Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $0 | 43 | 47% | Free | |
| approximately $0 | 40 | 50% | Free | |
| approximately $0 | 39 | 69% | Free | |
| approximately $20.8K | 79 | 54% | $9.99 | |
| approximately $3.7K | 50 | 74% | $3.99 | |
| approximately $3.2K | 50 | 70% | $2.99 |