
Following the huge successes of the number 1 Steam top selling epic SRPG, Agarest: Generations of War and its prequel Agarest: Generations of War ZERO, Ghostlight are proud to release the massively updated sequel to the series, Agarest: Generations Of War 2!
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
We need a new agarest game. This series is one of the best JRPG love all the games.
Для любителей японских ролевых игры, которым не важен графон, а которые ценят игры за атмосферу, погружение, музыку, гемплей... тд пд... ну Вы поняли... А Здесь будет кошка, люди, которые будут пролистывать страницу, могут погладить ее. /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
Otimo
There's a lot to unpack here, so we'll start with the basics. The graphics and music are very good considering the game's age. The sprites in particular are excellent, and convey the characters well. From a story perspective, Agarest 2 brings some interesting ideas to the table; it wants to explore topics that most JRPGs breeze past, such as fate and the relationship between gods and humans. Unfortunately, it didn't accomplish the level of depth that these topics deserve. Even the elusive true ending wraps up with a lot of platitudes about working together in spite of uncertainty and suffering. Mechanically, Agarest 2 is a bit difficult to get ahold of. The tutorials do not explain its many systems well. Fortunately, once you begin to understand its systems, they aren't actually as complicated as they look. The game isn't very well balanced, but if you understand the mechanics, it's generally too easy rather than too hard. In turn-based combat, it still strikes me as bizarre that there's very little importance to whose turn is currently occurring. The game also wants you to do an excessive amount of grinding. They guide you to it using dungeons and quests, but by the time I arrived in the late-game, I was bored. Finally, the elephant in the room. In addition to a JRPG, this is also an ecchi game. I'm no prude, but I found the vast majority of the "erotic" scenes and mechanics to be intrusive, immersion-breaking, and cringe-worthy. I didn't mind the two cases that were directly related to plot and character development, but those were the exception rather than the rule. On the whole, Agarest 2 is ok. It's fine to try it out if you're out of good JRPGs to play, or just want to try something different. It's also fine to skip it.
Like all other games in the series, I could not get into it nor enjoy it.
Yes.
combat tres compliquer avec plusieur didacticiel
Good game but...IT'S SO CONFUSING not the fighting or anything I got that down the thing that confuses me is the story I can't progress I made it to some town did commissions and then got a dialog and continued the story then they all just disappeared and I've done like 20 more commissions yet still nothing so I have no clue where I have to go to trigger the next part of the story.
daddy Chaos did nothing wrong.
*Valkyrie Profile style * -play without guideline if you dont serious about ending. -use a lot of times for battle in the 1st generation(hard mode) when you understand all of gameplay and skill system, you can fast play in battle -DLC(sales) is great for hard mode ex weapon and armor set, PP TP points storyline 7/10 gameplays 8/10 generation system 9/10 interface&skill system 8.5/10 characters design 7/10 dlc 8/10 (80 hours + and miss true End route T_T, that make me miss complete trophy too)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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