
Aftergrinder is a fast-paced 2D runner precision platformer. Skate your way through an unforgiving, difficult arcade side scroller. Pick a character, pick a level, and get ready to die. A lot. Test your skills over 90 adrenaline-inducing levels.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
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bad
위 아래 위 위 아래
The grinder chews like in a nightmare, every level is a fight for survival, and I still can’t find the way out.
Это ужас. Такую кривую игру еще надо постараться сделать. Если вы создаете игру, которая говорит 'я ужасно сложная', постарайтесь сделать ее отполированной. Иначе у игрока скорее возникнут мысли о том, что разработчики - во всем виноваты, а не он сам. 3.5/10
Bail on this game before you buy it. I forgot why or how I got this game and that might be for the better. This game is tryhard in every sense of the word except trying hard to make a good product. There are better ways to spend $3 and I'll give you 3 for each dollar you'll save NOT buying this. 1. The game "mentions" that it lacks a story yet it goes out of its way to give you the barebones of one anyways at the start of the game. An uninteresting one that I don't believe gets elaborated on whatsoever (most likely intentionally) that you cannot skip. You just have to mash your way through the text. Already lowering the bar from Minute 1. 2. This game is laughably simple. Essentially being Geometry Dash with none of the depth and nuance. Don't expect exciting new music for every level. Don't expect flashy new locales or visuals to greet you after every milestone. Expect to see 1/3 flavors of uninspiring slop. Turn off the music and "sound effects" and listen to a Youtube video while you zone out. 3. This game might have 90 levels total but by Level 10 of World 1, you'll feel worn down by the condescending tone and the lack of stimulation. I played the first 5 levels of each world and it all felt like trial and error than meaningful challenge. The game allows you to change character aka speed of the tracks and it doesn't make much difference besides an improvement of time. Pass the levels, collect the stars, that's all the game cares about. The name Aftergrinder had so much promise. Would you be a skateboarding ghost? Maybe you would be playing with "after images" instead of dying on wipeout? A name offers a world of potential and can is easily stained when you fail to even reach mediocrity. Steer clear and let this purchase be an afterthought.
Great arcade level type game fast paced depending on which character you use man I thought I beat the first world then I found out there is second page of World 1 I just pass aggressive rage quit haha. Headsup the creators of this game intentionally want you to rage quit and I didn't angrily rage quit because I was watching WestWorld on the side (great first season!) I recommend watch something on the side and play rage quitable game to make things way more less stressful.
This game is fun for all but 5 minutes and 2 levels. Every level it just goes faster and before you know it, blood starts shooting from your corneas. This game will make you forget to blink and will dry out your eyes like a camels fart in the middle of the Sahara during the summer. No real replay value. 3/10 and I'm being generous.
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[h1] 横スクロールの反射神経アクション(死に覚えゲー) [/h1] 上下の面に張り付くことのできる主人公を操作し、段差や障害物にぶつからないよう高速で進んでいくゲーム。 自分の意志で止まることは出来ないため、素早く思考し行動することを求められる。 実績にあるスターの回収まで目指すとなると、何回、何十回、何百回と同じコースを死んで覚えての繰り返しになると思う。 その分クリアしたときの達成感の大きいゲーム……だと思う(心折れた) そういった高難易度死にゲー好きにはオススメの作品。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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