
A retro spy FPS inspired by the N64 era. Go guns-blazing in action-packed shootouts, steal secret plans, and accomplish objectives while foiling evildoers’ schemes as a secret agent in a solo or co-op campaign. Fight friends in both local split-screen multiplayer and online with up to 8 opponents.
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About
Step into an adrenaline-fueled, retro first-person shooter paying homage to the beloved console shooters of the ‘90s.
Engage in pulse-pounding shootouts against cutting-edge enemy AI straight out of the futuristic realm of 1997.
Embark on 14 daring missions as Secret Agent John Walter, an elite operative tasked with saving the world from his arch-nemesis, Dominic Pulp. Protect the future against the phantoms of the past.
Traverse skyscrapers, nightclubs, museums, catacombs, and snow bases in a heart-pumping journey of espionage.
Play the entire campaign as a one-man army or alongside friends via split-screen and online cooperative play!
Each story mission is a self-contained environment where you have to accomplish varied objectives, such as hacking terminals, stealing secret plans, freeing civilian hostages, and much more… all while fighting armed guards in epic shootouts, of course.
3 Difficulty Levels
Every mission can be completed in 3 distinct difficulty modes (Agent, Special Agent, and 64 Agent). With higher difficulty comes more objectives, and more open areas to discover.
(Tip: Start with Agent to familiarize yourself with the missions, then ramp up the difficulty to discover what comes next.)
By beating par times and other trials, you can unlock Paradox Modes, which contain 70+ modifiers and cheats that enable various effects on regular gameplay, including:
Big Heads
Melee Disarms
Slow Bullet Speeds
No Reload
…and many more!
Ready for an unorthodox challenge? Complete Contracts: remixed missions with different objectives and Paradox mode pre-sets for additional Paradox unlocks.
Fight against friends in local split-screen multiplayer combat, or take the gunfight online with up to 8 players and 8 additional bots.
Enjoy full lobby customization including teams, weapon set, rule sets and paradox modifiers, with up to 10 saved pre-sets to your liking.
Deathmatch: Classic deathmatch, score the more frags to win!
Briefcase: Capture the briefcase and hold it for long enough to score a point. But don't get too comfortable, after each point won, the briefcase position is reset to a random point on the map.
Zone: You have to capture the zone on the map to score points. Don't let any enemy contest it as it will stall the countdown!
Challenges: special matches against pre-set bots where players must reach a precise score under a certain amount of time. The faster you win, the better the prizes. Unlock maps, characters, music tracks, and more!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 615 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
In short this is a fun game. Scratches a bit of that old N64 Goldeneye/Perfect Dark itch. But all in all its also really short, made longer by the cypher system. which makes you replay levels on harder difficulty. I find the asking price pretty steep for what you ultimately get. So i would wait for a good sale. But its a solid game and there is some fun to be had.
I wish I could say I liked this more than I do. I love Perfect Dark, GoldenEye not so much but I still enjoy it, but Agent 64 just misses in a lot of important ways that makes playing it feel gauche. For the record, I finished the first three missions on a couple of difficulties each, played a couple of the early Paradox challenges, and a handful of botmatches. I saw I had just enough time to get a refund and realised I didn't really want to play the game anymore. -The difficulty is a bit too overtuned to my liking. Agent and Secret Agent are cakewalks, while 64 Agent is too much by comparison - comparable to its inspirations yes, but damn, even Perfect Dark gave you room for one or two more mistakes. It doesn't help that the objectives I saw that are added on higher objectives are a bit too 'do what you already did anyway'. Perfect Dark was excellent for taking you off the beaten path and in this game I didn't quite feel the same way, at least in the first few missions. -The campaign AI is shoddy in a couple of ways. One, it doesn't notice some really obvious things - an open courtyard with four dudes don't notice when you take out their friends in line of sight with an unsilenced weapon, and it bothers me to no end, like the AI all live in their own invisible bubble. Two, the behaviors are really canned, even by the inspiration's standards: in Perfect Dark at least, they could do things like only fire a short burst, a long burst, stroll towards you on magdump, run for cover, do a dodge roll while shooting at you. In Agent 64, they roll from time to time, but they mostly do the exact same behaviors - walk at you, stop to fire a burst that's the same length every time, or just wander off despite the fact there's a firefight going on in the same room, and it seems to be tied to the weapon they're holding - if you see one guard with a Viper MK1, you've seen them all. Three, the AI isn't touched at all by the difficulty, they act exactly the same way on all three, they're just more likely to hit you and do more damage when they do. It all adds some to some really boring design and I'd had enough of it by the time I got to act 2. -Problems with input. I played this on both my Steam Deck and my desktop PC, and there's some kind of input lag on both that makes firing