
Age of Viking Conquest is a conquest strategy simulation about vikings invasions across Europe... and elsewhere
Modeled estimate, not a reported figure. How we estimate →
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Russian, Spanish - Spain
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Le jeu n'est pas jouable car l'evenement aléatoire et temporaire "tempete" qui detruit tout mouvement entre 50 à 90% recouvre au bout de 20 tours toute les cases mers
NICE GAME
Well the concept is cool, i like it. But it is to "laggy" and freezes. I have played 3 games now and 4-7 turns in it freezes... So it needs work but i see potential :) But for now i have to NOT recommend this game cuse of all the problems..
Niezła
Mauvais
There are a few bugs. 1. Lose all your Money and Stuff when you save the game. 2. I have lost troops when moving into a certain territory. I have run across other minor bugs but the game is fun.
Crashes on a regular basis. If I try to save a game the game stops working. Cheap but not cheerful. Avoid.
Hey, considering the price, this game is totaly amazing. Crusader kings kind of like. You really must try it. Excuse the english.
petit jeu tres basique, aucune forme de diplomatie, aucune gestion de ressources a part l'or qui ne deviens plus un probleme tres vite, 1 seul type de troupes au sol, 1 seul type de navires, juste du deplacement jeu bugger, il viens de me faire disparaitre l'ensemble de mes troupes lors d'un passage de tour... cela faisait 30 ans IG que j'economisais mes troupes pour detruire les byzantins, autant vous dire que j'ai pas la patience de recommencer...
So many bugs (unexplained loss of gold and troops etc, 10 Arab troops wipe out 214 Vikings???) the game is unplayable.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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