby none are to be found. And I can't select deathmatch as a lobby option for some reason. Hopefully all this will get sorted out. Anyway, I highly recommend this game to all GEPD fans out there. And if you're thinking about playing with a controller, don't. Trust me, keyboard and mouse is the way. Replicant D6, please make a sequel!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, Japanese, French
Hours played at review time, across 619 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After over half a decade in development, Agent 64: Spies Never Die is finally seeing its full release. I remember seeing this game in its early stages and being very excited to watch it progress. Perfect Dark and GoldenEye are two of my favourite shooters of all time, so finally seeing an indie title try to emulate that style was incredibly appealing. There are far too many Boomer Shooter imitations out there – what we really need is a Bond Shooter or two! After all this time though, can the game live up to its very high expectations? I’m certainly excited to find out! Many thanks to the developer for the review code. THE NAME’S WALTER, JOHN WALTER Secret Agent John Walter may not be James Bond or Joanna Dark, but he’s got a job to do, and that job is to save the world from his arch-nemesis, Dominic Pulp. Alongside his daughter, Dana, he’ll find himself fighting through nightclubs, temples, skyscrapers, and much more. It’s a real globe-trotting adventure that stays mostly grounded, albeit with a few science fiction elements creeping in as the plot develops. Anyone who has played any of Rare’s shooters (or the TimeSplitters series, for that matter) should have a general idea of how the game plays. Across fourteen individually playable stages, you’re tasked with completing a series of objectives before you can exit the mission. There are no lives, checkpoints, or even health pick-ups, so failure or death means starting the mission all over again. It’s pretty punishing for gamers more acclimatised to modern conveniences, but the levels are just the right length to make replaying them feel like less of a hassle. Once you know what you have to do, where you have to go, and where enemies are positioned, losing 15 minutes of progress will probably only take a few minutes to recover (hopefully with more health). As with GoldenEye, the enemy AI is both intelligent and simultaneously rather dumb. They’ll run off to trigger alarms, stagger and clutch their limbs when shot, and roll in an attempt to avoid getting hit, but they’ll also call their mates and run to your position, making it easy to exploit their brashness as you funnel them into another room. And you’ll need to take advantage of that AI too, as the higher difficulties really push you to your limits. Enemies become far more accurate and aggressive, they deal obscene amounts of damage, and the additional objectives send you into areas of the map that were previously inaccessible. It’s a smart choice to block these areas off on the lower difficulties, as it prevents you from wandering around wondering where the hell you’re supposed to go. That can still happen on occasion, but the briefing screen provides enough clues to point you in the right direction. I also appreciate the variety of objectives on offer, even if the protection missions can be particularly punishing on the higher difficulties. In addition to the campaign, which can be played in single-player or co-operatively, the game also features a Challenge mode that pits you against bots in progressively more difficult pre-set scenarios, along with an Arena mode that acts as the game’s multiplayer. Here you can choose between the game’s main modes, maps, available weapons, number of bots, teams, and even gameplay modifiers. In the current era of gaming, where multiplayer customisation is often surprisingly limited, it feels incredibly refreshing, especially as it lets you save your presets if you find one that’s particularly fun. Better yet, the game’s core movement and mechanics genuinely capture the feel of those N64 shooters, making every match an absolute blast. It’s perfect for old-school gamers like me who just don’t gel with the modern era of multiplayer games. We’ve been waiting a long time for an indie game that truly captures the essence of Rare’s N64 shooters, and Agent 64: Spies Never Die pretty much hits all of those beats perfectly across both its single-player and multiplayer offerings. There’s just one problem that holds the game back for me, and it’s a big one: the absolutely abysmal campaign progression system. How it works is that the game is divided into four acts, each containing three or four stages. Completing a level on Agent difficulty earns you one Cypher Point, Special Agent earns you two, and the hardest difficulty, 64 Agent, grants you three. To access the next act, you need to accumulate a certain number of points. Unfortunately, the game decides to set the requirements so high that even completing every level on the medium difficulty isn’t enough to unlock the final act. As such, you’ll either need to complete stages on the hardest difficulty for extra points, or replay them and find the hidden mask to unlock the challenging stage challenge for another way to earn points. Both of which are pretty hard going and will require you to acquire a certain degree of mastery in the game, which makes playing the final act on Agent feel completely superfluous. By the time you’ve unlocked it, you’ll probably be good enough to consider yourself a pro, so what’s the point in playing on anything less than Hard? It’s a baffling decision that makes working through the story far more of a chore than it should be. The extra objectives on the harder difficulties and the unlockable cheats (gameplay modifiers that can be used in both single-player and multiplayer) should already be enough to encourage people to replay stages again and again. This system was good enough to make GoldenEye and Perfect Dark incredibly replayable, but here it made me enjoy the game less and not want to return, due to having to chisel my way through the story campaign at a snail’s pace. Is this enough to stop me recommending the game? Not really. But it does mean I recommend it with a degree of caution.
