
After Life is a short interactive story with a lot of atmosphere and little gameplay. Immerse yourself with the story of Rick Dennehy, a soul who explores the memories of his loved ones after he dies in an accident.
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Languages: English**languages with full audio support
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Recalling Thoughts...[/h1] Despite having a comically named high quality graphics setting option upon launch penned, "[i]I have a Titan. Bring it[/i]", X-D (did cause the beast I was using minor stutter) the title of this game is literal and serious. After Life is tear-jerking. Sappy ♥♥♥♥♥ [i](and I use that term lovingly)[/i] pull at my heartstrings until even my soul is numb from all the weeping so I am far from new to it. Of the many mawkish games available on Steam: Brothers - A Tale of Two Sons; Life is Strange; That Dragon, Cancer; Dear Esther; Narcissu; planetarian; and The Walking Dead among other greats; [b]After Life - Story of a Father[/b]is probably on the more unpolished side. Yet in stark contrast to its obvious theme it offers a [b]refreshingly creative insight into the ideas of a seldom imagined afterlife using what our protagonist Rick goes through after dying 12 years prematurely.[/b] Set in Ireland, Rick's life flashes before his eyes in a manner that is not so typical for the phrase. He lingers in limbo having died before his time in a place that looks very much like space. In a sort of space-time vortex, Rick traverses the past, present and sees the future of his loved ones. It's more like how we'd imagine Scrooge might go forth towards the light years after the events of Dickens's [i]A Christmas Carol[/i]. Rick takes his last journey to make peace with his death through knowing the thoughts and fate of his loved ones. One of the most intriguing aspects of the game is[spoiler]Gavin[/spoiler], the mysterious voice that talks to Rick and guides him through this voyage. Their short, semi-philosophical colloquy between levels while floating through nothingness serve as an elegant passageway connecting the player between each set of experiences and the characters Rick introduces to us. The ending unveils the long awaited meaning of [spoiler]Gavin's[/spoiler]existence in Rick's after life and is a heartwarming and fantastic idea that will delight players to realise and comprehend in their own manner. Uncomplicated as the dialogue may be, it boasts a sturdy framework and is never insipid or needlessly drawn out. The length of one playthrough without skipping any of the dialogue/credits is 2 hours so it isn't a long game. Absent save options mean you'll need to load chapters if you quit midway but since it only consists of 5 parts, each a duration of 20-30 mins (where each time you head to a corner of the world significant to Rick and his family), who needs saves! [h1]Blink to Remember[/h1] One nuisance does arise due to this however, and this is because of the "blink" mechanic and the sole gamified feature of "memory collection" in-game. This isn't blind, spoon-fed progression with a "walking simulator" granted all you require is a mouse to play (no offence PnC games ;D). Choose direction by moving your mouse, click LMB to float forward slowly, click RMB+LMB together to drift forward swiftly and click RMB to toggle "blink mode". You need to blink to see where memories are and collecting these experiences in the form of dialogues leads directly to progressing in-game. You need them all and they trigger in a specific order meaning you'll revisit certain areas. When you blink the world fleetingly turns monochrome and you will be able to see beacons of dazzling phosphorescent light shoot to the sky. This beacon is so strong that it even blasts through floors when you're in a building but amusingly cannot be spotted if you're too far away. A few flaws present themselves at this point because if you don't find all the memories, you can't get to the next level, and even if you could I expect most people would rather not skip any important events in what is a wholly story, and character-driven affair. It isn't much of a bother until you get to the last level as Level 1 is easy enough as a tutorial, but by Level 4 I got worried and was bordering on irritated for a few minutes while searching the last few rooms. With no map in a weirdly designed and gargantuan house, it felt a bit eerie and long searching for those vexatiously well spread out final missing memories. It didn't give me much