
Developed by YUKE’S, AEW: Fight Forever combines nostalgic arcade-wrestling with All Elite Wrestling finishers and moves. Featuring a big roster of AEW talent, multiple match types, robust career mode, tons of customization options, more than 40 weapons, and so much more!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 8 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 1.8Kreviews | 57% | — | $1.5M |
| $99.99 | 11.2Kratings | 51% | — | not modelled | |
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game of sadness, i love wwe. This was the worst wwe game ever existed in this world. 0 realism, games physics are a trash copy of 2k.
hardcoreeeee
Easy anti cheat lunch the propleb
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese*languages with full audio support
| $39.99 |
| 1.8Kratings |
| 58% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
il roster, la versatilità delle armi, il gameplay, la semplicità dell'interfaccia menu. Gioco sottovalutato ma che andrebbe valorizzato.
AEW: Fight Forever, developed by YUKE'S and published by THQ Nordic in collaboration with All Elite Wrestling, takes a refreshing approach to professional wrestling games by embracing an arcade-inspired style instead of striving for absolute realism. Rather than recreating every nuance of televised wrestling, it focuses on delivering energetic, accessible, and entertaining matches that capture the excitement of stepping into the ring. The result is a game that pays tribute to the beloved wrestling titles of past generations while showcasing AEW's unique identity through an impressive lineup of recognizable stars, signature maneuvers, and over-the-top action. The gameplay is built around speed, responsiveness, and accessibility. Controls are straightforward enough for newcomers to enjoy immediately, yet they leave enough room for experienced players to master reversals, combos, and momentum management. Every wrestler feels distinct thanks to unique move sets and trademark finishers, making each match feel authentic to the personalities represented on the roster. The action rarely slows down, creating exciting exchanges that reward both aggressive offense and well-timed defensive counters. Whether competing in traditional singles contests or more chaotic specialty matches, the gameplay consistently delivers a satisfying blend of strategy and spectacle. AEW: Fight Forever offers a healthy variety of content beyond simple exhibition matches. Players can take part in a career mode that follows a wrestler's journey through the AEW landscape, featuring a mix of matches, progression systems, and off-ring activities that help create a sense of development over time. While the story progression remains relatively straightforward, it serves as an enjoyable framework that complements the arcade nature of the game rather than overwhelming it with unnecessary complexity. The game also includes multiple match types, tag team encounters featuring coordinated tandem attacks, and hardcore battles that introduce an arsenal of more than forty different weapons, allowing players to recreate the wild, unpredictable moments that have become synonymous with AEW programming. Customization plays an important role in extending the game's replayability. Players have the opportunity to personalize wrestlers and adjust various aspects of the experience, while unlockable content encourages continued play. Daily and weekly challenges provide additional goals outside of standard matches, rewarding those who spend more time mastering the game. One of the more unusual additions is a collection of party-style minigames that offer a lighthearted break from traditional wrestling. Although these diversions may not appeal equally to everyone, they add personality to the overall package and demonstrate the developers' willingness to experiment beyond conventional wrestling mechanics. Visually, the game embraces a colorful and stylized presentation that complements its fast-paced gameplay. Character models prioritize expressive animations and exaggerated impact over photorealistic detail, resulting in matches that remain lively and entertaining from start to finish. AEW arenas successfully recreate the atmosphere of the promotion, while entrances, crowd reactions, and signature moves help reinforce the feeling of participating in an authentic wrestling event. The soundtrack and sound effects further enhance the presentation, giving impactful moves additional weight and maintaining the energetic atmosphere throughout every contest. Despite its many strengths, AEW: Fight Forever is not without shortcomings. Players expecting an extensive simulation experience may find its features somewhat limited when compared to larger sports franchises. The career mode could benefit from deeper storytelling, and some gameplay systems may begin to feel repetitive during extended play sessions. The creation tools and overall content offerings also leave room for expansion. However, these limitations are balanced by the game's clear commitment to delivering an accessible arcade experience rather than competing directly with simulation-focused wrestling titles. Ultimately, AEW: Fight Forever succeeds by knowing exactly what kind of wrestling game it wants to be. It captures the excitement, accessibility, and fast-paced fun of classic arcade wrestling games while celebrating the personalities and style that define All Elite Wrestling. Its satisfying combat, enjoyable multiplayer matches, varied game modes, entertaining customization features, and nostalgic design philosophy make it a strong choice for both longtime wrestling fans and players looking for a fun couch multiplayer experience. Although additional depth and content would further strengthen the package, the foundation is solid, enjoyable, and full of personality. Rating: 7/10
Creation suite is so lacking, it makes you wish it wasn't there. Meaningless restrictions and most of the parts being incompatible with each other feels like the developers wanted to prevent you from creating anything at all. I saw videos dating back to 3 years on how much content this game had, and how much more potential there was. After 3 years, there is nothing more. What a disappointment. The gameplay is OK.
Cara assim, vocês deveriam ter vergonha de produzir isso, isso aqui não é um jogo, é um lixo, o cara que teve a ideia de propor isso a AEW deveria ser multado por planejar e fazer algo tão horrível, não vou comparar com wwe, porque se não vão dizer que é porque sou mais fã de um do que outro, mas a verdade é, esse jogo não compete com nenhum jogo de luta. É extremamente bugado, tão simplório que é um crime valer mais de 100 reais e o cara têm que ser muito fã da AEW para conseguir gostar disso, porque sinceramente se fosse eu que planejasse um jogo e depois olhasse o resultado dele e ver que o resultado é esse, eu teria vergonha, porque quando você faz algo de uma indústria como essa, você têm o dever de fazer algo com carinho e pensando nos fãs de wrestling e sinceramente, seu jogo é nojento de bugado, e mias nojento ainda por ser caro.
Ultimately, I do not recommend this game at full price. I purchased it at 75% off and even at that point I'm on the fence with this purchase. Full disclosure, those N64 WCW/WWF games were a ton of fun and its checking all the nostalgic bits and I prefer those games to current day WWE EA games. Gameplay is the same, but move sets are limited, and they've included a couple of new mechanics (ladder matches, barbed wire matches). But there's a lot of other issues that are hard to ignore. As I said I bought it at a discount, additionally, I knew there were issues with the overall game. Despite there being online 'seasons', online mode is an absolute ghost town. There's a known issue with the sound cutting out/muting during gameplay, that still hasn't been fixed. Sometimes it happens during the first match you play, sometimes it happens after hours of gameplay. Enemy AI can get frustrating, but isn't that what those 90s games were about? The Create A Wrestler mode is an absolute joke. You had so many options to choose from, from a fifth generation system, but this CAW mode has very little to choose from. You cannot individually choose what moves to use, and the tutorial system is very unclear about how the 'skills point' work. Even editing currently wrestlers is only limited to a single outfit change. How much longer will I torture myself playing this game? This might go on a back burner, the trophies seem easily attainable, but theres a lot of frustration to this game (which I remember the old n64 games being). I BARELY recommend buying this at the 10$ (75% off) price point, and only if you like those retro games and would like too play a more modern version of those games.
esta bn
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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