
A beautiful story, a perfect experience, a experimental act! This is a Youxia(遊俠) role play game. You are a employee for a small country coastline. In a task taking place in a cave, you are hintted to go aboard for the one you miss. And then you go out……
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About
The absurd times of the citizen Holder ! The rules of battle are very simple! A simple, poetic, and dreary world. None of that GTA or hard-boiled detective novels stuff!
This is a local-colored and serious-limitted fiction world. You play a employee for a small country coastline, and live in a countryside initially.
For a hint from a kangaroo, you leave your small country, going to a big country, finding the one you miss. But first time, You don't success.
And you back your homeland. For some reason, you go again, and found the one you miss.
In this game, everything needs your own exploration. You can't use those popular simplified ideas! You need to think about where you can go, to touch and serve the characters in the story, to research mazes, enemies and principles, and finally find the important person back!
Your task is not a ranking list, but thinking, finding and to defeat finite enemies.
Your role lives a passive and confused days, but this work develops the original turn-based combat.
A conciseness-typed combat. Your enemy has only four types of attacks(ordinary attack, brave attack, outstanding attack, powerful attack).
Encounter enemies in a layout designed wilderness. Troops in the wild will limit your path of action, and you may not be able to kill them all.
Strategy On Level-up. Passing through the maze requires strategy, and a single battle requires coordination with passing through the maze.
Mechanism puzzles are without any reminders. There are no reminders in the game about how to crack mechanisms.
With more language interest in skill names. The increase in level will enable you to acquire skills.
You can't be defeated by the enemy in battle, otherwise the game will end. You have to do a new game play.
Engage in dialogue, strategy and combat——
Move in the map, talk to the characters in the game, understand the situation and find the destination
Research mazes, enemies and principles, trigger appropriate switches to open the door
Complete the task requested by the character in the game
How to relieve worries, only victory!
Write some positive comment if you find this game is good please.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Reviews
[table][td]本评测由 [url=https://store.steampowered.com/curator/34464054]★王凌雪和他快乐的小伙伴协会★[/url]提供 欢迎关注[/td][/table] 好吧作者我收到了你催我评测的邮件了我就浅尝辄止的尝试了一下您的游戏,然后我这血压就一路飙升了。 我搁最前头说最傻屌的问题。作者您自己是不是左右不分啊?游戏内唯独两个提示,第二个提示让我【出门向{左}走找卢修斯】,我左边都探索到了港口那里,也没见着卢修斯,我思索了半天看了下您在20号公告里的GIF里的图,我才勉强猜到了可能是{右}边的地图的某个建筑面前找卢修斯。 然后呢?您就拿这种半成品的地图凑合事儿?空旷且无意义的大这种新手毛病也就算了,地图做的跟狗啃了似的这凸出一块那凹陷一串儿的,根本不像是搭建了一个完整的区域,更像是把自己需要的东西都扔进去剩下的就不管了。那么在这基础之上,我甚至需要一格一格的去边缘碰撞去寻找通往下一个地图的接口。 然后从仅接触的文字部分来看,您自己恐怕语文都不太及格吧?话都说不太利索,读起来就感觉很生硬拗口。 再说你拿【狗国】【猪国】做国家名字,看着就LOW爆了。 而且为什么室内能有飘落的雪花特效?? 我觉得唯一的优点在于您选用的音乐是麋鹿工作室的音乐,看来是有付费的,而不是选用常用的RM公共素材。其他的角色头像什么的基本都是公共素材无误了。 总而言之,RM类作品本身就没那高关注度,您又不用心做,拿一个半成品来还想听别人的体验感受,您自己不先玩一玩试试体验么? 言尽于此。
What can I say about A Winter Story? [h1]The developer has so much beef with my review, they found a way to quote it in the store page and are trying to spin it positively.[/h1] Aside from that, A Winter Story is a game I received through Curator Connect, and a game I would have otherwise not picked up. This game gave me feelings of “made with RPG Maker”, which means I must try it out since they are trying to make their game better than I am. While this is admirable, I didn’t enjoy my experience, and had to put the game down not even 40 minutes in. First off, I had a hard time discerning whether this game was about to be some kind of H-game with a cutesy RPG cover. [Edit: ]The game is translated from Chinese, which I only discovered thanks to user "bibiming". Based on my experience with the game, I am wondering if the game was translated by a machine, and wondering if the character's name was supposed to be "Chosen" rather than "Holder"?[/Edit] This often-accidentally-incorrect translation causes hilarious mix-ups once you’ve realized that the game is not about selling men into sexual slavery at the age of 29, and often leaves you laughing while holding your head. Once you get past the translation and get into combat, you’re going to be pressed with the hardest question of your life: can you do this ♥♥♥♥ over and over again for 10+ hours? Combat is the worst. For staters there is no differentiation between battle music and exploration music, so good luck trying to get into the game or mood. The next big thing to get used to is no “WASD” keyboard movement. The game prefers that instead you use the arrow keys (barf) or click with your mouse. To be honest this kind of almost-one-handed gameplay was another reason why I suspected I may have accidentally enrolled in an H game. These controls don’t work when exploring and showcase especially how much they don’t work when in combat. On top of the controls being