trouble in hindsight, but I have an inkling that was pure luck because I have absolutely naught sense of direction. How wonderful it would be if Rick could see past the wall like a proper little ghost! Other than Rick's disappointing lack of blinking prowess the controls are as smooth as a baby's bottom and in tune with this brilliantly paced game. It offers a broad FOV range which removes any sense of nausea and straight from the beginning I was having a ball. At first look the atmosphere funnily reminded me of what the Heaven Island games [i]should[/i] have been considering they are actual walking simulators with an addition of bad design causing simulation sickness instead of Zen meditation. After Life contains a relatively plentiful selection of varying scenes and insightful dialogue for the small team indie game it is and never once did things feel overused, dull or repetitive. The voice actors most likely (seems done by an amateur but capable team) ironed out most of the grammatical errors as they recorded since the mistakes are only sporadically present in the captions. [h1]Go raibh mile maith agat[/h1] [i](May you have a thousand good things) - Irish Saying[/i] By the end of the game it feels like a low budget [i]That Dragon, Cancer[/i]. Both made me cry the same way since I lost my father to a terminal illness when I was young, and each of these games in many ways are about the dad and what they endure whether or not they are the ones dying. Thinking that perhaps my own father could have gone through what Rick did made me want to bury myself under the covers and bawl my eyes out as it is such a splendid and artistically original thought that this developer had. I enjoyed this game more because it isn't a one dimensional look into the pain and suffering of families going through unutterably calamitous loss. That is such an obvious, irrevocable thing that I for one don't need to be reminded of any longer. Instead you will grasp the concept of loss through the eyes of the one that has left us. This game exhibits an entirely different perspective by putting us in the shoes of the loss itself. The person no longer there but unable to leave too quickly guides us through the journey of leaving their life behind much too early. Still it delves less into the emotions of Rick and more of what goes on with those around him after his death and how this affects his moving on with his journey in the after life, which is what makes it all the more thought-provoking and distinct. We hear little brother Rob talk of them chasing skirts as young lads and enjoying life, the wise words and undying love of Rick's mother Aoife, his three children and loving wife Shauna's brave venture into a world void of him, Rick's best friend Vincent with his difficulty handling the trauma but slowly learning to grow from it, and Anlon the loyal guard dog forever waiting for his master to return. These are 12 years filled with remembering, yearning, changing, learning and moving on with life, narrated from a wonderful variance of characters. Satisfyingly well done endings are rare but I felt this had one, which makes all the difference. It ties everything with a pretty ribbon but lets players choose the colour of it. [i]Tip:[/i] [h1]Walking slowly actually makes things look divine, just like in real life.[/h1]
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
«After Life - Story of a Father» - интерактивное повествование, приключения умершей души. Нам предстоит узнать историю жизни и гибели Рика Деннехи, вернуться с ним в прошлое и увидеть будущее, познакомится с его семьей, узнать, как они перенесли утрату близкого человека. Игра рассказывает грустную историю гибели, показывает нам, как справляются разные люди с тяжелой утратой. Это интерактивный рассказ, в котором мы можем управлять летающей душой усопшего. Действий в игре не много, геймплей тут скорее созерцательный. Летаем, любуемся и слушаем повествование о жизни и смерти. Тут есть на что посмотреть и что послушать. Под душещипательный рассказ мы можем наслаждаться красивыми картинами природы, великолепной музыкой и качественной озвучкой. Единственный недостаток игры – отсутствие русской локализации. Для полного погружения в сюжет желательно знание английского языка. Любителям душещипательных рассказов и философии рекомендую обратить внимание на эту игру. Прекрасная, интерактивная история! Геймплей: https://www.youtube.com/watch?v=hydK0bht-ws [h1] In English [/h1] «After Life - Story of a Father» - interactive story & adventure deceased