
Abrix 2 is an addictive puzzle game for everyone. Try over 170 different levels of puzzles and secrets and help Abrix, a tiny toy robot, to find a way out. Abrix 2 is a continuation of a hit game Abrix the robot. Now with new graphics and full of new stuff it's better than ever.
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Abrix the Robot developed and published by EJRGames is a logic-driven puzzle experience that embraces simplicity in both concept and presentation. Centered around guiding a small robot named Abrix through confined grid-based rooms filled with movable crates and obstacles, the game draws clear inspiration from classic sokoban-style design. Rather than relying on narrative spectacle or visual grandeur, it places full emphasis on methodical thinking, spatial awareness, and careful planning. The foundation of the gameplay is straightforward: move objects in the correct order to clear a path to the exit. Early levels introduce the basic mechanics gently, allowing players to familiarize themselves with movement rules and the consequences of pushing objects into irreversible positions. As progression continues, puzzle layouts grow increasingly intricate. Rooms become tighter, crate placement more deliberate, and the margin for error narrower. Success often requires thinking several moves ahead, visualizing the chain reaction of each action before committing. This escalating complexity ensures that the experience evolves from casual brainteasers into genuinely demanding logical challenges. One of the strengths of the game lies in its structured difficulty curve. The level set is divided into tiers ranging from beginner-friendly rooms to extremely challenging layouts that test even seasoned puzzle enthusiasts. This progression gives players a sense of accomplishment as they unlock more advanced sections. The satisfaction derived from solving a particularly stubborn puzzle—after experimenting with multiple failed approaches—forms the emotional core of the experience. The absence of time pressure allows for thoughtful experimentation, reinforcing the deliberate pace. Presentation remains minimalistic but functional. Clean visual design ensures that every interactive element is clearly distinguishable. The grid-based layout keeps the focus on puzzle mechanics rather than environmental decoration. While the aesthetic may appear modest compared to modern high-budget releases, its clarity supports gameplay precision. Sound effects and interface feedback are subtle, designed to avoid distraction while reinforcing actions such as successful movements or level completion. Replayability is strengthened through the inclusion of a level editor and community sharing support. Players can design their own rooms, experimenting with complex layouts and creative obstacle placement. Integration with Steam Workshop functionality allows custom puzzles to be shared and downloaded, extending the lifespan of the game beyond its built-in content. This feature transforms the experience from a finite campaign into a broader sandbox for puzzle creators and enthusiasts. However, the minimalist design philosophy may not appeal to everyone. The absence of narrative framing, character development, or environmental variation means the game’s engagement relies entirely on puzzle structure. Extended play sessions can feel repetitive for players who prefer dynamic storytelling or audiovisual spectacle. The challenge is purely intellectual rather than emotional or cinematic. Despite these limitations, the game succeeds within its intended niche. It delivers a focused, logic-oriented experience that respects the intelligence of its players. There are no intrusive mechanics, no unnecessary complexity, and no artificial padding—only carefully constructed puzzles that reward patience and foresight. For fans of classic sokoban-inspired titles and players who enjoy quiet, thoughtful problem-solving, it offers a substantial collection of brain-teasing challenges and the added bonus of community-driven content creation. Rating: 5/10
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i voted this game for 2018's best with a maching award cuz its just perfect this award for this game
good game
Very interesting puzzle game where you control a robot which must exit rooms full of obstacles that can be moved and removed only in certain manners, with a lot of traps and items to grab on the way. The difficulty increase the more you complete the rooms, with new obstacles and items appearing in the game and time limits.
No thanks
çözüleyemen bulmaca oyunu
we need chinese, we need chinese, we need chinese. 我们需要中文。无中文可玩,游戏已经凉凉了,鼓励性好评吧。益智方面还行,不使用道具还是比较有游戏性的;其它方面较差,看上去是手机版移植过来的,优化适配都不行。道具没有使用限制,估计在手机上是看广告得买道具的虚拟币,在电脑上没设定看广告就删除直接免费使用了吧;但是说免费吧,步数用完后的增加步数的道具又不免费。掉卡,全成就好拿,有需要的1.1内可考虑入库。游戏有内购,商店页面没有显示(仔细看了下商店页面说明,说取消了内购,但是没有完全取消),藏的好深。全成就大约2小时;Segregator: Move container 1000 times, 这个成就说明下,是需要推动任何可推动的方块使其移动1000格,直译可能会让人误解,成就配图可能让人云里雾里。 这原厂商给游戏起名字也真是随意,库里的名字是abrix the robot,小图的名字是abrix,商店页面的名字是Abrix 2 - Diamond version,从名字看都没认真样。哎,差评差评。we need u game name is sure. 我们需要你的游戏名字确定。 画面:** 音乐:* 剧情:* 演出:* 玩法:*** 创意:*** 手感:* 难度:*** 丰富:** 耐玩:** 优化:* 更新:* 热情:* 细节:* 打磨:* 诚意:* 不足,bug,建议等:we need fix bug, make good for pc and update more level. 我们需要修复bug,适配更好,更新更多的关卡。 202211下,t a o宝,支付宝红包,杉果,本平台,本平台充值折扣掉卡,indie gala,fanatical,humble,daily indie game,loot boy,它处自定义包入的本体约3元。爱人如己,目前就这,看以后追评。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
不好玩..
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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