Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ще один [b]Half-Life 2: Deathmatch[/b], але з іншою зброєю і повністю мертвий, без жодних людей.
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Action Half-Life is one of my all time favorite games, particularly the last big version Action Half-Life Directors Cut RC:2. It has great game play in terms of movement and aiming and extraordinarily well designed maps. Attempts to port it to the source engine have already been made long time ago, however, they never were close to the original. Action: Source brings this to a new level, it feels very much like Action Half-Life Directors and was quite fun to play in the beta. It looks very promising and I hope it will attract new players and breathe new life into the sleeping community of former mod players. This game runs well on my Dell XPS 15 9570 with GTX 1050 Ti graphics.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its a dead game, yeah, but its pretty fun with bots! i honestly enjoy this game
Dead servers. No more multiplayer. Still a good game though. Would not recommed for new steam users.
5/10
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Недооценённый шутер имхо. Вот би онлайн побольше
were is everybody? all bots
This "action" game is based on the Source engine and plays fairly similar to Half-Life Deathmatch or Counter-Strike Source. However, what makes it a bit different is the addition of the slow-motion mechanic and diving to make it "more cinematic" during gameplay. Considering it is free, it is worth a try. Also, bots are available for practice to play against.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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