
A 3D turn-based strategy game where a Monk, wielding arcane magic, and his minions battle hordes of Eldritch-like creatures.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English, Spanish - Spain, Basque
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Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
*Metal Pipe noises*
A really engaging game if you like strategy team managing games. Each character has very different set of skills and abilities you have to learn to use to your best advantage. It is also very interesting how each stage has different objectives to accomplish, you have to learn to optimize your resources for different goals and circumstances. The ambience and aesthetic is really well achieved, and the characters designs are great. I would highly recommend to give it a chance if you like this genre!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Эта игра может стать новым WarCraft
Funciona mejor que el cliente de League of Legends (He dejado mi entidad bancaria por privado para proceder al cobro de esta reseña)
the animation is nice but the gameplay should be better
Abyssal is one of literally thousands of student projects infesting Steam. It's from DigiPen in Europe (Bilbao). While student projects tend to be better quality than most "amateur" made games, we must still question what value such projects have for gamers. As with all student projects, this isn't really a fully fleshed out game, it's just the result of an academic exercise, and as such it has much more limited value as a game than a professionally developed game would have. Educational institutions should not be using Steam as a dumping ground for homework assignments (especially if the students didn't even pass the course). Sure, it helps their marketing and helps the students feel good about themselves, but this is another case of a business putting themselves before the needs of gamers. This year the students made a 3D turn-based strategy title. You battle Eldritch-like creatures as a Monk using arcane magic and minions. The story centers on two warring brothers and their feud, involving a pact with abyssal creatures. The problem is that, of course, as a student project this isn't a fully fleshed out game. There's no save features. There's unskippable cutscenes and tutorials. There's a few bugs that will never be finished because student projects don't get maintained! Yet another reason why student projects are hard to recommend. And of course, it's short, and not really worth plodding through when you could be playing a product made for gamers instead of students building a portfolio. The graphics in this game are passable, but could be better. And while it's vital for any game to have impressive visuals (gaming is a visual medium, after all), there's more to a game than just the graphics. To be worth a gamers time, the game must match top tier visuals with top tier gameplay, and that's not happening here. You're forced to sign a highly questionable yet legally unenforceable End User License Agreement... for such a relatively low effort, low quality product, this comes across more as a delusion of grandeur than anything else. This agreement includes questionable requirements that may attempt to revoke consumer law protections that gamers expect to have, which is also highly problematic. Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me. On the matter of pricing and value for gamers, most "free" games on Steam aren't really free. There's often nasty mobile app cash shops, or content locked behind DLC, or donations being requested, or any other number of shady pricing schemes that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable, or something you might want to spend your time on. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 5 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? This is a "maybe" experience... if you have a lot of free time on your hands and nothing else to do, why not? But for the purposes of a review, this isn't something I can say everyone must try. It's not quite there. Valve doesn't give us a "maybe" option in reviews, but if they did, that's what I'd choose for this.
턴제 전략인데 전략이라고 할 만한 부분이 거의 없음; 적은 무한 리스폰이고 게임 목표는 막보를 제외하고는 오로지 목적지 도착뿐이라 그냥 이동하면서 평타만 갈겨도 끝남. 클리어 목표를 목적지 도착, 적 전멸, 디펜스 정도로만 나눠놨어도 좀 더 괜찮았을텐데..
güzel
☀️
Beautiful game in overall but with a bunch of bugs. It should be revised. Liked the cauldron
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $1.8M | 2.7K | 80% | $29.99 | |
| $0 | 0 | — | Free | |
| $1.4M | 1.4K | 85% | $39.99 | |
| $953.7K | 1.4K | 82% | $14.99 | |
| $272.2K | 449 | 92% | $14.99 |