Excellent
Fantastic! A wonderful homage to Goldeneye on the N64. Agent 64 retains the feel and look of that classic while modernizing the controls and gameplay. Don't miss this one!
If you're an ancient fossil like me and remember playing the original GoldenEye 64, you'll be right at home here. It's got a similar aesthetic but modern controls and a smooth framerate. It has the same structure of objective-based missions with more objectives to do on higher difficulties, as well as unlockable cheats ("paradoxes", here) earned by speedrunning specific level+difficulty combos. It even takes a swing at implementing the cheeses that were a scrapped feature in Perfect Dark; here, you have to find masks and shoot them to unlock extra challenge levels. It also has arena challenges like the Combat Simulator missions from Perfect Dark, and a co-op mode. My only real complaints are that the par times (for unlocking paradoxes) on some of the arena challenges are absurdly strict, but it's an optional challenge within optional content, so it's not that big of a deal. It could use a tiny bit more QoL (such as being told which difficulty on a story mission is the one that unlocks a paradox without having to enter a mission and abort it), but the game just came out and is still under active development. It's basically a one-man passion project (with the music done by someone else), and is exceptionally good at what it set out to do: be a modern take on GoldenEye.
ITS GOOD 10/10
Excellent 90's shooter homage played fully with mouse and keyboard and worked amazing.
Really enjoyed this game! It really nails the same game feel that you get from Perfect Dark and Goldeneye, with the movement and weapon bobbing and aiming and everything. No diagonal movement to go faster though, which is a shame. The levels do get gradually more elaborate and interesting to go through, but nothing groundbreaking or anything, just fun. Played entirely on secret agent, while having to do two missions on Agent 64 difficulty and a mask challenge completed to get cyphers needed to unlock all Acts. HIGHLY RECOMMEND going through the game on Secret Agent or above, I feel that the difficulty is decent on this mode if you're being careful and also you get most of the cyphers needed to unlock the Acts in the game (a set of story missions you unlock). Kind of weird to lock campaign missions behind difficulty/mask challenges, I think you should be able to play through the entire game without any barriers. My biggest issue with this game, as someone mentioned in the reviews that put it aptly, is the lack of sauce. In other words, there definitely should be more flair and impact to a lot of things in this game. Stuff like having more flashy prop explosions goldeneye style, gunshot SFX could be better, reload animations should be included, pause menu music and unique UI, and animated screens on props and your gadgets (like the hacking tool or computer screens). These are what came to mind while I was playing through the game. This game really made me want more objective based shooter games, and I'm happy that this game scratched that itch for me for exploring and finding objectives to complete.
The adventures of John Goldeneye and Becky "Joanna Dark" Perfectdark are truly a wonderful tale of wholesome msiadventures and 90s Rare nostalgia. The main objective of the game is to prevent metrosexual film executive Dominic Pulp from releasing The Odyssey 2 which will send AMC stock to the moon. At one point there's a shareholder meeting discussing transgendered film representation and our protaganist is put in prison for criticizing the Odyssey's casting choices. While following the stock to the moon, everyone learns the true power of friendship as it turns out Domnic Pulp has several brothers who were shorting AMC the whole time. I skipped a lot of the cutscenes but I'm pretty sure this is the main plot. Overall the game just makes me want to play Perfect Dark, but it's pretty fun and the challenges upset me for being too hard. Final Verdict: 64/10 -- Dominc Pulp is the greatest villain in the history of art and media and will be spoken of for the next millenia.
It's not amazing, but it scratches the itch for an N64 style shooter.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $148.8K | 1.5K | 53% | $4.99 | |
| $14.4K | 64 | 73% | $9.99 | |
| $5.6K | 25 | 72% | $9.99 | |
| $347 | 5 | 80% | $2.99 | |
| $200 | 2 | 100% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $484.2K | 1.2K | 88% | $15.29 | |
| $483.8K | 1K | 74% | $14.99 | |
| $484.3K | 531 | 78% | $24.99 | |
| $484.4K | 1.1K | 71% | $19.99 | |
| $483.4K | 1.6K | 99% | $14.99 | |
| $484.8K | 796 | 75% | $12.74 |