your gun feel really unreliable. It's hard to tell if this is from not being allowed to shoot or act after you've been shot for a moment (more a GoldenEye thing) or if it's actually a problem with the fire command. Also, the setting for aiming with the crosshair is too sensitive and the option in the menu to turn it up or down doesn't actually work, so I found it completely unreliable to use. Having to swap weapons and gadgets the same way as GoldenEye when Perfect Dark figured out the weapon wheel 25 years ago feels wrong. -I don't like the music at all. It all feels like it's missing a melody, a background set of instruments, or both. The dynamic switching between tracks isn't all that impressive either. It fades into the background really quickly and doesn't leave an impression at all. I can still pull up the Carrington Institute theme on command. -I don't like how this handles unlocking content. They do give you a prompt to play through on Agent first, then on higher difficulties, to unlock "Cyphers" which unlock...well, I'm not sure, but I had to spend four Cyphers to unlock the second Act, which feels against the point of a story-driven game like this one and not something the inspirations ever did. However, you can play "Paradox missions" which give you a modified version of the original, but it means hunting down and finding face masks to shoot in the missions in order to get them, which means you have to replay a mission to 'replay' a mission to get to new missions if you just want to breeze through on Agent difficulty for a lark. It feels wrong. It would be better if you unlocked the Paradox missions with the Cyphers while having standard progression with the main missions, then have the Paradox cheats be unlocked with good performance (although I have no godforsaken clue how you're expected to beat the castle in 2:40, either you're calling back to the CamSpy trick in the G5 Building or that needs to be raised at least another minute). -And the botmatches...well, I didn't play too much of them, but I will say the one thing that convinced me I wasn't really having fun was when I played an Advanced League match, walked up to an Intermediate-difficulty bot firing a 45-round SMG mag at me non-stop, face-to-face, and didn't get hit once, while doing that in the campaign just gets you killed. It filled me with a dissonance I haven't been quite able to shake since I stopped playing to write this review. No comment on the online multiplayer as I don't play online anyway (although I do need to give Perfect Dark Kai a shot at some point).
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Languages: English, Japanese, French
Hours played at review time, across 616 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not a bad game by any means. But I thought I’d like it way more than I do. Honestly just makes me want to play goldeneye or perfect dark instead .
It's an incredibly shallow and pale imitation of Goldeneye. the AI is just completely brain dead, And although it advertises it has a single player mode it's basically a bare bones sandbox with enemies that you shoot There's no interactivity there's no anything to keep you really playing. The only reason to get this is if you like the multiplayer and I hate multiplayer so not for me
OK I am old. I owned the original 007 Goldeneye and Perfect Dark and played them tons. Since 2015 I have never written a bad review until now. After playing it I do not understand the very positive reviews at all. I bought this mostly for the multiplayer but it is currently unplayable. There was one lobby to join at the time so I joined my first multiplayer game and it was me and just one other player. Every single time I spawned, I was immediately killed by this player he was throwing grenades exactly where I was continuously. The player never fired a gun the whole game and I could not do anything. If I stayed in the room I spawned in, they just opened the door every time and I was killed by grenades. If I took one step outside the door I was instantly killed by grenades. I could not move anywhere. This was so bad I did not even know where he was the majority of the time. This is not a skill issue on my part. I actually did not get a chance to do anything because I was constantly instantly dead and there is zero spawn protection. I did the first single player mission and that was just OK. It was old school 007 vibes but a mediocre version of it. It feels very, very barebones. The price tag for this game seems way too high after playing and If you are going to purchase this then I would recommend purchasing when on a deep sale. If using a controller, aiming your weapon feels like it was made for Mouse and keyboard and seems overly difficult to precisely aim at enemies. Listen to this review if you are on the fence about this game and want to spend $20 on something better.
I'm sad to give this game a negative review, but I'm frustrated that I can't progress the campaign. Having to speedrun levels to unlock extras is already boring, but having to up the difficulty to progress the game's campaign? I don't want to replay these levels right now, I'll come back to the ones I like later and try to accomplish all objectives. At least let me progress by playing some other mode instead of replaying the same levels. Right now I just want to play an oldschool shooter while the baby and wife are asleep. Other than this progression problem, the game is really amazing, nice old school vibes, fun gun play. I promise I'll change this review if the single player progression changes at some point.
