
A daylight, psychological horror experience. Stranded in the desert, every choice meant to save you brings something closer.
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About
ABOVE is a narrative-based, atmospheric psychological horror game set entirely in broad daylight.
You play as Joyce, a lone park ranger stranded beside her disabled car on a remote desert road in Idaho.
The engine is dead. There is no respite. Only temporary shelter, open ground, and the growing sense that something above you is watching, listening, and waiting.
Explore the surrounding landscape, discover pieces of a scattered diary and unsettling radio exchanges that slowly piece together a deeply personal and tragic story about family, guilt, and sacrifice. This is a compact, story-driven experience designed to be completed in a single sitting. ABOVE favors atmosphere, tension, and emotional impact over traditional horror mechanics, asking not how you fight, but how you endure.
A minimalist survival experience with environmental fight back mechanics
Sound-based tension where your actions can attract unwanted attention
Exploration in a wide, open desert with limited and temporary safety
Tools that help you observe the environment and sometimes what moves within it
Risk–reward decisions where being noticed can be fatal
Environmental objectives that require planning, timing, and nerve
Subtle systemic pressure that escalates with every mistake
Designed to be completed in a single, intense sitting
Atmospheric psychological horror experience
Set during the day
Story-driven narrative revealed through exploration and dialogue
Sound-based mechanics where only specific noises attract danger
No combat: survival through movement, awareness, and timing
Procedurally randomized objectives for replayability
This game contains themes of psychological distress, loss, and sacrifice.
There is no graphic violence.
Approximately 1 hour: if you enjoy the game, please don’t refund just because you can!

Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
great vibe, got softlocked once and had to restart but after that it was smooth. the desert horror thing is underused in games and they did it justice here. recommend
Nul pour le deplacement du joueur nul pour la soit disant entitée qui nous aspire vers le haut nul sur le parametrage des commandes Ok pour un peu de graphisme sans patch pas intéressent
Игра не плохая, но и хорошей назвать ее тяжело. Больше 1 раза проходить ее не вижу смысла, максимум ради достижений. Сам концепт побегушек по пустыне где за тобой гоняется какая то туча мне не очень понравилась, для короткометражки бы подошло, но в виде игры... не особо. Графика конечно хорошая, но мыльная что ли, и оптимизация не на высшем уровне. Если доделать игру, исправить косяки, сделать более фановый геймплей, может выйдет что то достойное. Ставлю лайк только чтобы поддержать студию, если бы в стиме была оценка 50/50 я бы поставил именно ее.
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Genres
Stats
Languages: English*, French, Italian*languages with full audio support
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Is this game bugged? Cannot move the handles on the power nodes. [EDIT: Problem is fixed, cheers]
spent 20 min just running from a UFO in the desert and somehow had a blast. 10/10 cardio simulator. real talk though the tension is great and its free so no reason not to try
Finished in 58 minutes. Died twice. Got 13 of 20 achievements (all by sheer luck). For what it's worth, the game ran flawlessly on my old i5 with 8GB card. It was fun.
Decent concept but the difficulty spikes are rough. Died a few times... once i learned the pattern it got better. I'd say it's worth a try but go in patient.
es entretenido pero corto
Frustrating
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.