
A dark-fantasy semi-idle MMORPG where you don't fight the fight — you engineer it. Pick your build, gear and hunting ground, then watch tick-by-tick combat carve you down through 19 zones of a descending abyss. A real player-run economy, clans, opt-in PvP. Farm. Upgrade. Conquer.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $220 | 1 | 100% | $7.99 | |
| approximately $0 | 48 | 75% | Free | |
| approximately $0 | 55 | 44% | Free | |
| approximately $0 | 16 | 62% | Free | |
| approximately $0 | 2.4K | 49% | Free | |
| approximately $14.4K | 44 | 86% | $9.99 |