
First-person dungeon crawler RPG. Traverse through strange areas and fight vicious monsters to escape a twisted shopping mall.
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Languages: English
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진여신전생 느낌나는 무난한 쯔꾸르 롤플레잉 게임.
[h1] オーソドックスな3DダンジョンRPG [/h1] 化け物が出現するショッピングモールに閉じ込められた警備員が、客たちと協力して脱出を目指しつつ化け物発生の真相も暴く……というストーリー。キャラクリエイト要素は警備員の名前の入力だけですが、登場キャラクターたちはしっかり役割分担できていて、それぞれの特性を理解したうえで攻略するとだいたいサクッといけます。 [h2] 難易度について [/h2] オートマッピング、行動順の表示、いちど当てた攻撃に対する敵mobの耐性の表示、とひと通りの現代的なダンジョンクロウルに実装されている要素は揃っていて、カジュアル向けの印象を受けました。 ランダムエンカウントの雑魚mobとは別に強敵のF.O.E.も存在しますが、その階層に到達した時点の装備で攻略できるように作られているため、理不尽さは薄いです。アイテムの値段に対してドロップする通貨が多めなので、全滅寸前で倒したあとのリカバリも簡単にできます。 [h2] 気になったところ [/h2] (世界観として仕方ないとはいえ)拠点でも普通に敵とエンカウントしてしまうのですが、3人目がパーティに加入するまでは全体攻撃の手段がアイテムだけに限られており、そのせいで雑魚の処理がけっこう面倒くさく感じてしまいました。 また武器・防具・道具の購入場所が各テナントに散っていて、買い物に時間がかかります。 あとは個人的なプレイングの話になってしまいますが、エンカウント率が高いため普通に進行するだけで既存のパーティメンバーと、新規加入キャラとの戦力差がやや開きがちになってしまいました。 ランダムエンカウントを抑えるアイテムが序盤から用意されていたら嬉しかったな、と思います。 [h2] 魅力を感じたなら買い [/h2] 「スキャン」のコマンドで敵のスキルを覚えられたりと、独自性はしっかりあります。 テンポの悪さが多少気になりますが、全滅無しで進められる難易度でさっくり楽しみたいなら、買っても良いと思います。 ちなみにテキストは日本語に対応していませんが、[b] 戦闘中の掛け合いボイス [/b]と[b] 店の看板 [/b]だけは日本語です。こだわりが感じられて好きでした。
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Hours played at review time, across 32 reviews with recorded playtime.
Short (8-10 hour) Japanese style dungeon crawler, with a lot of MegaTen feels in the systems. Competently made, good monster art, and a nice romp if you like these kind of games.
A short but nice dungeon crawler, a la Shin Megami Tensei. The plot is simple and the gameplay entertaining; I enjoyed the variety of monsters you can fight and skills / items you can use, I managed to beat it easily with a broken combo [spoiler] (Increased drop rate, +XP growth, double attack, +40% physical attacks, unlimited MP, and mass revive and HP recovery spells) [/spoiler] . Never got a Game Over with this set up. I also liked the quick pace it has, no grinding at all. But I did find some bugs like game crashes and getting stuck in parts of the maze. I recommend saving at each new location or floor to avoid losing progress. Overall, it's a complete package, but rough around the edges. A promising start for the developers; will start playing the next game they made.
not enjoying this one as much as core crossing , but its more of a challange and im not finished with it yet . . there is more of a story and its very interesting
Imagine one of the older Megaten games but without the 20 hours of grinding and that's what you have in Advent Crossroad. I personally loved all the items that let you skip the grind but for those who want truly beefy characters the options are there with accessories that let you gain extra stats on level up to leveling up faster or even gaining extra TP. Not to mention several skills that let you basically farm like no ones business. The story was about as neat and contained as an early Megaten game as well. With some places where you can make a choice in how the MC responds which doesn't have an impact beyond characterization. I honestly wish we got a little more options in this department or even events or side missions to flesh out the MC a bit more but this might have created the bloat I despise in modern Atlus titles. If you are like me and have been completely let down with modern SMT and Persona titles due to the obsession with appealing to "modern audiences" then this game is for you. It's short, it's sweet and I hope we get more like it in the future. Great call back to when video games weren't over regulated and moderated to Tartarus and back.
Very simple, short (5-15 hours, I screwed around a ton and my playtime was still 13 hours), retro feeling (PS1) dungeon crawler. It does actually have a story/plot and the ending basically wraps everything up but uhh... I just got done playing the game and I already forgot the character's names so don't worry about that. Conversely the developer's follow up work Core Crossing is somewhat more substantial (at least since it has character/party creation there's about 100 times more replay value if you're into that kind of thing) so if you're looking for more than a weekend from your games check that out instead. I'd be hard pressed to legitimately call anything in this game unique or original, but (the dungeon crawling RPG subgenre is extremely mature at this point so...) I had a pretty good time with the "scan" system that allows you to learn the attack skills that enemies use. Unlike say the Final Fantasy series (5 and 7 in particular) these aren't unique abilities (I guess the random target multihit moves are technically and there are a handful of abilities that don't scan...) but rather the regular spells/skills that you can use TP to learn on any or all characters as you please. Unfortunately you can't pick up passive bonuses this way, but the TP you'll get for going around normally is enough to cover the best stuff. Conversely this game has "dangerous" one time enemies (think Etrian Odyssey) in the first handful of dungeons or so which is a mechanic I'm not a fan of, but with a little strategy (weakness and bad status mitigation mostly) you can beat them as soon as you run into them which kind of trivializes the dungeons they're in/the rest of the game. AFAIK it's possible to scan techniques and flee (although escape isn't guaranteed) so that's PROBABLY the intended strat, otherwise the characters that join up later are going to miss out on a few skills (Scindluxe can carry you and only one enemy in the game seems to have it). In fact my 4th and 5th characters were basically dead weight since I'd spammed TP consumables (have to synthesize) on my first 2-3 characters to get everything I wanted at which point I just rushed the last 3 dungeons in a row in about an hour... No idea what the speed run scene is around this game (doubt there is one) but I feel like it would be possible to beat this in less than 3 hours with luck and efficient routeing (I filled out all the maps and got all the treasures but there's no point since this game doesn't have achievements or anything).
TM 有bug 直接跳出 剧情无法进行 别买
piola
Pretty decent dungeon crawler. I'd recommend it as a good "First Dungeon Crawler" for someone that's never played one. It has a small bit of jank when it comes to controls and menus, but if you can look past that, there is a little bit to enjoy here. The best portion of the game is the last quarter of the game. The last dungeons of the game, when your party is fully leveled up and equipped with abilities is the best part of the game.
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