
After Life is a short interactive story with a lot of atmosphere and little gameplay. Immerse yourself with the story of Rick Dennehy, a soul who explores the memories of his loved ones after he dies in an accident.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $1.2M | 7.6K | 75% | $9.99 | |
| approximately $0 | 42 | 43% | Free | |
| approximately $0 | 24.6K | 99% | Free | |
| approximately $0 | 213 | 99% | Free | |
| approximately $0 | 34 | 74% | Free | |
| approximately $0 | 0 | 94% | Free |