
From indie Chilean developer ACE Team comes a new side-scrolling action adventure game featuring a complex fighting engine in procedurally generated levels that destines its three warriors to battle a different abyss each time! Choose your hero and also learn to possess your enemies in the abyss…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
10 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 10 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
-
Abyss Odyssey, developed by ACE Team and published by SEGA, is a game that defies easy categorization. It is at once a 2D platformer, a roguelike, and a fighting game hybrid, wrapped in a surreal, dreamlike world that captures the studio’s signature eccentricity. ACE Team, known for experimental titles like Zeno Clash and Rock of Ages, brings that same bold creative energy to Abyss Odyssey, crafting a game that feels as much like an artistic experiment as it does a conventional action adventure. At its heart lies a fascinating premise: a powerful warlock, trapped in his own subconscious, dreams of an endless abyss filled with monsters born from his imagination. The player assumes the role of several warriors conjured from this dream, descending into the ever-shifting depths of the abyss to defeat their creator and end the cycle of chaos. The result is a strange and haunting journey through a world that is as beautiful as it is unpredictable. From its very first moments, Abyss Odyssey immerses the player in its distinctive atmosphere. The visual design is steeped in art nouveau influences, with flowing lines, ornate details, and surreal imagery that evoke a sense of decayed elegance. The environments—stone catacombs, twisted halls, and shadowed ruins—seem to exist halfway between dream and reality, constantly morphing in subtle ways due to the game’s procedural generation. Each descent into the abyss feels new, even if familiar landmarks reappear. The art direction is complemented by a haunting soundtrack that fuses classical melodies with eerie ambient tones, reinforcing the dreamlike quality that pervades the game. ACE Team’s commitment to visual and tonal uniqueness sets Abyss Odyssey apart from nearly every other platforming or roguelike title of its time, making it a deeply aesthetic experience that lingers in memory long after play sessions end. The gameplay is where Abyss Odyssey becomes most experimental—and, for some players, most divisive. It attempts to merge the deliberate precision of a fighting game with the exploration and progression systems of a roguelike. Combat operates through directional attacks, combos, blocks, dodges, and special moves, demanding timing and reflexes similar to a one-on-one brawler. The enemy variety is impressive, and learning to counter their patterns is satisfying. Yet, the controls can also feel stiff or sluggish, with animations that occasionally interrupt fluid movement. The combat system is deep in theory, featuring parries, cancels, and air juggling, but in practice it sometimes struggles to maintain the rhythmic intensity of a true fighting game. Many encounters devolve into cautious exchanges rather than stylish duels, especially against groups of enemies that punish aggressive play. Still, when it clicks—when a player parries an attack, counters with precision, and executes a perfect combo—the system reveals its hidden complexity and grace. Abyss Odyssey’s roguelike elements add another layer of intrigue. Each dive into the abyss presents procedurally generated levels filled with traps, secrets, and enemies. The procedural design ensures variety, but it also introduces a degree of randomness that can make runs feel uneven. Some floors are elegantly designed, with smart enemy placement and interesting verticality, while others feel sparse or disjointed. The unpredictability can lead to both exhilaration and frustration. Death resets progress, though certain permanent upgrades and gold carry over between runs, creating a gradual sense of advancement. The further you descend, the more intense the opposition becomes, culminating in a confrontation with the dreamer himself—the warlock whose unconscious mind fuels the nightmare. What makes this structure fascinating is how the world itself evolves as players across all copies of the game collectively contribute to the warlock’s defeat. This shared meta-progression means that the more players succeed globally, the closer the world gets to permanently changing. It’s a clever and ambitious feature that gives the game a communal sense of purpose beyond individual playthroughs. One of the most distinctive features