designed by Captain Hook, there’s no point to escaping combat. The game borrows from modern game themes by having sprites move around the map for you to avoid engaging. Unfortunately, the enemies have so much ♥♥♥♥♥♥♥ health and instantly respawn in the same ♥♥♥♥♥♥♥ place when you try to escape that there is literally no point in trying. That’s not an exaggeration, if you escape you wind up in the same. ♥♥♥♥♥♥♥. fight. Did I mention the enemies have a retarded amount of health? A single slime, the first enemy you fight if you’re unlucky and don’t find an inferior/whatever word the game uses for “weaker” slime, has 15000HP/15500HP, while your entire party combined has 4000HP. Combined with it dealing on average 300-500 damage per turn, your characters only doing 1500-2500 damage per turn, you [u]will[/u] have to heal every. ♥♥♥♥♥♥♥. battle. This also means that every single enemy means anywhere from 2-8 turns added onto each fight. By the time you navigate the ♥♥♥♥♥♥♥♥♥ design for a dungeon you’re running into enemies with 6-stack groups who make each fight ten minutes each because the horrible UI/controls and bad enemy HP team up to make you perform La Campanella speed run just to deal with a normal ad group of enemies in the first dungeon. I don’t know about you, but I have better things to do than spend ten ♥♥♥♥♥♥♥ minutes per ♥♥♥♥♥♥♥♥ fight with every basic enemy. This is accomplished even with single enemy fights, who have more HP per individual target. In every fight the game will force the player to select a target in battles for basic attacks, which includes when there’s only one enemy. It’s not like you have the choice to attack your own party either so there’s really no excuse for this clunky, antiquated, borderline unmotivated gameplay. This is only helped and accented by poor level design, which I unintentionally walked out bounds after mistakenly thinking the route/area led to another. The level design is really poor, and some parts are locked away without any explanation only for them to magically grant access without another explanation. I put down Dragon Quest 11: Delisted Edition for this game because I got it from curator connect; I’m a little bit more disappointed considering I had just finished playing a game that invented and perfected the basics back in 1992, and I really wanted this game to be at the very least tolerable. Instead, rather than play the game a week ahead of release when it was offered to me, I waited until it was officially released (I had hoped it was ‘finished’) and experienced a game that doesn’t know what an escape is and why ♥♥♥♥♥♥♥ in France want to eat it. On another note, the game plays a really cool sound when someone from you party dies. Fun fact: you can’t resurrect with a learned spell at the beginning of the game. There may be a revive item, but I had better luck finding proof god exists. I played the game forcefully for almost 40 minutes, having fought four mobs of enemies, but I don’t suggest you do the same. I’d recommend the game if it had a better translation, didn’t thank itself for improving your life before you even played it, a better/any settings menu, better global navigation controls, better fight menu, and overall was finished. Right now, I can’t recommend the game unless you’re really into badly translated games with plots looser than your mom on her 19th drink, and have played every other RPG on earth—only to crave one of the most obscure and underdeveloped RPG’s. I saw the one other person who received this game through Curator Connect recommended this game, and I recommend you read their review as a comparison. Developer response: [code]游戏手册 GAME NOTEBOOK [developer] Posted: Nov 30 @ 5:20am Hello! We think your comments deserve attention, but we can't apply them for some reasons. What do you think now? Is there anything else we can do for you?[/code] You can’t make it so it’s *not* constantly snowing indoors, outdoors, and in caves? Lower the first enemies’ HP values by, I don’t know, 10,000? You can’t either make the sprites have a cool down in battle, or remove them entirely and switch to a random encounter based on steps—which would make escaping actually possible? You can’t put arrows, or some different colored floor section on the one area that you want people to go to advance to the next area, and would rather allow and almost encourage people to accidentally walk off the map boundaries? You can’t make revival items or spells more accessible? What is the point of me offering suggestions if you can’t fix or improve on any of these lacking or underdeveloped features? It sounds like you don’t want to try, which has me worried. I copied and pasted this section because I want you to know why I changed my review to a 1 in case you delete your response. [quote= 如果网络 [developer]] ♥♥♥♥♥♥♥♥ you! ♥♥♥♥ out! The US police man will catch you and throw you in jail![/quote] (In case this somehow updates, I want this immortalized) 1/5 – it runs, but that’s the only thing it does well. Developer doesn’t seem to want to improve the game in a later update, so buyer beware.
