
A retro spy FPS inspired by the N64 era. Go guns-blazing in action-packed shootouts, steal secret plans, and accomplish objectives while foiling evildoers’ schemes as a secret agent in a solo or co-op campaign. Fight friends in both local split-screen multiplayer and online with up to 8 opponents.
Modeled estimate, not a reported figure. How we estimate →
About
Step into an adrenaline-fueled, retro first-person shooter paying homage to the beloved console shooters of the ‘90s.
Engage in pulse-pounding shootouts against cutting-edge enemy AI straight out of the futuristic realm of 1997.
Embark on 14 daring missions as Secret Agent John Walter, an elite operative tasked with saving the world from his arch-nemesis, Dominic Pulp. Protect the future against the phantoms of the past.
Traverse skyscrapers, nightclubs, museums, catacombs, and snow bases in a heart-pumping journey of espionage.
Play the entire campaign as a one-man army or alongside friends via split-screen and online cooperative play!
Each story mission is a self-contained environment where you have to accomplish varied objectives, such as hacking terminals, stealing secret plans, freeing civilian hostages, and much more… all while fighting armed guards in epic shootouts, of course.
3 Difficulty Levels
Every mission can be completed in 3 distinct difficulty modes (Agent, Special Agent, and 64 Agent). With higher difficulty comes more objectives, and more open areas to discover.
(Tip: Start with Agent to familiarize yourself with the missions, then ramp up the difficulty to discover what comes next.)
By beating par times and other trials, you can unlock Paradox Modes, which contain 70+ modifiers and cheats that enable various effects on regular gameplay, including:
Big Heads
Melee Disarms
Slow Bullet Speeds
No Reload
…and many more!
Ready for an unorthodox challenge? Complete Contracts: remixed missions with different objectives and Paradox mode pre-sets for additional Paradox unlocks.
Fight against friends in local split-screen multiplayer combat, or take the gunfight online with up to 8 players and 8 additional bots.
Enjoy full lobby customization including teams, weapon set, rule sets and paradox modifiers, with up to 10 saved pre-sets to your liking.
Deathmatch: Classic deathmatch, score the more frags to win!
Briefcase: Capture the briefcase and hold it for long enough to score a point. But don't get too comfortable, after each point won, the briefcase position is reset to a random point on the map.
Zone: You have to capture the zone on the map to score points. Don't let any enemy contest it as it will stall the countdown!
Challenges: special matches against pre-set bots where players must reach a precise score under a certain amount of time. The faster you win, the better the prizes. Unlock maps, characters, music tracks, and more!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 616 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this isn't a Love Letter to GoldenDark, this is damn near a sequel - that's how close it is in feel and general vibeness. I was into this game's demo when it first came out and have been passively waiting for it since then, so maybe three years. and it's good. maybe great, I don't know yet. I definitely think it more than fulfills its concept of making GoldenEye But 2020's - it's a more painstakingly faithful recreation than any of the official ones that've so far been released. everything's there, right to the exact same stock sound effect bad guy deaths. the addition of a solo / online Bot Arena mode is much more than welcome - well done on that. didn't have to do it but you did. this is one of the most charming releases you'll play this year IF you have a fond familiarity with the GoldenDark games. and if you don't, it's a hoot anyway. highly recommended, and the developer really did well, here. took their time, and it paid off. really well done.
Solid game. Lots of fun, you have to play through campaign and challenges to unlock more multiplayer maps but Im not minding it. Definitely recommend it if the general idea of this game appeals to you. Only critique I have is I think they could have added much more guns like straftat but I am happy with this game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, Japanese, French
Hours played at review time, across 618 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If youre a fan of old school fps's like goldeneye or perfect dark this is the game for you and there is online co op and multiplayer with bots.
Agent 64 stands out as being such a unique game for this day and age. It really feels like I jumped back 20 years and played a new game of that time. It leans into that with it's controls which feel wonky at first but over time I grew to love them. It really gives the game such a unique flavor. Co-op was welcome and a really fun time. The star of the show was the level design and to me it even beats out some of the greats like Doom 2016. The levels all feel unique and what they have you doing feels interactive and not just the same combat encounters with moderately different landscapes around. It's a game with a lot of charm that doesn't overstayed it's welcome and allowed me to re-experience a piece of gaming history (that's at least what it felt like).