I wanna start off with a negative, I really don't like that this game uses Easy Anti Cheat. They've at least enabled it to be playable on Linux which is appreciated, as many games that use EAC do not allow this. But I really do not think a game like this with a very casual multiplayer requires Kernel level anti-cheat. I find it overly invasive. But onto the good stuff: I have no nostalgia for the Goldeneye era of FPS games on account of being a literal baby; I didn't play Goldeneye itself until a few years ago. Although obviously being a Goldeneye homage Spies Never Die stands well on its own as an excellent first person shooter. It is just a ton of fun. I've long been a fan of the Goldeneye style of gunplay, i.e. being able to aim the gun independently of the camera. I think it is a very fun way of handling FPS controls, immersing you in the game by making you feel like a character holding a gun, as opposed to a floating gun with a camera attached to it. In Spies Never Die this control scheme feels so natural and smooth, you get accustomed to it right away and gun fights just feel so satisfying. The missions are pretty straight forward shooting gallery fare as expected, but they never get dull and they can even be quite challenging at times which is refreshing, as FPS campaigns of recent years have lacked any real challenge. I do think the effort to reproduce a Goldeneye experience as closely as possible isn't always to the games benefit, I'm mostly talking here about the games enemy AI which is veeeery simplistic. Personally I would have liked to see a wider range of enemy behavior to make it feel more like a modern take on the original experience. Overall though I highly recommend this game. AAA games have really dropped the ball on single player FPS experiences and I'm glad to see retro loving indie developers picking up the ball and running with it once again.
The polygon people are back and I'm smiling ear to ear! Of course there's some nostalgia going on here, but it's not a requirement. Someone could have never played a minute of Goldeneye 007 or Perfect Dark in their life and still enjoy this game. I've always thought nostalgia isn't what makes people play old games, nostalgia is a Donkey Kong t-shirt or a Pac-Man wastebasket or collecting cartridges and sealing them up in a box and never playing them. People play old games frequently because they love the style of gameplay. I love the style of gameplay. And the style here is late '90s console shooter, more family friendly than the bloody grimdark stuff that was on DOS and early Windows at the time, but in return you got more of an adventure. They were like blockbuster movies, at least as well as the consoles of the time could pull off. Agent 64 captures this feeling perfectly with with all sorts of pulpy spy fiction action set in ski resorts, art museums, and rich peoples' houses filled with rare wine and twelve bedrooms. Marble floors, smoke frosted glass, helicopters, tailored tuxedos, champagne, nuclear weapons. Perfect. Gameplay wise, it's a '90s shooter. There's no crouch, there aren't many mechanics at all really, just hide and shoot. It's a reaction time thing, but also practice and memorization. Every enemy is in the same place every time, and the object is to get better and faster. Memorization, optimal pathing, quick trigger finger, climb the leaderboard. But also maybe there are some secrets hidden here and there? Of course there are. Besides the decent sized campaign that wants to see you pass every stage on all three difficulties, there is a challenge mode and all sorts of multiplayer and co-op features for some more old school fun. My only downside is I wish there were more environmental sounds and interactivity. No footsteps, no toilet flushing. My heart sank a little. 8/10
Agent 64: Spies Never Die is an old-school first-person-shooter inspired by classics from the Nintendo 64 area, especially Goldeneye, playing this really felt like a throwback. [u][b]Story[/b][/u] The Story is over the top and not fully serious. It definitely takes some inspiration from more over the top James Bond plots, but that also makes it more fun. A fully serious in dept story wouldn’t have fitted the game in my opinion. It serves it’s purposes to string you along but nothing more. [u][b]Gameplay[/b][/u] This game is difficult. You get one life per mission and if you die, it is back to the start. There is no crosshair and the aiming works a bit like a mix of auto-aim and pointing your gun into the direction of the enemies. It sounds a bit weird if you haven’t played the games back then but it works wonderful. There is a separate mode you activate with the press of a key that allows you to move a crosshair around for more precise shots. The whole systems works well together and it feels intuitive right from the start. Before each mission you can select one of the three difficulty modes, which changes for example, that you have to complete less or more objectives. But it isn’t possible to just finish the game with playing all missions on the lowest available difficult, since you get “Ciphers” per completed mission and you need a certain amount to unlock the next Act of the Story. Beside the Story, there are also challenges, coop…multiplayer, the game has a lot on offer. [u][b]Graphic/Audio[/b][/u] The game captures the look and sound of the Nintendo 64 near perfectly, playing through Agent 64, feels a bit like time travel. But if you don’t mind the graphics as someone who hasn’t played back then, I think you will appreciate the feeling the game gives you, and take you back to a place where shooters were still very new on consoles. (which you can now experience on pc!) [u][b]Final Thoughts[/b][/u] Agent 64: Spies Never Die is an excellent shooter that accomplishes exactly what it wants, making you feel like you are playing an N64 game. The difficulty spike in some missions could need some balancing though and through the one life mechanic the game can become very frustrating at times unfortunately, but it only released recently, so I hope the devs will listen to community feedback and work on the game where it is needed. Nonetheless, Agent 64 provides a unique gaming experience for players like me, going back in time to when they were young or newer players who want to go on a little travel back to the late 90s. The game as a ton of content unlockable’s, like many of the classic cheats, including big head mode and much more and is well worth the experience if you can handle the moments of frustration.
Kernel-level anti-cheat prevents from playing online co-op. This thing has no place in an indie game.
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