[b][u]Curator Review:[/u][/b] [b]Finding You Before Spring Coming[/b] is a Indie RPG, that feels like the classic Gameboy days. You wake up to a calm winter's day, as you take a look out your bedroom window - you see that it is snowing - the sun gleaming through the window. You feel calm and collected, ready for a big day of adventure. The times of war are over. The Children are free to live a happy childhood, with the young people heading to School to study. Everyone else disappears to the City to find work, some choose to become Traders, others Banking. Holder, is one of the main Characters, who is an adventurer who gets tasked with extracting the Ancient Treasures. Due to the money issues in the town, these treasures will be used to fund Education, and help people buy a House. But this won't be a simple task. As you head into the Forest, you'll encounter your first battle against Bats; and Slime. BEWARE! Make sure to head to the Shop to purchase HP Items prior to entering the Forest. The Soundtrack is a simple piano melody, that rings the hearts to those who grew up with the classic Pokemon Games. With the battle sequence being simple, and basic. It is worth going on an Adventure in, [b]Finding You Before Spring[/b]. Although, there are some things missing, that I would prefer to be available - you can't really complain too much overall. Simple things below, that would give the 'Quality of Life' essence to this title: - Have a HP Bar for the Enemies you have to battle against. - Controller Support is perfect, I used the Steam Controller. But there was no menu to see the button mappings. - There are some spelling mistakes, although quite minor. Overall, this is a great Indie Title by [b]ltaoist[/b] - thank you for allowing me to play and review this prior to the Release. I look forward to seeing what you'll develop next, and what route you'll take. ---- To keep up-to-date with [b]The Shadow Realm[/b]; you can head to these links below! [url=https://store.steampowered.com/curator/40992219/]Steam Curator Page![/url] [url=https://www.twitch.tv/visforvoodoolive]Twitch![/url] [url=https://www.youtube.com/VisforVoodoo]Youtube![/url] [url=https://twitter.com/VisforVoodoo]Twitter![/url] [url=https://www.patreon.com/VisforVoodoo]Support me on Patreon![/url]
[url=https://store.steampowered.com/curator/27443950-%25E5%258F%25AF%25E7%2588%25B1%25E5%25B0%258F%25E8%2583%2596/] [h1]点击关注我的鉴赏家 [/h1] [/url] RPGmaker类小游戏。音乐优秀,但可以看出游戏制作水平有限。游戏地图空旷且部分地图缺少图层规则,边界不规则,新手指引只有两处,迷宫很单调,怪物没有血量显示这些可能是作者特意设计,但是从鉴赏家和玩家的角度来看都是败笔,失去了对作者的玩梗、彩蛋和想要表达的核心内容的探索欲望。本作价格很高。我还专门去看了作者在贴吧的冷清的宣传贴。如果要表达自己独特的内心可能写小说更好。DO NOT BUY IT !
[h1]介紹:[/h1] 沒有特色的RPG MAKER遊戲 [h1]優點:[/h1] 1. 沒有 [h1]缺點:[/h1] 1. 地圖無意義的大,地圖之間切換的路也很少有路牌標示 2. 戰鬥打怪的RPG遊戲,應該是古代風格,為什麼會有汽車? 無意義地加插素材 3. 旅館不開放 4. 遊戲提示極差,不能再看一次要做什麼的提示就算了,見完地鼠後更沒提示,叫你去豬國卻不開船 5. 背景黑色 6. 雜兵也過萬血? 整體來說看不到遊戲有認真做 RPG MAKER遊戲本身已經夠冷門 但是有一大堆系統或是劇情比遊戲更好 根本沒有動機去選擇此遊戲 [code] [h1]如果覺得本遊戲評論不錯 不妨關注我的鑑賞頁[/h1] 鑑賞家 - 遊戲購買心得交流 https://store.steampowered.com/curator/33923354/ 更多有趣遊戲評論 https://steamcommunity.com/id/zelda0079/recommended [/code]
Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Garbage. Edit: 我很抱歉,这篇评论的意思在翻译中丢失了。
背景音乐很好听。但是游戏场景做得有些简陋,特别是场景切换除不明显,对寻路有很大阻碍。打怪时感觉有些冗长,得打好几回和才能结束战斗。剧情尚可,挺有趣的。一些对话有些不自然的类似翻译腔,有待改进。
有中文 没成就
真的對不起,我不知道我在玩什麼(掩面 希望你有一天也能做出一款你喜歡、大家也喜歡的遊戲。
原作者逼我玩的游戏,他把我困在缅甸,逼我玩他做的游戏,同时还让我搞电话诈骗,求求大家了帮我报警吧,我的母亲电话是13899235544,我已经五年没回家了。SOS
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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