of Abyss Odyssey is its soul-stealing mechanic. By defeating certain enemies, players can absorb their essence and transform into them, gaining access to new move sets and abilities. This system adds tremendous variety to the gameplay, allowing experimentation with different combat styles and strategies. Some monsters fight like slow, hulking brutes, while others are nimble and precise. This mechanic rewards exploration and risk-taking, as the strongest souls require mastery of timing and combat awareness. However, balancing issues occasionally undermine the mechanic; not all forms are equally viable, and switching between them can feel disorienting. Still, it adds a layer of replayability that encourages experimentation far beyond the initial roster of characters. As creative as Abyss Odyssey is, its ambition sometimes exceeds its execution. The procedural level generation, while providing variety, cannot match the handcrafted precision of fixed-level design, leaving some areas feeling repetitive after several runs. The difficulty spikes are inconsistent, occasionally making progression feel unfair rather than challenging. Enemy AI can oscillate between overly aggressive and strangely passive, disrupting the flow of combat. Moreover, while the fighting system aspires to deep technicality, it lacks the responsiveness necessary to rival true fighting games. The result is a combat experience that feels conceptually rich but occasionally clunky in practice. Yet, these imperfections are inseparable from the game’s identity—ACE Team’s titles have always thrived on creative audacity rather than conventional polish. Beyond its single-player campaign, Abyss Odyssey also features cooperative and competitive multiplayer modes, which highlight the depth of its fighting system in a new light. Cooperative play allows two players to tackle the abyss together, sharing the challenges of its procedural labyrinth. Competitive duels transform the game into a full-fledged fighting arena, revealing how much potential its mechanics hold when stripped of roguelike structure. These modes showcase the game’s versatility, even if they never quite achieved the popularity necessary to sustain an active online community. Ultimately, Abyss Odyssey is a deeply idiosyncratic work—flawed, fascinating, and fiercely original. It is a game that prizes imagination and atmosphere over accessibility, asking players to embrace its strangeness and occasional rough edges. While its combat may not have the precision of a true fighting game and its procedural generation can dilute its pacing, its art direction, concept, and bold design make it unforgettable. Few games manage to feel so much like a living dream, full of beauty, menace, and mystery. Abyss Odyssey stands as a testament to ACE Team’s commitment to experimental game design, the kind that invites admiration even when it falters. For players willing to venture into its surreal depths, it offers an experience that is challenging, unconventional, and unlike anything else in the genre—a flawed masterpiece that captures the magic of imagination itself. Rating: 6/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Artstyle 10/10 Gameplay 0/10 Story 1/10 Fun 0/10 Im so sorry for the art direction that is wasten on a game like this, I cant understand how the developers of Zenoclash ended up making this failure of combat system
Awkward controls
[h1]🎮 Reseña de Abyss Odyssey[/h1] [h2]Resumen del Juego[/h2] Abyss Odyssey es ese experimento indie de Acción/Aventura que mezcla combate 2D estilo “me pego con todo lo que se mueva” con exploración tipo roguelike: bajas al abismo, te revientan, aprendes a la mala, y vuelves a bajar porque claramente no valoras tu tiempo. La propuesta gira en runs con variación, personajes con estilos distintos y un énfasis en dominar el combate más que en “pasear y leer lore”. La primera impresión es: “qué bonito… y qué rápido me mandó a dormir”. Se siente como un juego que quiere que mejores, no que te sientas cómodo. Y sí, trae multijugador/coop y hasta JcJ, lo cual suena increíble en el menú… y luego miras que hay [b]0 jugadores actuales[/b] y el chiste se cuenta solo. [h2]Lo Épico y Lo Que Te Hará Reconsiderar Tus Decisiones[/h2] Lo Bueno: ✅ [b]Combate ágil y exigente[/b] 🗡️: Acción directa, con ritmo y castigo; si te duermes, te cobran. ✅ [b]Rejugabilidad por runs</b> 🔁: La estructura invita a repetir intentando “ahora sí” (mentira, pero igual vuelves). ✅ [b]Opciones de multijugador</b> 🤝: Coop online/local y hasta JcJ; el paquete está completo en papel. ✅ [b]Compatibilidad y extras de Steam</b> 🎮: Mando completo, logros (17), cromos, Steam Cloud y tablas de clasificación. Lo No Tan Bueno: ❌ [b]Multijugador fantasma</b> 👻: Con 0 jugadores actuales, el JcJ es más un concepto filosófico que un modo de juego. ❌ [b]Curva de dificultad poco misericordiosa</b> 💀: Si vienes a relajarte, te equivocaste de abismo. ❌ [b]Progresión que puede sentirse repetitiva</b> 🧱: La rejugabilidad existe… pero también la sensación de “otra vez lo mismo, pero peor”. ❌ [b]Historia no es el gancho principal</b> 📜: Si buscas narrativa protagonista, aquí manda más el gameplay que el drama. [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]8[/td][td]Acción sólida: exige precisión y aprendizaje constante.