
First-person dungeon crawler RPG. Traverse through strange areas and fight vicious monsters to escape a twisted shopping mall.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
I would best describe this as modern take on something similar to the original SMT games, which I am all for! 😁 The gameplay is a solid dungeon crawler experience with the combat taking heavy inspiration from SMT, which I really liked. There's different ways that you can build out your character but I found that just using the elemental magic could get a bit OP and over time I just didn't find any reason to try anything else. I think a harder difficulty option would have been really good. The art direction, specifically all of the various monsters look fantastic, and there's quite a lot of them. I liked the characters but I would have loved to see more dialogue/story/lore to really flesh things out, but I also understand a lot of dungeon crawlers are more gameplay focused, just like older SMT games. All in all there's a couple of things that I would have tweaked but a lot more that I liked and I wouldn't hesitate to recommend it. 👍 Completed Let's Play: https://www.youtube.com/playlist?list=PL5BxNDoDyEl1wBJ8R8Ze4xcoUI_efDgcY
진여신전생 느낌나는 무난한 쯔꾸르 롤플레잉 게임.
A short but nice dungeon crawler, a la Shin Megami Tensei. The plot is simple and the gameplay entertaining; I enjoyed the variety of monsters you can fight and skills / items you can use, I managed to beat it easily with a broken combo [spoiler] (Increased drop rate, +XP growth, double attack, +40% physical attacks, unlimited MP, and mass revive and HP recovery spells) [/spoiler] . Never got a Game Over with this set up. I also liked the quick pace it has, no grinding at all. But I did find some bugs like game crashes and getting stuck in parts of the maze. I recommend saving at each new location or floor to avoid losing progress. Overall, it's a complete package, but rough around the edges. A promising start for the developers; will start playing the next game they made.
TM 有bug 直接跳出 剧情无法进行 别买
piola
Cheap, about 15 hours. Rather simple and easy combat.
Short (8-10 hour) Japanese style dungeon crawler, with a lot of MegaTen feels in the systems. Competently made, good monster art, and a nice romp if you like these kind of games.
i think it's neat. it's nice to see first person dungeon crawlers in this day and age.
这游戏bgm不错,迷宫设计也还行,数值设计没什么大问题 技能需要下载或扫描,挺新颖的 机翻很严重,幸好(或不幸)剧情很少 但是bug太多,多了后就很影响体验了,这里只说几个比较坑的 只遇到一次,存档后画面卡死,尝试移动能听到脚步声,但画面还留在菜单界面. 研究场所B1的野Boss,遇上就甩不掉,逃跑也会马上再遭遇.猜测刚脱离战斗回到迷宫界面时,野Boss是即时行动的,此时如果手速够快立刻移动离开,也许能摆脱 研究场所的红外线栅栏被触发后,会遭遇敌人机器警卫.打完后必须马上离开,否则还会重复遭遇.更糟糕的是,本来红外线栅栏是一会开一会关的,你可以趁它关闭时安全通过.但如果此时刚好遭遇普通敌人,那么你就无法避免会触发红外线栅栏. 太坑了,基因核要1000会点,描述是免除100%的能点消耗,但其实只免除50%,和超能力心一样.我特意切换到英文,很确定不是翻译问题.英文描述是"no CP cost" 教程上描述恐惧为"无法攻击或使用技能",但其实和痴呆一样,不禁止攻击,只禁技能 Boss无法中毒,(心念系技能倒是写清楚了,对Boss不会按比例扣血) "xx舞"技能无法下载,只能从敌人那里扫描.但一些最强的"xx舞"只有Boss有,本来Boss就难,还需要分心扫描,难上加难.如果不等扫描到技能就把Boss杀了,那可能就要跟这个技能永别了.而且有的队员会在后期才加入,那么你就必须留着野Boss,既是等变强,也是等队员人齐. 有一次在升间A2打了一场后,打开菜单选择技能-使用,发现被吞了几个技能.我的第1个队员原本有18个技能,结果只剩11个.还好关掉菜单再打开又恢复了. 如果在选项里选择记住命令,那么,如果你前一个命令是"技能"时,轮到下回合会发现默认选择的是"攻击" 顺带一提 有些装备可以在升级时,额外增加属性提升,建议尽早装备.此类装备需要合成. 但是但是但是,不建议提升运气,因为最终Boss免疫所有疾病(异常状态),而且我升到370+的运气也无法次次暴击,实际上暴击率相对其他低运气(<80)队员没有明显优势 初始的第1名队员是没有强力输出天赋的,且拥有最高的能点.我偏向于让他当奶妈. 我方第4名队员的第1个天赋 开通数据包,描述是"允许在扫描时动作",其实就是可以为别人加扫描状态,让别人不用亲自扫描也能获取敌人的技能.特别方便速度(流动)低的队员. 升间A1的Boss,第5名队员的老爸,和升间A4的最终Boss,超级武器,免疫所有疾病(异常状态).不过不免疫减益.需要注意的是,升间A1的Boss有痴迷幕,比较麻烦. 最终BBoss第一形态有全提幕,极邪幕,第二形态有全降幕,极锋斩舞,极发射舞,消亡,如果闲的无聊可以扫描. (消亡是一种状态,持续一回合.当该状态消失时,人物随即死亡.如果由其他队员清除该状态,则会导致提前死亡) 扫描需要专注,如果受到普通攻击或技能攻击,该次技能攻击还能扫描到,但下一个敌人的技能就无法扫描到了.因此只留一个敌人最方便扫描 物品上限是99,会点上限是9999,请及时使用
Not bad. It is 10 hours of a competently crafted Megaten-style first person dungeon crawler. The gameplay is enjoyable, and mapping dungeons addictive. The narrative is basic, and serves only to explain what you are supposed to be doing. No major issues, but I recommend semi-frequent saving – twice have I been forced to go back to the last save (one hardlock and one softlock).
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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