
A daylight, psychological horror experience. Stranded in the desert, every choice meant to save you brings something closer.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
About
ABOVE is a narrative-based, atmospheric psychological horror game set entirely in broad daylight.
You play as Joyce, a lone park ranger stranded beside her disabled car on a remote desert road in Idaho.
The engine is dead. There is no respite. Only temporary shelter, open ground, and the growing sense that something above you is watching, listening, and waiting.
Explore the surrounding landscape, discover pieces of a scattered diary and unsettling radio exchanges that slowly piece together a deeply personal and tragic story about family, guilt, and sacrifice. This is a compact, story-driven experience designed to be completed in a single sitting. ABOVE favors atmosphere, tension, and emotional impact over traditional horror mechanics, asking not how you fight, but how you endure.
A minimalist survival experience with environmental fight back mechanics
Sound-based tension where your actions can attract unwanted attention
Exploration in a wide, open desert with limited and temporary safety
Tools that help you observe the environment and sometimes what moves within it
Risk–reward decisions where being noticed can be fatal
Environmental objectives that require planning, timing, and nerve
Subtle systemic pressure that escalates with every mistake
Designed to be completed in a single, intense sitting
Atmospheric psychological horror experience
Set during the day
Story-driven narrative revealed through exploration and dialogue
Sound-based mechanics where only specific noises attract danger
No combat: survival through movement, awareness, and timing
Procedurally randomized objectives for replayability
This game contains themes of psychological distress, loss, and sacrifice.
There is no graphic violence.
Approximately 1 hour: if you enjoy the game, please don’t refund just because you can!

Genres
Stats
Languages: English*, French, Italian*languages with full audio support
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 88reviews | 74% | — | $0 |
| Free | — | — | — | not modelled |
Engagement
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Kurz, packend, überraschend stark in Sachen Technik, Sounddesign und Voice Acting.
yo this was actually pretty sick. wasnt sure what to do at first but figured it out. the binoculars ping mechanic is neat. give it a go its free
Decent concept but the difficulty spikes are rough. Died a few times... once i learned the pattern it got better. I'd say it's worth a try but go in patient.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 69 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
first horror game ive actually finished cause usually i chicken out, but this kept me going. tense but fair once you get it. loved every minute
👎
A ideia principal do jogo é ótima, mas a execução é péssima. É bem curto. Pensei em fazer um guia sobre como completar, mas ele não merece. SOBRE O JOGO: O personagem está correndo pela vida, mas tem um folego de estamina de um idoso de 86 anos. O volume final do jogo ao terminar fica totalmente alto. Toda vez que abro o jogo ele inicia em uma configuração de tela diferente e nunca na tela configurada do monitor. As teclas do menu são bugadas, você precisa encontrar o pixel exato para clicar. ESC não funciona no menu para voltar, você precisa ir no X para fechar e voltar. Se você segurar ESPAÇO antes de aparecer a tela do começo do jogo, ele buga e mistura as falas de dentro do carro e as falas de fora do carro após sair dele. DENTRO DO JOGO: Baixe a gamma entre 0,8 e 2,5. Depois de pegar o binóculo você pode explorar o mapa, NÃO aperte a letra Q. Colete todos as anotações antes de apertar Q. Se você quiser pegar elas e fazer a conquista sem parar para descansar. (as anotações e extintores só aparecem após aparecer todos os geradores, no começo só aparece o gerador da sua frente, não lembro como fiz, mas aparece elas antes da nuvem começar a caçar.) Assim pode procurar as anotações e ver um caminho melhor para ligar os geradores. As anotações continuam contando se você pegar depois em outro jogo salvo. A conquista de pegar TODAS conta. Depois de apertar Q a nuvem alienígena vem pra cima de você igual um tarado asiático num trem do Japão. Pode ser também um noiado correndo atrás da droga. Ou uma feminista mostrando as tetas num protesto. Toda vez que você reinicia o jogo sem salvar, as anotações reaparecem em outros locais. Algumas podem aparecer próxima da outra, pode ser em um container ou tubo de concreto, mas sempre tem nos barracões. Cuidado, alguns containers só tem uma entrada, outros tem dois lados para entrar. Ao se aproximar do final do mapa, em qualquer localização uma música baixa começará a tocar. Você será pego ao atingir o final do mapa. Galhos no chão e arbustos não bloqueiam você passar, mas algumas pedras sim, cuidado com as pedras médias e grandes. Pelo que me lembre são 7 "geradores", 3 de um lado e 4 do outro lado da estrada. SÃO GERADORES. NÓ É MINHA CHIBATA!
Après la mise à jour je revois mon évaluation. Le jeu est beau graphiquement, l'ambiance sonore est sympa, l'histoire donne envie d'en savoir plus, Le jeu me fais penser au film NOPE de Jordan Peele. Très bonne réactivité des devs! A quand un jeu complet ?
es un gran juego los gráficos y además pero me gustaria que estuviera en español mas que nada por que mi ingles es muy malo pero eso
I wonder if they played their own game. I was attracted by the nice scenery but the game is unplayable. If you go past the super noisy lumen and terrible LOD, the gameplay is super repetitive and is rendered even impossible by the completely unbalanced stamina / monster speed and spawn rate.
уныло,нет перевода на русский
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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