[/td][/tr] [tr][td]Dificultad / IA[/td][td]7[/td][td]Retadora y a ratos cruel; te obliga a mejorar, no a negociar.[/td][/tr] [tr][td]Contenido[/td][td]7[/td][td]Suficiente para runs y experimentar, aunque puede sentirse cíclico.[/td][/tr] [tr][td]Gráficos / Video[/td][td]8[/td][td]Estilo visual llamativo, con identidad indie marcada.[/td][/tr] [tr][td]Historia[/td][td]6[/td][td]Cumple, pero no es lo que te va a mantener jugando.[/td][/tr] [tr][td]Ambientación[/td][td]8[/td][td]El “abismo” se siente como lugar hostil y atractivo a la vez.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]7[/td][td]Efectivos y claros en combate; no deslumbran, pero funcionan.[/td][/tr] [tr][td]Música[/td][td]7[/td][td]Acompaña bien la tensión; cumple sin robarse el show.[/td][/tr] [tr][td]Voces[/td][td]6[/td][td]No es un juego que viva de actuación vocal; quedan al margen.[/td][/tr] [tr][td]Diversidad[/td][td]6[/td][td]Variedad moderada en estilos/experiencia; no destaca por esto.[/td][/tr] [tr][td]Rendimiento[/td][td]7[/td][td]En general estable para su propuesta; nada que presumir, nada que temer.[/td][/tr] [tr][td]Rejugabilidad[/td][td]7[/td][td]El loop engancha… hasta que notas la repetición si no conectas.[/td][/tr] [tr][td][b]Total Puntuaciones (Muy Bueno)[/b][/td][td][b]7.1[/b][/td][td]Buen indie de acción: divertido, duro y con modos sociales… socialmente deshabitados.[/td][/tr] [/table] [h2]Conclusión (Muy Bueno)[/h2] Abyss Odyssey es un indie [b]muy bueno[/b] si te gusta la acción con castigo, el progreso a base de golpes y esa sensación de “una run más” aunque ya te humillaron tres veces seguidas. Tiene identidad, ritmo y un diseño que premia aprender en vez de apretar botones con fe. Ahora, lo controversial: que tenga cooperativo, JcJ y tablas de clasificación es genial… pero con [b]0 jugadores actuales[/b], gran parte del “valor social” se queda como decoración de menú. Aun así, las [b]1264 recomendaciones</b] no salen de la nada: el juego se ganó su reputación por méritos propios, especialmente si lo juegas como experiencia single-player y no como “vamos a armar comunidad”. [h3]Recomendación de Compra (Recomendado con reservas)[/h3] Puntuación Total: 7.1/10 Número de jugadores activos al momento de hacer esta review: 0 Descuento máximo registrado: N/A Veredicto: [i]Un indie duro y atractivo que brilla solo… porque parece que literal está solo.[/i] Si lo tuyo es la acción 2D exigente y no dependes de encontrar gente para el coop/JcJ, vale la pena. Si buscas multijugador vivo, mejor trae un amigo ya reclutado… o prepárate para pelear contra el abismo y contra el matchmaking inexistente.
fighting game enthusiasts will do anything to gatekeep people from the genre
[h3]Nightmare[/h3] 老游戏了,当时买了没玩下去。 是一款有格斗和rogue元素的横板动作游戏,开发商是智利独立工作室ACE Team,发行商是Atlus。 [b]剧情:[/b] 剧情背景大概是一个强大的巫师的噩梦变成了怪物从深渊冲到了现实世界,巫师记忆中的幻影、怨念、崇拜的伪神变成了梦境中的英雄,也就是主角,游戏目标是下到深渊底层把巫师叫醒。 很克苏鲁很怪奇物语很寂静岭的展开对吧,可惜游戏似乎并不想讲太多这个,也就在收集的日志里能看到一点小故事。 [b]视听:[/b] 如果玩过他们工作室的作品《奇诺冲突》,那这个画风就会非常熟悉了,虽然没那么狂野,但是这个风格真的太独特了,加上一些意象和细节,使得游戏像是真的在梦里一样。 配乐也不错,古典旋律很贴背景。 [b]游戏体验:[/b] 游戏系统借鉴了像是《任斗》这样的格斗游戏机制,有方向技能、特殊技能、取消前摇、格挡闪避等等的系统,但是实际体验起来还是很灾难的。 手感就是很僵硬,很迟钝,而敌人会读指令,这就很过分了,还有复读b,最终boss巫师就一直反复放那个鱼,被打倒就是吃满,而游戏似乎很喜欢整个二打一三打一,几个敌人围着你格挡打断,很烦人。 肉鸽部分在每次进地图都会随机生成地图道具npc和boss,然而游戏的内容太少了,再怎么随机也就这么几个东西翻来覆去打。 游戏还有个夺魂系统,魔法值满了可以用夺魂,打死敌人可以夺取怪物的灵魂,这个创意放在当时还是十分有趣的。 死亡之后会变成一个士兵,到了祭坛可以复活角色。 然后就没了,一轮游戏大概几十分钟吧。 补充: 1. 游戏没中文,虽然感觉没什么影响。 2. 有联机成就,还是联机对战成就,可以使用主控角色和怪物,这下真成格斗游戏了,想也知道肯定排不到人玩。 [b]5/10[/b] 不怎么耐玩,跑个几轮就腻了。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 3.6K | 93% | $12.99 | |
| $773.7K | 23.3K | 88% | $2.19 | |
| $329.4K | 681 | 78% | $24.99 | |
| $222.4K | 439 | 86% | $23.99 | |
| $95K | 275 | 69% | $14.99 | |
| $70.8K | 318 | 74% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $903.4K | 2.9K | 88% | $14.99 | |
| $902.9K | 3.2K | 88% | $24.99 | |
| $902.6K | 1.1K | 49% | $29.99 | |
| $902.4K | 2.9K | 94% | $14.99 | |
| $902.4K | 1.3K | 78% | $12.99 | |
| $902.1K | 1.4K | 79% | $19.99 |