Excellent gameplay. Felt like I was back in time playing 007 GoldenEye and Perfect Dark on the N64 and the art style felt like playing the TimeSplitter series. The cheat (Paradox) system is amazing but there seems to be one cheat missing.... ALL GUNS. It would be great to have that cheat unlockable to pair with Infinite Ammo. Otherwise, GREAT GAME! :)
Very close to greatness. It's extremely fun on the campaign side. Colors and Lighting is very well placed and catch the mood quite good. Definitely a Thumbs up on the music aswell. Some levels are quite tough to almost unfair in my opinion, but this could very well be a skill issue on my end. Brought me back to the Goldeneye Days, but tries to have a little unique spin on it! Absolutely recommend.
Great game! The controls, map designs and difficulty feel right at home Goldeneye / PD's style. The gunplay is solid and sfx are crunchy, making the gameplay loop pretty satisfying to learn and get better at. As much as I enjoy the game however, I don't think I could recommend it for those looking to get 100% achievements; specifically getting the achievement Speed Demon, which requires you to beat every level (on specific difficulties) in very little time. I do love a speedrun challenge, but when you're required to beat a longer level, on a higher difficulty, with very little time to waste, it very quickly becomes annoying and not fun to play. Especially even more annoying that those Par Time runs have unlockables hiding behind them, so if you want to 100% the game, you might as well become a full-time speedrunner because you will be dying a LOT. Besides all that though, it's still a great FPS that offers a tough yet satisfying challenge. Haven't played the multiplayer yet but I trust that it's going to be a great time whenever I get around to it.
Agent 64: Spies Never Die is a very faithful throwback to GoldenEye 007 and Perfect Dark. The gunplay, levels and missions structure will make you feel right at home. But, some things about the campaign are a bit annoying and could be improved: - Weapon selection is limited to a few pistols and the same 2 or 3 automatics. - Sniper Rifle doesn't seem to zoom further than other weapons. - Enemy AI sometimes have a long starting animation, giving you plenty of time to attack. I wish they could throw grenades instead. They can melee attack, which is great. - Item selection is done by menus. I would prefer new key binds different from weapon cycling. Personally, the look of the menus could be better: GoldenEye used a watch, Perfect Dark something similar. But here, it's basic PC menu. This is where the game could bring out its own personality. There is no mission briefing section to explain where the player is, what he has to do and why in the context of the story could be interesting. The story is pretty much in the intro cutscenes and in the mission objective description. As for multiplayer, I haven't touched it. But, since the targeting system is more like the console games, I prefer something like a classic PC shooter. GoldenEye Source 5.0 is a better option for me.
Agent 64: Spies Never Die is an absolute treasure. It's clearly a love letter to the era of spy-themed first-person shooters, striking the balance between impressive quality while not taking itself so seriously. There are numerous references for nostalgic gamers to appreciate, and moreover, the game delivers nostalgia with a little dusting of modern sensibility. This results in experiencing the thrill and joy of revisiting an older-style game without griding your teeth at the painful parts. For example, the escort mission with Dana ended up being one of my favorite segments because the character could actually fend for themselves. I highly recommend anyone who wants to feel like a badass polygonal spy once more. I applaud Replicant D6 on making a game that is fun, fuels nostalgia, and offers endless replayability.
Captures the nostalgia perfectly. Also the controlls are done verry well with mouse and keyboard. It´s a hommage to Golden Eye and done right. My only complaint is that there is no train level... I would suggest playing it form the beginning on, atleast on agent, than you don´t have to repeat missions (honestly some ar so good, that I repeated theam on special agent).
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $148.8K | 1.5K | 53% | $4.99 | |
| $14.4K | 64 | 73% | $9.99 | |
| $5.6K | 25 | 72% | $9.99 | |
| $347 | 5 | 80% | $2.99 | |
| $200 | 2 | 100% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $482.5K | 455 | 42% | $29.99 | |
| $482.8K | 1.9K | 99% | $16.66 | |
| $482.9K | 955 | 87% | $19.99 | |
| $482.1K | 1.8K | 85% | $14.99 | |
| $482.1K | 545 | 88% | $39.99 | |
| $481.8K | 4K | 94% | $3.99 |