soul. We will learn the history of the life and death of Rick Dennehy, return with him to see the future and the past, to be acquainted with his relatives and family, we know how they suffered the loss of a loved one. The game tells the sad story of the death, shows us how different people cope with bereavement. This is an interactive story in which we can control a flying soul of the deceased. Action in the game is not much; the gameplay here is rather contemplative. We can fly, enjoy and listen to the story of life and death. We can enjoy the beautiful paintings of nature, great music and high-quality voice acting. I recommend paying attention to the game if you're fans of sentimental stories and the philosophy. Beautiful, interactive story! Gameplay: https://www.youtube.com/watch?v=hydK0bht-ws [spoiler] If you are interested in reading and discussing reviews. Check [url=Cassus.org] Cassus [/url] [spoiler]
After Life – Story of a Father é um curta-metragem interativo que se incia após a morte de Rick Dennehy em um acidente de carro. O jogo é uma experiência pós morte no qual Rick é levado para um plano “astral”. Lá ele conversa com outra alma que o ajuda a entender como tudo aconteceu. Separado em 5 episódios, cada qual o levará a lugares diferentes, parque, fazenda, hospital, sua própria casa, o jogador será um ponto de luz e deverá vagar entre os locais para colher memórias da vida de Rick. A interação do jogador basicamente é esta, mas a forma como procuramos estas memórias é muito interessante. Enquanto o lado esquerdo do mouse propulsiona a alma para ganhar velocidade, o lado direito cria espasmos monocromáticos de todo o local, mostrando tanto os pontos que devemos seguir, quanto os locais ausentes de iluminação... [url=http://www.mamilos.club/2017/06/jogamos-after-life-story-of-father.html] Leia a análise completa aqui [/url] [url=https://steamcommunity.com/groups/mamilosclub] Faça parte do grupo Mamilo's Club e fique sempre atualizado [/url]
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After Life is a small walking simulator. You are a bodyess soul of a father who wants to see his family's future. You have a guide who helps you to collect memories of your family. Te whole playtime takes about 3 hours. The story is solid. The visuals are good but there are a few glitches. Sometimes you can see the next room through the walls. The audio is perfect. The worst part of the game is the beacon system shows the important locations. In the 2nd chapter the rain effect makes it hard to see. In the 4th chapter, you can't see any beacons because you're in a huge house. I mean big when I say big. I think it's 800 m2 or so. Plus, it's really dark inside and it makes so easy to get lost. There is an audible guiding system also but it's not as efficient as the beacons. If you like the walking simulators and interactive fictionI highly recommend the After Life. Personally, the most brilliant part of the game was the dog's thoughts. I really like it.
TL;DR This was a nice short game, but it does have its flaws which can easily be corrected. I'd give it 6/10 [h1] Main Review [/h1] I've been debating on whether or not to leave a positive or negative review. I wish there was some in between. I feel like the drive of he devs have shown through their recent patches and interaction with the community that I should go with positive. I feel like this game is okay but no where close to being perfect. Maybe perfect is too strong a word.. The story is touching and pretty well done. The focus of this interactive story (from now on I'm calling it a game) is of course the story so this should be the best part. At moments it shines and I felt connected to characters, however at times I felt the script was almost too... "formal" as in it didn't seem like it was family and friends talking. The script sometimes felt like the relationship of a teacher/student, employer/employee. Acting for the most part was good however some parts were not well acted. In a few moments the tone did not change from positive to negative and I didn't feel any emotion to an emotional part of the game... I really like how the dev voiced the character as well and it was based in Ireland, I like the touch and it is a nice change. Graphics were well done, the game looks pretty. There were many texture pops on the other hand. As well as the visuals being good the sound was probably my favourite part, I felt the music was very well done in the game. Although... There seems to be a bug where the sound goes