
Cry of Fear is a psychological single-player and co-op horror game set in a deserted town filled with horrific creatures and nightmarish delusions. You play as a young man desperately searching for answers in the cold Scandinavian night, finding his way through the city as he slowly descends into madness.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English*, German, French, Spanish - Spain, Dutch, Norwegian, Swedish*languages with full audio support
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Themes across 2247 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love this game and Simon so much, this has been a cure to my depression ever since i found out about it and I come back to play it every few months. I love the way they depict the reality of mental health struggles and what it's really like. Simon's story is what makes him a relatable part of the game and the team completely nailed it. The low graphics and music make it so much scarier as well and gives off silent hill vibes. And the fact that it is free is just crazy because I'd honestly pay 20 bucks to play such a great psychological experience. Would recommend.
A psychological horror favorite of mine, and it's free. There's no excuse not to try this one out
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Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
до знакомства с этой игрой я была полноценным человеком: поддерживала хорошие отношения с семьёй, имела много друзей и цели на будущее. после прохождения я замкнулась в себе, перестала выходить на улицу, начала принимать конские дозы глицина, от которых сру под себя, прекратила общение с большинством друзей и уже несколько раз задумывалась о том, чтобы покончить со своим никчёмным существованием в этом жалком мире. отдельно хочется поблагодарить разработчиков за развитие моих навыков ориентирования в пространстве. раньше я могла заблудиться только в незнакомом городе, теперь успешно теряюсь даже в собственной квартире. каждый раз, когда выключается свет, я автоматически начинаю искать предохранители и морально готовлюсь к встрече с орущим нечто, отдаленно похожим на женщину. сон превратился в редкий и дорогостоящий ресурс. рекомендую всем, кто считает свою жизнь слишком хорошей и мечтает погрузиться в мир боли и отчаяния, чтобы потом выйти из него полностью сломленным. 10/10. P.S. до сих пор не понимаю, что сложнее: пройти игру или заставить её запуститься.
TLDR: #actuallyautistic latinx lolcow willingly models his self insert as a faggy wrist slitter who gets cucked by a foid and everyone pretends its good cuz 2010s nostalgia o algo everybody acts like cry of fear is some psychological masterpiece about mental health, its really the manifesto of a sperg who never learned to cope and instead publicly vented his unresolved personal ♥♥♥♥♥♥♥♥ in the form of a goldsrc mod for some reason. the story is juvenile but a certain pseudointellectual youtube essayist regurgitated the dev commentary one day which convinced his cattle viewers that its actually deep and philosophical, so now theres a herd of drone brained CoF fans who praise it by just parroting whatever the hivemind told them. the main character is 1:1 with the lead devs face so he could gain sympathy for his tragic experience of being too socially inept to get laid. unrelated observation that mc is only ever officially labeled a swede and nothing else (south america is aryan ok?) and the model has self harm scars but youre not allowed to laugh because mental health is hecking valid and serious cabronx smh my damn head. the monsters somehow represent his depression and anxiety, why put effort in metaphors when you can just throw screaming faces and gore at the player and say it actually represents le devs pedophilic ocd or something. the love interest is a stand in for some girl he never got over, one of the endings is a fantasy where he murders her because he cannot stop coping about being victimized by the evil heart crushing foids. theres even an unskippable cutscene where his self insert mc gets cucked by her. but its a masterpiece and it just is ok folx r/horrorgaming told me so after the cuckoldry, the second worst part of the narrative is when its revealed the game is taking place inside the diary of our mixed race protagonist. simon gets ass raped by a car and, shocking, turns out it was nonlinear storytelling the entire time? who could ever anticipate the random ♥♥♥♥♥♥♥♥ that happened at the very beginning with zero explanation was actually part of a bigger story? its like someone was too embarrassed to admit the entire narrative is about having mild aspergers so he gave his gay little persona an actual excuse to be a friendless loser by sticking him in a wheelchair. masterful gambit sir take my points the actual gameplay is like every other psychological horror; ♥♥♥♥♥♥ jumpscares, the limited supplies gimmick, endlessly wandering around, repetitive mazes and puzzles that only exist to lengthen playtime. and of course theres no environmental storytelling in these boring walking segments beyond ESL scrawl that you need a ♥♥♥♥♥♥♥ hieroglyphist to read. its unplayable without quality of life mods although theres no point in trying to repair the base game as none of the fans play it anyways cry of fear is pure, unrefined, industrial strength, concentrated mountain of vantablack, singularity inducing, light absorbing, carbon enriched, bio hazardous latincoal. 22/02/2012 never forget the exact cosmic timestamp when psychological horror was filtered and destroyed for the rest of eternity
