
Take a 3D interactive test to calculate your sympathy-type. According to CYBIL, the A.I. who built Adventures in Morality, differences in sympathy-types is the cause and solution to all human conflict. Hear CYBIL's story and discover your sympathy-type in Adventures in Morality.
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Happy new year! - Feliz año nuevo! ╗╔╗─────────╔═╦╗─────╔═╦╗★✫★✫★✫★✫★ ║╚╝╠═╗╔═╦═╦╦╗║║║╠═╦╦╦╗╚╗║╠═╦═╗╔╦╗★✫★ ║╔╗║╬╚╣╬║╬║║║║║║║╩╣║║║╔╩╗║╩╣╬╚╣╔╝★✫★ ╚╝╚╩══╣╔╣╔╬╗║╚╩═╩═╩══╝╚══╩═╩══╩╝¸¸★✫★ ──────╚╝╚╝╚═╝★✫★✫★✫★•• 2021 ••✫★✫★✫
Игра 'Adventures in Morality: An Interactive Case Study' — это настоящий подарок для всех, кто любит погружаться в сложные моральные дилеммы и исследовать тонкости человеческой психологии. Отличная механика позволяет буквально прожить различные сценарии, где каждое принятое решение имеет вес и последствия. Графика, хоть и не самая передовая, отлично справляется с созданием атмосферы, а повествование захватывает с первых минут. Игра заставляет задуматься, спорить с самим собой и, возможно, даже пересмотреть свои собственные взгляды на этические вопросы. Рекомендую всем, кто ищет не просто развлечение, а пищу для ума и повод для долгих размышлений. Это опыт, который останется с вами надолго.
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Adventures in Morality: An Interactive Case Study is not a game. Games contain meaningful gamelike interaction and game loops, which are absent in this "art experience". Instead of being a game, Adventures in Morality: An Interactive Case Study is a software application that presents a poorly made art exhibition. This garbage art school dropout thing is basically a Facebook personality quiz... it truly is garbage with no value as a real game. Is doing a personality test something people think of as a "game"? Not really. We get this non-game shovelware on Steam whenever your usual Starbucks barista/McDonalds frycook art school dropout finally gets a restraining order from the local art galleries so turns to Steam Direct to try get their art published somewhere so they can finally dream of moving out of their parents basement. It's true that games can be art... art is where the pinnacles of craftsmanship and quality meet vision and narrative to create an experience far greater than the sum of the parts. This isn't a game at all, and the craftsmanship and narrative are terrible. This isn't making art better, it's just making gaming worse. Publishing things which aren't games on Steam in the Games section as games is misleading to gamers and somewhat harmful, because it pollutes the Steam marketplace and takes away visibility and market exposure for genuine game developers who do the right thing and make games for gamers. There are no gameplay loops in this rejected art school dropout exhibition, no "gameplay", no meaningful game like interaction. As such, this has no merit as a video game for gamers, and so I cannot recommend this non-game as a game to gamers.
免费 没中文 没成就 《道德冒险:互动式案例研究》 为什么人们会在核心道德价值观上产生分歧?为什么国家之间会因坚定的信仰体系而分裂?为什么香菜放在食物上,有人厌恶,有人喜爱? 如同人格类型一样,人们拥有不同类型的同理心。同理心类型的差异,正是所有人际冲突的根源。《道德冒险》是一款3D互动式同理心测试游戏,同时也是一部科幻叙事作品。 游戏开始时,你会被要求接受一份研究知情同意书。同意之后,一部1950年代风格的教育短片会详细介绍同理心类型。之后,你将自由探索一个超现实的世界,这里有烟花、巨大的娃娃屋和测验问题。你还可以阅读和聆听人工智能CYBIL的故事——它出于某个不祥的目的,建造了《道德冒险》这个世界。 游玩《道德冒险》时请记住,这里没有“赢”或“输”。唯一的收获是自我发现。你可以跟随科幻叙事,也可以不跟。你可以回答测验问题,也可以不答。没有正确或错误的答案。只有开始与结束。 《道德冒险》是三款游戏中的第一款,分别旨在测算玩家的同理心类型、视角以及妥协能力。
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