completely so I actually had to watch a walkthrough for part 2 instead of play etc... Gameplay... Obviously isn't much to talk about. I'm a big big fan of walking sims and interactive stories so honestly little to no gameplay doesn't bother me... However... As much as I love exploring a world I was left wandering aimlessly at multiple points but not because I was looking at the graphics... I was looking for the memories and I found it too much hassle having to find them. I highly recommend instead of using a beacon type blink feature, to use a sort of similar trail in the air or close to ground to the closest memory or the memory you want to come in order. Of course that gives linearity to it but honestly if I want to go off trail to look at the views I will in these types of games no matter how the main story pushes me to follow. I feel like the game does need this feature as I felt like I didn't know if I was going the right way (the first part is literally a circle mainly, should I go clockwise or anti-clockwise etc.) Also, I find it very strange there is no save feature. I know its a short game and it has been split into 4 parts but I feel its essential that there are saves within a game. Performance. Normally I tend to leave this out because bugs can be fixed, things like launch issues can be solved in the community, fps is mostly dependent on the hardware and so on... Yet, I feel like the "game" itself was done last minute. Clipping was a massive issue, texture pops were common and I feel like the camera was full of faults. I feel like the sensitivity should be set higher by default, minor fix but I've seen it complained about a lot so it may save hassle in the future. I feel using the mouse to move feels unnatural, I figured out that I could use WASD later... I really wish the tutorial explained the two methods of movement through a diagram split in two like a lot of games do. I seen that you intended to have movement mouse only but I don't feel its necessary to focus on it so much. I know this is a very negative review for a seemingly positive review. Normally I would downvote and rant away. However, I feel like this game can be and will be improved in the future so I want people to support you guys! I'll be looking forward to seeing more games/stories from you hopefully a little more polished. Overall, I feel like this was a nice short game, but it does have its flaws which can for the most part be easily be corrected. I'd give it 6/10
(10/10) "하늘만 흐렸다밝아지는것이 아니다..사람마음도 똑같다. 남에게 일어난 사고는 작아보이지만, 나에게 일어난 사고는 커보인다" (갑자스런 사고로 세상을 떠나게 된 한 가정의 아빠가 작은 구형모양의 영혼으로 잠시나마 과거와 이승을 떠돌게 되는데..) 처음에 자막 필체가 많이 적응이안돼고, 맵이 쓸데없이 커서 단순 워킹시뮬인가.. 불편하게 느껴지겠지만, 이후 몰입하고 엔딩을 보면 과하지않은 현실적인 사고설정과 흡입력있는 보이스 스토리텔링, 잔잔한 BGM, 일렁이는 감정선, 단순 조력자인줄알았던 가빈과의 반전엔딩까지ㅎㅎ 충분히 10점 주고싶어질 게임입니다. 내가 이세상에 없을때의 나의 부모님,나의자식들,나의 아내,나의 형제들,친구들에 대한 걱정과미안함, 그리고 실제 남겨진 그들이 받을 고통과 역경을 생각해보신적있나요.. 사실 이는 살면서 누구도 피할수없이 겪게될 상황과 감정이며, 아이러니하게도 이를 받아들여야 삶이 살아지니 다들 언젠간 극복하시길.. (p.s: 몇달전 사고로 먼저간 친구야, 너도 새로운삶을 내려받았길 바란다..)
First off I really don't like story based games. We played 'The Park' on our channel and were bored out of our mind half way through it. With that said, I thoroughly enjoyed this, Once you get through the first part, learning what's going on, it hooks you in and you want to know more. You are truly learning about someone's life before and after. The Families stories are fantastic and very believable, Its all very well written and very well put together. It looks beautiful and the music is amazing. There is some clipping, you can get lost in the dark at times the camera can be annoying but nothing is so bad it takes you away from the story and this game is all about the story. The voice acting it on point for the most part. With only one or two let downs at times. I can only imagine how hard it is for a voice actor to proform such deep feelings of loss and grief. I genuinely got choked up with Vincent's lines and his part as the best friend. There is something for everyone to relate to and make you think about life after death. All round a great game, I would have loved some little puzzles to solve or something extra to do, But I only thought about that after playing it, not while playing. I was completely engrossed in the dialogue. I would love to forget I played this game, just so I could play it again. Can't recommend it enough. Give it a go. https://www.youtube.com/watch?v=-7ws1JdYoVk
Good Script and idea Bad Execution
This game doesn't make any sense.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.