So far I have a love hate relationship with this game. I really adore its aesthetic. Walking the desolate streets of Stockholm Sweden is an absolute treat. I haven't traveled much outside of the US so its nice to see the sights and architecture from a different country. Coupled with the changing snowy and rainy weather really drives home the horror atmosphere. The gunplay is really solid. Its to be expected seeing as how this was built off a modded Half Life one engine, I just have a soft spot for source games in general. The guns feel realistic. The way you fire and you have to sit still for a second to have your reticle home in. It makes the decision making and feel of combat all the more better. Seeing as this is a survival horror game, puzzles come naturally. I'm only about halfway through the game but the only real true puzzle I saw was the animal statues in the park. More of a nitpick but I would've liked to have seen more. I started off on the hardest difficulty that was avaiable on a fresh install, that being difficult. Ooh boy did I realize just how bad I was at this game. I was stuck in the opening apartment section of the game for 2 hours simply due to the enimes being frustratingly difficult to deal with. I have never seen stronger dual wielding children in my life. They have the swinging force of a bullet train coupled with the striking speed of a professional boxer. Like surely it can't be that hard to just punt one of the little sh*%s out the window right? Ok but in actuality I lowered the gameplay to medium and cruised right along without any problems. The melee combat is a little lackluster but you only have to deal with it for a short period of time before you get the pistol. My real gripe with this game is that it truly shows its age. There's a whole bunch of weird collisions throughtout the game where you simply just get stuck on random pieces of geometry. Its especially annoying during platforming segments where often times you'll just die outright if you miss a jump. Inventory management absolutely blows too. You only get six slots, in actuality 5 because Simon always has to have his phone on him. Sometimes the game will give you multiple key items and you will have just outright drop one of your guns. I am so stubborn in not losing my weapons that I will drop off the key items at one save point and haul back to the previous to grab all my guns. This gets realy tiring as the map is huge. I want to use every gun in this game but it feels like I'm not getting the oppurtunity to do so. On the topic of navigation, I wish there some sort of map or something. I know games nowadays are a little too hand holding with navigation and I like that this game honestly respects the player's inteligence but I feel its just a tadbit too hands off. Last but not least, the ammo management is also a little annoying. Its already a valuable resource and the fact that you have to use the full clip otherwise the bullets go to waste is a hastle. Some people like to make the arguement that its for the sake of realism. I think its really just an oversight. Realism for realism's sake of it is not inherently fun or meaningful. I'm playing this game because I like that there are grotesque super natural monsters to shoot at. Besides the M16 takes up one item slot which is the exact same amount space as the phone or like a pair of keys. I can go on and on about certain gameplay aspects that aren't realistic but you get the point. All in all, this is a really precious game. The only thing holding it back is really just the outdated engine. All of my complaints come from a place of love. I really just want some quality of life changes. Whether it comes in the form of an update or a new game altogether.
Very good survival horror game, especially for FREE. It appeals to fans of the og Resident Evil and more so to Silent Hill fans. What I like about Cry of Fear is how unhinged it is with it's horror. It has many truly terrifying moments which you would not see in a AAA horror game. It manages to be scary without jumpscares. Well okay, there are two instances of a jumpscare in the campaign which should not have been there but otherwise the scares are done well. The general gameplay is your resource managing survival horror with some light puzzles and exploration. Just like the above mentioned classics, the game has unlocks so it's replayable and has extra modes. You get a lot of game time. Maybe even too much. I feel the campaign does have some needless padding. Also your inventory space is a bit too small for my liking, it should have been twice the size. You are often forced to drop your items to make space and then backtrack for them, slowing the game down. So overall, Cry of Fear is something that is worth playing if you're into survival horror. It does have some problems but for free, it's very much worth it.
в руку сру по стенке мажу
от первого скримака испугалься удалил ♥♥♥♥♥ мне такое не нравиться разрабы суки что не сделали русский язык потому что я не учил англиский в школе потому что за россию и я патриот
no dont groom children nooo
love this game
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