
AETERNITAS is a magical school visual novel & RPG with a focus on a heartfelt character-driven story and elemental combat! Make your way through the history of the school and their world, master the 4 elements, and become a hero!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 28 reviews with recorded playtime.
Reviews
"The chance to master the 4 elements in an academic environment?" Sign me up, for that is right down my alley. I historically was the one who suggested that the world is governed by 4 distinct elements more than 2000 years ago. Glad to see that my philosophy has been proven real. All my Aristotle RP aside, I really enjoyed playing it today. Granted, there are a few bugs here and there, but they were pretty minor in my opinion and didn't negatively affect my gameplay. If you like visual novels, if you like story & lore, if you like actual thought behind the characters, then I think you will be delighted by this game - or at least walk away with an experience that makes you say, 'hmm, that was interesting!' If you like shooters or fast-paced action games, this game DEFINITELY isn't for you, as pointed out by some reviewers here mostly complaining about having to flip through story and dialogue. In fact, what is it with these craven imbeciles who complain about 'hurr durr, the storie too long me no like?' It's LITERALLY called a "visual novel & RPG" in the store page, not "fast-paced action bullet hell shooter with no brain". If you don't like this genre then don't buy it and waste our oxygen space to bury this game. I want to see this game get better and not abandoned, you idiots! This is why I recommended 2000 years ago that the world be ruled by philosopher kings and not egalitarian rabble! Pros: - Good variety of elemental skills to learn and to juggle around, never gets old flooding the entire battlefield with a tsunami! - Absolutely beautiful food and music and architecture that lives up to its magical atmosphere - Fantastic storybuilding with a lot of established characters and cast that I definitely want to see more of in the future, this is like a game with an anime potential (yeah I know it's strange to see Aristotle himself saying this, but modern times are objectively better than Ancient Greece methinks) - Classes and academia and time management system is so endearing it feels like it could, given enough effort and love, become something as loved as Stardew Valley with more polish and playtesting Cons: - Biggest problem right now is the non-continuation of the story and content of the same quality after Act One, we definitely need some content updates - We learn the elemental arts to challenge the professors but outside of that, no real meaning - could be solved by having the quality story continue? - Where are all the characters in Act One other than the professors? We want to talk and liaise and do missions with them - All the party allies have stronger skills from the get-go which makes things a lot easier, could be sort of disappointing if you wanted the accomplishment of a very hard challenge (think Dark Souls - this game is its opposite in terms of difficulty, mainly due to the morale system). Maybe not have all party allies be available to begin with? Only having some available (maybe only Mirai and Isaac since those two are the first people you meet) from the start and having others be recruited through the story might not be a bad idea. Overall I recommend. But I have hope that this game could be much bigger, and possibly be turned into something more than a game. 7/10 right now.
After months of no update no news. Abandonware it seems.
honestly, I can't understand how someone would recommend this game. why sell it that way, fells like a paid demo. after 1 hour of gameplay, there is nothing left to do. what is a shame, because the first hour is really good, but after this, it is a empty world. I hope someday, the developer complete the game.
I loved the game! Granted, it's not much as it is right now, but it has great potential. Things I loved about it: - Few spelling mistakes or missing words, despite the size of the narrative. - Impressive amount of work, the textbooks are actually filled with words to seem like an actual textbook lol; has afterwords and everything. - LOVE the world-lore. You can easily get lost in the history of Aeternitas. - Pixel art's become very popular again and I loved the art here too. Favourite design so far: Rayo (tho as a character, I don't like him much haha). - The characters are diverse enough (appearance and personality) to be able to be picked out easily, even if I haven't gotten their names down pat yet lol. Favourite character: Robert. - I have ships to support. I do love my romances (for those who don't, it's really not a major part of the story yet but what do you expect in a school setting? - Obviously tho, I can't say anything for sure since it's literally Chapter 0 right now). Things that can be improved: - The keys are a bit odd for me. Sometimes I can continue the narrative by pressing enter, others I have to use the mouse. - Allow to be able to run during exploration. The academy's quite large and would possibly become larger in the future. Maybe add a holding shift key feature? - A LOT OF EXPOSITION, bordering on TOO MUCH. Understandable tho as it's open day. Idea (feel free to ignore lol): Have the opening ceremonies take a couple of in-game days (maybe 3?) where it's 2 elements that are introduced per day, having theoretical and practical lessons for each (practical being combat, which is a future feature so you could have a "coming soon" screen in the meantime), rather than have an Open Day chock-full of information. On the last day, the player picks an element to go with and therefore a "major" like the universities irl and a "minor" element. Whether it's changeable for the player or not is up to you, but personally, I like having to live with the choices I make so you could make changeable elements an endgame feature but have the player stay with one to use during the first playthrough. - There are some inconsistencies with some characters' speaking styles. One of the characters that speaks fancily suddenly uses "ain't" which was very jarring for me. Overall though, my problems with these were minor but still something to think about as well. - A point that links to the previous is that few of the 15-year olds here speak like 15-year