
Affliction is a survival horror shooter designed to engage players with a thrilling storyline, surreal environments, merciless foes, a chilling atmosphere, and an unforgettable gameplay experience. Players must explore, scavenge, and fight in order to survive and live to tell the tale.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 14 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Set in the fictional Eastern European country of Ghulovka, amidst a terrible civil war, Affliction allows players to take on the role of Vasya, a patient plagued by nightmares and fractured memories, who awakes inside of a cell in a bizarre research facility where grim human experiments are taking place. With no memory of their reason for being there, players are forced to fight for their survival through a hellish catastrophe while frantically seeking answers to discover the truth behind their identity and unveil the mystery surrounding the horrific true purpose of the complex.
Venture into the [I]Triglav Complex[/I]: an abandoned, cold war era, soviet military research base whose original purpose involved developmental weapons. Now, the derelict compound is operating once again with similar intent. A dreadfully dangerous and highly classified chemical weapon known only as [I]Morana[/I] has been under design for years, but has become too difficult to control and containment has been breached.
Experience the terrifying possibilities of human experimentation, biological manipulation, and chemical warfare from a first person perspective. The game features many different locations to explore including a disturbing research facility, a dark wilderness, a desolate city, and more. Exploration can be rewarding, but it can also be very unforgiving.
Adapt and use extreme caution with every choice as there are also many different types of enemies who will bring a grisly demise to anyone foolish enough to underestimate them. Military death squads tasked to purge, ghastly mutants hunting to feed, and renegade anarchists attempting to resist are only some of the many hazards that await.
Feature Highlights:
Lengthy Single-Player Campaign With Over 30 Different Maps & Distinct Scenarios
11 Unique Weapons
Intense & Challenging Combat
Dozens of Various Monsters, Mutants, & Enemies to Encounter
Frightening Atmosphere & Storyline
Haunting Original Soundtrack Created By Artists Christopher McDonough & Steven Wilcer
Cell Shader Graphical Overlay
[i]Inspired by games such as the STALKER series, the Fallout series, Cry of Fear, Silent Hill, the Metro series, the Left 4 Dead series, Singularity, the Half Life series, Nether, the Dead Space series, the Borderlands series, the Killing Floor series, the Resident Evil series, 7 Days to Die, and many more![/i]
Keywords: FPS, survival, horror, exploration, story-rich, atmospheric, indie, psychological horror.

*A game made by a single developer.*
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
☀️
Affliction is a dark and uncompromising survival horror shooter that aims to immerse players in a bleak, decaying world shaped by secrecy, violence, and failed experimentation. Developed and published by Corrosive Studios LLC, the game draws heavily from classic survival horror and Cold War–inspired science fiction, placing atmosphere and tension above accessibility or polish. From the opening moments, it establishes a tone of isolation and dread, signaling that survival will require patience, awareness, and a willingness to endure discomfort rather than power through encounters with brute force. The story follows Vasya, a deeply troubled protagonist who awakens inside a ruined research complex with little memory of how he arrived there or what has transpired. The facility, once a hub for covert military experiments, is now a nightmarish ruin filled with hostile forces and unsettling remnants of human ambition gone wrong. As Vasya pushes forward, fragments of narrative emerge through environmental clues, scattered documents, and cryptic encounters, gradually revealing the existence of a catastrophic chemical project and the role it played in the collapse of the surrounding region. The narrative is deliberately opaque, encouraging players to piece together events themselves rather than relying on direct exposition. Gameplay blends first-person shooting with exploration and survival mechanics, creating a loop that rewards caution more than aggression. Combat encounters can be sudden and punishing, often forcing players to make split-second decisions about whether to fight, flee, or avoid detection altogether. Ammunition and supplies are limited, making every engagement a calculated risk. Enemies range from organized military units to grotesque mutants, each requiring different tactics and reinforcing the sense that the environment itself is hostile and unpredictable. This emphasis on vulnerability keeps tension high but can also make the experience feel unforgiving, especially for players expecting a more traditional shooter structure. Exploration plays a central role in Affliction, with numerous interconnected areas that encourage slow, methodical progression. Abandoned laboratories, ruined urban zones, and desolate outdoor spaces all contribute to a sense of scale and desolation. Level design often favors mood over clarity, which can enhance immersion but also lead to moments of confusion as players struggle to determine where to go next. This design philosophy reinforces the feeling of being lost in a collapsing world, though it may frustrate those who prefer clearer navigation cues. Visually, the game adopts a stylized presentation enhanced by a cell-shaded overlay that gives environments a harsh, almost graphic-novel-like appearance. This aesthetic choice helps distinguish Affliction from more conventional horror shooters, lending the world a grim, abrasive personality. Lighting and shadow are used effectively to obscure threats and heighten anxiety, while environmental details suggest long-abandoned routines and sudden, violent endings. Although the graphics are not technically advanced, the art direction supports the game’s oppressive atmosphere. Sound design is another key contributor to the experience. Ambient noise, distant echoes, and unsettling audio cues constantly remind players that danger may be nearby. Silence is often used to build anticipation, making sudden sounds or enemy encounters more startling. The music underscores moments of tension without overwhelming the experience, reinforcing emotional beats rather than dictating them. Together, audio and visuals work in tandem to sustain a persistent sense of unease. Affliction’s difficulty and rough edges are integral to its identity, but they are also its most divisive elements. Controls can feel stiff, animations lack refinement, and pacing can be uneven, especially during extended exploration segments. For some players, these issues break immersion and make the game feel unfinished. For others, they add to the raw, unsettling nature of the experience, evoking older survival horror titles that prioritized mood and challenge over smooth presentation. Overall, Affliction is a flawed yet ambitious survival horror game that commits fully to its grim vision. It offers a haunting atmosphere, an intriguing setting, and a survival-focused design that demands respect and patience from the player. While technical shortcomings and design roughness prevent it from appealing to a broad audience, those who appreciate slow-burn horror, environmental storytelling, and high-tension survival mechanics may find it a memorable and unsettling journey. It is a game best approached with tempered expectations and a willingness to engage with its imperfections in exchange for its distinctive mood and thematic ambition. Rating: 5/10
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Что, если на Апокалипсис посмотреть глазами того, кто воспринимает мир с помощью обоняния и инстинктов? Для кого тревожные звуки бомбардировок в телевизоре не отличаются от жужжания назойливой осы за окном? "Уголёк" — это триллер о выживании, показанный через призму восприятия домашнего кота, чей уютный мирок взрывается вместе с первыми бомбами. Когда город превращается в руины, в маленьком питомце просыпается древний хищник, готовый защищать то, что дорого, до последнего вздоха. Судьбы сломленных, но еще не сдавшихся людей и маленького домашнего кота сплетаются в незримую нить, которая ведёт их друг к другу сквозь хаос с неистребимой надеждой, верой и волей к жизни. Что есть человечность, и что такое человек в мире, где стираются грани, а несправедливость – это закон?
