
"AfterM.A.T.H. (Mobile Arsenal Tactical Hunter)" is a sci-fi action game where players pilot advanced mechs to combat the deadly Venomarch creatures. Engage in diverse missions including enemy elimination, hive destruction, new weapon testing, and giant boss battles in a post-apocalyptic world.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: Traditional Chinese, English, Japanese**languages with full audio support
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Reviews
I played this game so you dont and lemme just tell ya, Dont.
Game looks good , but under the hood is the largest turd you will ever find , had potential but totally fumbled it
I couldn't kill a single enemy while it was flying and "stomping" on them destroyed the Mech in a matter of seconds. 10/10 game of the year. I'd sell my wife for it.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 33 reviews with recorded playtime.
Art style is interesting and graphics are good. Animations and controls are a bit clunky. Only 1 level of play. I couldn't recommend this as it's one level and the controls just throw me off. I hope the dev decides to keep going and improve their skill and this game.
Gelecekte insanlık, benzeri görülmemiş bir mutasyon tehdidiyle karşı karşıya kalacak. Venomarch olarak bilinen ölümcül yaratıklar Dünya'yı kasıp kavurarak kaos yaratır. Bu tehditlerle başa çıkmak için insanlar, gelişmiş M.A.T.H. (Mobil Arsenal Taktik Avcısı) mekanik sistemini geliştirdi. Oyuncular bu oyunda M.A.T.H. makinelerini kontrol ederek insanlığın geleceğini korumak için çeşitli görevleri yerine getirecekler. Haydi artık başlayalım.
ONCE AGAIN CAW CAW—[i]whehamea?[/i] (I should probably get that looked at, huh?) Normally I balk at math. Totally irrelevant in this case, but... one does not simply pass up an opportunity to rag on math nerds. The only thing better than MechWarrior 3 is MechWarrior [b]Free.[/b]
game is good the dev just hasnt thought of some simple things such as when you unlock the ability to change your M.A.T.H or service it, the aliens can still kill you and you can still take damage and you cant do anything about it since your in dialogue, another thing they could change is damage balance, either make the aliens do less damage or make it so we do more damage especially for the burst weapon. besides that its a good idea and a good game
This is not so much a game as a hobby project someone put together in a couple of hours. Barely worth playing even for free.
Erm... The art work looks great and all. But this is really just a tutorial / alpha of a game. Tutorial isnt really even a tutorial. It doesnt explain anything except put the keys on screen. Points: -The graphics are meh. -The enemies are boring and just run at you. -The primary (and only?) weapon /machine gun takes far too long to kill one small target. -Target lock-on takes away any bother of using skill and aiming. -The map has no boundary and you can walk right off the terrain, just floating. This is from 1 play of the "tutorial". It appears to be a shell of a game that some dev should realise is nowhere near ready. You got a lot of work to do on this one bro/team of bros, best of luck.
Аааа, сойдет. Игра явно собрана на коленки каким-то типично японским местом, и имеет свои закидоны как автоприцел, по побегать часок в ней можно. Единственная игровая карта обладает множеством мелких деталей, которые интересно разглядывать, но, видимо, они отняли львиную долю сил разработчика. Начинать нам предлагают на недоукомплектованном мехе - стрелять по пути первую пачку жуков в режиме заднепедалирования с единственным пулеметом, иначе сожрут. После этого разумнее всего прорваться на стройку к светящемуся столбу света который указывает на разбившийся космический корабль, на котором каким-то образом и лежит все наше оборудование, которое можно потом поставить, вернувшись к порталу. И тут уже разгуляться, открыты сразу все модификации, и сможем обвесить своего робота по самое небалуйся оружием, чтобы никакие жуки нас более не прессовали. И заодно выяснить что из одного, а тем более двух гранатометов стрелять себе под ноги без энергетического щита больно, а залпы снайперских винтовок наоборот сквозь щит наружу не уходят. Ну в этом отсутствии клишированности наверное и есть прелесть игры посмотреть, поэксперементировать, забыть как страшный сон. Финальный босс червь конечно дурной по самой своей задумке, он не будет беспокоить нас "на скалах", и от него и обратно совершенно не возбраняется бегать к порталу лечится. Накидывание ему по прыщам или сырого урона может занять определенное время. Ну, что есть то есть.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.