olds. Perhaps due to many of them having higher upbringings? Was a bit odd though. - Either I didn't read properly or it's intentionally left vague, but there's no explanation as to how the protagonist (Elwin) already knows a few of the professors of the academy so my convo with Aionia and Abraxas in the dining hall was confusing. The game's obviously still a work in progress, but I loved what I've seen so far. Definitely inspired by Harry Potter and Avatar: The Last Airbender. Except extremely smart too. The game goes deep into the science side of this stuff and I honestly couldn't keep up with Robert's tirade in the dining room lol, but I still loved it. Devs have obviously done a lot of research. To Steam players: To fantasy lovers, try the game for yourself. At the price it's at currently, it's unlikely you're setting yourself up for bankruptcy. To the Devs: I look forward to seeing what you do with this game and am happy to have witnessed the start of the story that you wanted to share. Looking forward to more chapter releases! :)
Aeternitas is an engaging, entertaining, RPG game that provides you with an impressive fantasy world combining both worlds, Avatar: The Last Airbender, and Harry Potter. Personally, there are several things that should be required in an RPG game - which Aeternitas achieves. 1) A character with a purpose. - The sentence may sound very simple, however, as I see it, an RPG game should include a character with an important backstory, which drives the character with motivation, determination, resilient to achieve one's endeavors in becoming something the character strives to become. 2) The setting and the World Itself. - I was astonished on the world of Aeternitas. There is so much history and depth to the world, which is remarkable. It is as if the game itself has potential to be written as a Fantasy Novel and or a movie. Consequently, this is what makes the game so inviting. In addition to the world, the setting: the pixel drawings, the color scheme choices is very alluring in some way. 3) A world of exploration, ever changing. - The most significant part of the RPG franchise, is the world of exploration. In this game, you are able to do numerous activities, such as learning the four elements, buying staff items, food etc. Thus, I would simply say, that I recommend this game to those who enjoy an RPG game with, purposeful characters, a beautiful setting, an interesting historical backstory, and a world of exploration.
Not only is this game massively unfinished, it hasn't had a single update since it's release, aside from an info dump dev diary.
Bought this in early access and since then the developer just changed its description to "complete" without really adding anything. Could be an interesting concept if worked on a little more but right now the game ends at the prologue and was probably abandoned by the developer.
Amazing game for the first hour...and then, absolutely no plot or scaffolding. I wish this was marked early access because it's just not done. Once it is finished--if it is finished--Aeternias could be a fantastic game.
I really want to like this game, it's visuals and music are great and the developers have clearly put a lot of thought into the lore, however this is far from a finished game. Check the bottom of my review for a TLDR. The premise appeals to me a lot, as a fan of magic, harry potter and ATLA, the idea behind this game is awesome, but there simply isnt much gameplay here at the moment. The first act of the game is really dialogue and lore heavy, which gave me hope that this would be a really story driven game. However as soon as you get into the school, it just becomes eternal grinding. The bulk of your time is spent walking through empty hallways, all of the other students you met in the first act seem to have just disappeared. The only time you ever see anyone else is when you go to a class to learn from a professor or in combat. The combat currently just consists of "Training" with a professor for exp and gold. Despite the complete lack of tutorial, it is very easy to pick up and learn the combat and the uses of the (unmarked) spells. So easy in fact that you quickly learn that to beat anyone, no matter how strong they are, you stun lock them and then keep hitting them until you win, either by taking out all their HP, or through "Morale Damage", which multiplies as a combo every time you hit the opponent without them hitting you back. Once they've taken enough Morale Damage you can make them surrender, ending fights really, really quickly. You start at level 10, though level 20 seems to be the cap right now, as once you reach 20, your exp gain turns negative and starts jumping all over the place. So the entirety of your play time turns into classes to grind towards new element spells (6 per element) and training to get to level 20. Sometimes you'll go buy food or a new staff/wand in town. And thats it. There's literally nothing else in the game right now. Like I said at the beginning, I really, really want to like this game, but it is quite ridiculous to claim that this game is out of early access. I would recommend waiting a few months and then seeing how this game has come along. TLDR: Looks and sounds good, no real content yet. Check back later.
The description for Aeternitas had my interest piqued, and I assumed that this was going to be a full game. Sadly, I did not get that- it feels like an early access game. Right from the start it peps you up from your character's backstory, getting into your character's dream academy and then gives you a bunch of lore. But after that? Practically nothing. Most of the time I'm just trying to walk to my room, sleep for 12~ hours and then wake up, head towards the academy classes after losing 10~ of my MP which is necessary for both fighting & "studying," which is just two button presses to get your tokens for a spell you don't know what to do with, then head back to your room only to rinse and repeat. I like this game, I really do! I just can't believe this is a full game and not an early access game when there's little content after the introduction. I really hope that the developer can really make this the game they aspire it to be. For now, I cannot recommend this until it's more fleshed out. That doesn't mean I dislike this game by any means. Godspeed, Elliotte.
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