
Shuggy has just inherited a castle full of goblins, ghouls, zombies, and robots. Help him clear out over 100 rooms to make his new home liveable again!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
a potentially fun game ruined by floaty controls and some very annoying mechanics (aka. the shmu, ♥♥♥♥ these little creatures)
divertido, puzzles desafiadores porem, não são muito dificeis
a game from over 10yrs ago. played in 2020. high skill ceiling to speedrun, and routing is hard. no jump buffer makes grind even harder.
fun platformer
Nostalgia, cute
Простенький платформер таймкіллер, враження ніби це якась гра з телефону. Колись вже і не згадати коли, додав на якійсь роздачі в бібліотеку.
Upon giving it another try, this game is, in some aspects, better than I recalled and worse in others. The better part lies in the quality and variety of the levels. While the ultimate goal of each is to collect all the gems to clear them and gain keys to open other areas with their own sets of levels, it’s expressed through many different gameplay styles, with puzzles involving gravity shifts, multiple selves (even with different gravities), maneuvering small blobs, and so on. There are even three dozen levels designed for co-op with a second player. One downside is the graphics: the sprites are cute, but their animation overall creates the feeling of an old Flash game. The particle effect for collecting gems is hideous; it honestly looks better in screenshots than in motion. The other weak point is how slippery and imprecise the controls can be, sometimes even missing jump inputs, which is not ideal for a game where, short as the levels are, you have to start them over if you die - it can happen without you having really done anything wrong. The latter flaw is not game-breaking, just something that can make things more difficult than they need to be. It’s a very cute game, deserves its really small asking price, and lends itself quite well to short sessions of one or two levels at a time.
This is a very tentative "do not recommend". Shuggy is alright. Some of the puzzle ideas are pretty fun and creative, but they're held back by slippery controls and some extremely harsh hitboxes. Adventures of Shuggy is not easy, but part of the time the difficult feels solely down to your movement just not starting or stopping right when you want it to, or an enemy lightly brushing your toe and sending you back to the start of the level. Speaking of that, some of these are pretty long levels. Up to a couple minutes long, the time paradox ones in particular. Dying near the end of one of those, and now having to play through a minute and 45 seconds of the level again to retry the bit that you died on is not fun. All in all I think you could [i]probably[/i] give Adventures of Shuggy a try, if it's on sale. It's cute and Halloween themed, so it might be a fun October playthrough. It's pretty breezy, I finished the game in just over 3 hours, and that was with a bit of achievement hunting (although I didn't go for 100%). But give it a go with those caveats in mind, it's probably not for everyone.
Pozornie prosta platformówka, ale mająca kilka naprawdę wymagających pomyślunku momentów.
Awful Most levels are annoying and frustrating, not fun, nor interesting, nor stimulating. After finishing a level I would say to myself “Thank god that’s over, I never want to play that again”. The time loop gimmick is terrible. There is no organic, logical, or didactic order to the levels, their mechanics, their difficulty, their themes, or their areas, they seem to just be randomly placed.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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