
Age of Gladiators II: Rome is a single-player strategy/management sim set at the height of the bloody gladiatorial games in ancient Rome. As your fighters increase in level, it will be up to you to decide how to forge their attributes and abilities. Build your story. Build your empire.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The RNG is out of control
This game is a complete waste of money. There is no real strategy, no meaningful tactics, and very little decision-making. Almost everything comes down to stats and RNG. The gladiator recruitment system is one of the most frustrating mechanics I've seen. You spend more time waiting, refreshing, and hoping for decent recruits than actually playing the game. The combat gets repetitive very quickly. If your stats are higher, you win. If they aren't, you lose. That's about it. Calling this a deep gladiator management game is misleading. The grind is excessive, progression is painfully slow, and many mechanics feel like they exist only to waste your time. I regret buying it and I cannot recommend it. There are plenty of online games that are far more engaging and enjoyable than this.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The potential is visible, but the dancing isn't particularly interesting... The combat and leveling mechanics, as well as the style, resemble Age of Decadence, but without magic or dialogue (which is a shame).
Juego malo y mediocre muy por debajo de lo qu esperaba de un juego hermano de un titulo como roma II, una decepcion total casi para pedir la devolucion del dinero, apariencia terrible, historia muy mala me quitan un guerrero por 30 turnos siguiendo a su familia y al final se muere sin una sola recompenza, cuando esperaba que fuera un patricio que me trajera una gran fortuna o muchos objetos, lo empece 5 veces y las 5 termino igual, armas malas exclavos malos y mucho tiempo par crear un ludus apenas pasable , resumen no pierdan su tiempo, ha y se me alvidaba un insulto para los millones de hispano parlante del juego es solo en ingles
restart, restart cool got good lenders, but no A rated gladiators. restart, restart, restart. * The stars line up this will be your start save til the end of time. * now manage some pin cushions, Fun for what it is
bleh
Falta PT/BR, quando tiver volto a comprar
FUN
Неплохой менеджер гладиаторов: жёстко, атмосферно и залипательно. За свою цену — вообще огонь.
Once you get past the missing description of many UI elements (look for the Forum Discussions) - you get an intriguing and motivating game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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