
"AfterM.A.T.H. (Mobile Arsenal Tactical Hunter)" is a sci-fi action game where players pilot advanced mechs to combat the deadly Venomarch creatures. Engage in diverse missions including enemy elimination, hive destruction, new weapon testing, and giant boss battles in a post-apocalyptic world.
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Languages: Traditional Chinese, English, Japanese**languages with full audio support
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Игра AfterM.A.T.H. — это интересный микс головоломок и атмосферного хоррора. Необычная механика использования математических задач для взаимодействия с миром и выживания впечатляет. Зловещая обстановка и звуковое сопровождение создают напряженную, пугающую атмосферу. Это свежий и умный взгляд на жанр, который понравится любителям интеллектуальных испытаний с мрачным антуражем.
シンプルなTPSメカゲー。 ステージは1つでボスを倒したらクリアというコンパクトさ。 基本的に引き内で敵を撃ってミッションをこなしていくだけ。ラスボスは少し分かりにくいが地形に依存するのでクリア自体は楽。 カスタム要素は弱くゲーム性などは低い。UIデザインは露骨に悪い。 街を探索するのは少し楽しい。
All I can say despite being a free game I still want a refund, for this is a waste of time and anyone who recommend this needs to have their eyes check. This a cheap made game with premade assets, models, bad UI, animations etc, nothing about this game is original.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 33 reviews with recorded playtime.
AfterM.A.T.H. is a free mech shooter that feels like it was built for a much bigger game, then someone hit “ship it” after the tutorial level. One mission. One town. Two enemy types. That’s the entire experience. The update history is as empty as the skybox you can accidentally fly into, and honestly, the mostly negative reviews earned every point. The bones are genuinely solid. The town looks great, gritty, lived-in, and perfectly matched to the post-apoc vibe the story teases. Graphics do their job without trying to blind you, the sound design is competent, and there’s even some voice acting that doesn’t make you want to mute everything. Floating damage numbers and a clear health flash give combat the feedback it needs on paper. On paper is where it stays. The moment you actually start shooting, everything falls apart like a mech whose left and right arms were never introduced to each other. Weapons mount on both sides (or sometimes all on one side, because why not) and fire simultaneously, but each barrel has its own idea of where “forward” is. The crosshair does not tell you where your shots are going. Auto-target exists, but it’s about as helpful as a polite suggestion when you’re trying to hit flying targets. The two enemy types quickly become comedy routines. The little ones fold the second you backpedal and circle them. The worms? Just stand at a higher elevation and bunny-hop their spit attacks. Once you figure that out, the “challenge” evaporates. You can literally stand at the edge of aggro range and snipe everything except the big worm, who still can’t be bothered to chase you properly. Then there’s the warp gate, the game’s multifunctional hub for repairs, loadouts, and buffs. Sounds convenient until you realize you’re completely helpless while the dialogue box is open. Nothing says “strategic depth” like getting deleted by a giant worm because the menu won’t let you cancel fast enough. Oh, and there’s no manual save. Close the game? Back to the very start. Hope you enjoyed that thirty-minute checkpoint sprint. Look, I’m not mad. I’m just disappointed in a strangely affectionate way. This is the mech game equivalent of a really promising first date that ends with “I have to wake up early tomorrow.” The foundation is here. The atmosphere is here. The story hints at something worth defending. But the combat loop is repetitive, the controls fight you the whole way, and there’s zero reason to replay once the two enemy patterns are memorized. If the devs ever come back and actually tweak the aiming, sync the weapons, fix the collision cheese, and, wild idea, add more than one mission, this could be a legit sleeper hit. Right now? It’s a half-built mech sitting in the garage. My Completely Made Up, But Heartfelt Scoring System OVERALL: 52/100 Gameplay: 13/25 Story: 10/15 Controls: 7/15 Graphics: 9/15 Sound: 8/10 Intangibles: 3/10 Replay: 1/5 Challenge: 1/5 Not recommended in its current state, but I’ll keep an eye on the workshop page just in case someone decides to finish what they started.
It's terrible, apparently its a full game but I played it thinking it was a demo played for 52 minutes on the tutorial turns out that tutorial was the full game paid and completed in 52 minutes, Diabolical
This game is awful.
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I failed the tutorial. 3 times. Games sucks.
????巨大沙虫打完就结束了,感觉游戏好敷衍,游戏视角太滑了控制不过来
This is technically a game. It is a neat concept, however there are many areas where it needs improvement. The only area where improvement is not needed is mouse speed. In my opinion, this would be an early alpha release. If you would like testing input please let me know and I will try to help.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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