kravina
Showering...
look i want to like this game and get it a good rating but the game kind of bugyyy like the ai is so trash one time i walked up to a soldier and he was just standing there including the zombie their ai is terrable and i know this is manly a one man project but a kinda wish this game was on another engine and sorry for sounding mean i don't mean to make fun of the creator
[h1]Reseña del Videojuego: Affliction - El Rodeo de los Bugs Infinitos[/h1] [h2]Resumen[/h2] ¡Bienvenidos a \Affliction\, ese juego donde la mitad de las veces ni siquiera estás seguro si el verdadero desafío es el gameplay o tratar de entender qué demonios está pasando! Este juego ha logrado un impresionante 50% de aprobación por parte de la comunidad, lo que podría considerarse un logro, dado su impredecible comportamiento y sus abruptas sorpresas (spoiler: no todas son agradables). [h2]Aspectos importantes e interesantes[/h2] - [b]Innovación en Glitches:[/b] Nunca sabes cuándo pasarás de estar caminando tranquilo a encontrarte atrapado en una pared sólida. - [b]Tensión Inesperada:[/b] Gracias a su IA peculiar, cada encuentro con enemigos es una lotería. ¿Serán brillantemente astutos hoy, o simplemente se quedarán mirando una pared? [h2]Aspectos por mejorar[/h2] - [b]Manual de Usuario:[/b] Sería genial saber qué está haciendo el juego (y por qué), tal vez incluir un pequeño manual o al menos guías emergentes en el camino. - [b]Consistencia:[/b] La mezcla de buenos y horrendos gráficos te hace sentir en una montaña rusa estética sin fin. [table] [tr][th]Categoría[/th][th]Puntuación (0-10)[/th][th]Comentarios[/th][/tr] [tr][td]Jugabilidad[/td][td]5[/td][td]Como lanzar una moneda... emocionante pero no siempre justo.[/td][/tr] [tr][td]Dificultad / IA[/td][td]4[/td][td]La IA tiene más altibajos que una novela dramática.[/td][/tr] [tr][td]Contenido[/td][td]6[/td][td]Bastante para explorar, si consigues evitar los bugs.[/td][/tr] [tr][td]Video / Gráficos[/td][td]5[/td][td]Un caleidoscopio gráfico, de lo mediocre a lo sorprendentemente bueno.[/td][/tr] [tr][td]Historia[/td][td]6[/td][td]Engancha, cuando logras seguirle el hilo entre tanto caos.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Uno de sus puntos fuertes, realmente te sientes en un mundo afligido.[/td][/tr] [tr][td]Efectos[/td][td]4[/td][td]Algunos te sorprenden, otros te decepcionan. Es un mix.[/td][/tr] [tr][td]Música[/td][td]8[/td][td]Sin duda, lo más destacado. Casi te hace olvidar los bugs.[/td][/tr] [tr][td]Voces[/td][td]3[/td][td]Inconsistentes y a veces hilarantemente mal sincronizadas.[/td][/tr] [tr][td]Diversidad[/td][td]6[/td][td]Diverso en bugs, eso cuenta ¿no?[/td][/tr] [tr][td]Total Puntuaciones[/td][td]54[/td][td]Vaya montaña rusa de juego...[/td][/tr] [/table] [h2]Veredicto de compra[/h2] [b][Compralo con descuento]:[/b] Affliction definitivamente puede ser un viaje entretenido si lo encuentras en oferta y tienes paciencia de sobra para lidiar con su tempestuosa naturaleza. A precio completo, podría ser más frustrante que emocionante, ¡pero por unos cuantos pesos menos, quién sabe, podrías darle una chance!
Помойка, пускай разраб сам в темноте ходит
better than a cry of fear (my opinion)
⭐⭐⭐⭐⭐
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Players by region
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